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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 247100 times)

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #375 on: July 25, 2012, 07:41:08 am »
Interesting. I actually have a slightly different problem then yours, but I just realized that for some reason the exterior refuses to load with the F  line, yet loads fine with most other routes. Have you tried loading the exterior with different routes?

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #376 on: July 25, 2012, 12:44:28 pm »
I tried loading on different routes. Other trains work interior and exterior. Just the r46 giving me a headache. Any idea what's wrong?

What kind of problem do you have.

Offline Brighton Express

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #377 on: July 25, 2012, 03:32:27 pm »
I tried loading on different routes. Other trains work interior and exterior. Just the r46 giving me a headache. Any idea what's wrong?

What kind of problem do you have.

If the cab works fine, it is that your computer can not handle the exterior or interior. error is going to release a less-poly one soon.

Offline djkickxd

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #378 on: July 25, 2012, 06:40:09 pm »
Its fine with other 3d cabs such as the london trains. Just the R46. I'll be patient but thanks for your help everyone. Appreciate the quick response!

Love the interior and sounds though! Would love to play around with the exterior though haha.
Thanks again

Offline Brighton Express

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #379 on: July 28, 2012, 10:59:58 pm »
Its fine with other 3d cabs such as the london trains. Just the R46. I'll be patient but thanks for your help everyone. Appreciate the quick response!

Love the interior and sounds though! Would love to play around with the exterior though haha.
Thanks again

Least I could do.

Offline [CT1660]

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #380 on: January 26, 2014, 06:40:40 pm »
Until error46146 uploads the updated version of the R46, you can download an updated R46 release candidate:

http://shadow93.info/CT1660/openBVE_DLC_files/R46%202014.7z

Changelog:
-New, polygon-friendly trucks
-Fixed controller knob position issue
-Addresses issues when running as a 4-car set.
« Last Edit: January 26, 2014, 06:44:20 pm by [CT1660] »

Offline YankeesPwnMets

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #381 on: January 26, 2014, 06:49:30 pm »
Nice work. I gained a few FPS in game compared to the old version

Offline CoronaYards

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #382 on: March 10, 2014, 08:55:00 pm »
Thanks for the updated R46
« Last Edit: March 11, 2014, 07:43:29 am by CoronaYards »
When I develop, I always put on a 9th Wonder beat tape. The work gets done mad quick.

Offline ???????????????

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #383 on: July 01, 2014, 08:51:38 am »

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #384 on: July 16, 2014, 07:22:53 am »



Offline PelhamLocal

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #385 on: July 16, 2014, 12:55:54 pm »
Beautiful! Can't wait!

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #386 on: July 16, 2014, 04:48:19 pm »


Offline PelhamLocal

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #387 on: July 16, 2014, 09:15:13 pm »
Fresh!

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #388 on: July 20, 2014, 01:30:58 am »

Offline PelhamLocal

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #389 on: July 20, 2014, 01:44:52 am »
Groovy 8) XD