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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 247126 times)

Offline peacemak3r

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #270 on: February 23, 2012, 09:42:22 pm »
I was referring to the R46. There is no way his computer will be able to run the R46 smoothly.

The R46 or OpenBVE, it doesn't matter.  All in all, he should be able to run the program at the very least with the R46.  Currently my laptop setup only has one problem which is changing from the cab view to exterior view on the R38 and ONLY the R38.  Every other file has been working flawlessly with Optimus turned on; including the R175/6.  Maybe it's just my setup.

@Yankees, currently I can careless if Optimus is on or not.  I sold my rig and pursued the laptop to help me in my job field.  Playing games on computers or consoles has died down for me, the toll of getting older and having stacks of responsibilities on me.

Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #271 on: February 23, 2012, 10:03:25 pm »
Jw is this a different train from Rikabs R46? or is it the same train? ???

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #272 on: February 23, 2012, 10:10:04 pm »
Jw is this a different train from Rikabs R46? or is it the same train? ???

It is currently the same train, Rikabs is making the exterior, but his exterior is for the R46 v2.1, which this thread is for.
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Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #273 on: February 23, 2012, 10:19:46 pm »
OK So its the same train so everything we see here will be included in the R46 thats in development?

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #274 on: February 23, 2012, 10:31:21 pm »
OK So its the same train so everything we see here will be included in the R46 thats in development?

Yes
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Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #275 on: February 23, 2012, 10:33:45 pm »
alright

Offline pitor160

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #276 on: February 24, 2012, 08:30:43 pm »
Would this train run fine with a Intel Pentium?

Offline coneyislandDFNQ

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #277 on: February 27, 2012, 11:40:41 am »
Is this train exterior done yet? Instead of talking about other things like graphic cards, and other stuff like that?? Stay On Topic!!!!!

SMH

« Last Edit: February 27, 2012, 11:45:45 am by Imanuel »

Offline AyooDess

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #278 on: February 27, 2012, 07:34:15 pm »
Suggestion: You guys should add the connectors to the train, like in the image below.

Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #279 on: February 27, 2012, 07:38:20 pm »
Suggestion: You guys should add the connectors to the train, like in the image below.

look at the previous posts, we already discussed that one  ;)

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #280 on: February 27, 2012, 07:39:16 pm »
Suggestion: You guys should add the connectors to the train, like in the image below.


It was mentioned before, but it has big drawbacks, because it would look weird when the train is turning or going up or down slopes.
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Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #281 on: February 27, 2012, 07:42:13 pm »
It was mentioned before, but it has big drawbacks, because it would look weird when the train is turning or going up or down slopes.
[/quote] UNLESSSSS somebody comes up with contractable meshes. which wouldn't be hard on FPS. but lets not go back into this lol

Offline error46146

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #282 on: February 29, 2012, 01:40:21 pm »
Hi all,

I have been getting lots of e-mails about the "R46 exterior".. I just want to clarify that I am NOT releasing this newer version of the R46 exterior yet, if you ask me for it I will send you the old exterior view made by JayJay over a year ago. Don't get mad that what I sent you isn't what you see here in these photos. This version of the exterior view is not to be released until the train is completed and ready for the public.

Thank you, and carry on.

Offline BStyles

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #283 on: March 15, 2012, 08:59:22 am »
It was mentioned before, but it has big drawbacks, because it would look weird when the train is turning or going up or down slopes.
Quote
UNLESSSSS somebody comes up with contractable meshes. which wouldn't be hard on FPS. but lets not go back into this lol

Let's settle this here. That is not possible for OpenBVE at the moment. When it is, then we will implement it.

BStyles
« Last Edit: March 15, 2012, 09:00:57 am by BStyles »

Offline Dr. Subway18

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #284 on: March 27, 2012, 11:13:58 pm »
its been awhile since the last update on the r46, hows it going guys?   ;D