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BVE => NYCTA Projects => Topic started by: Ddatrainman on February 02, 2011, 09:11:33 pm

Title: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 02, 2011, 09:11:33 pm
After Mr Railfan and myself release the R30, this is my next project.

This'll probably be the most irrelevant train on this site lol.

GE
SL50 50T Diesel - R77 work locomotive
(http://www.northeast.railfan.net/images/nyct888.jpg)
There will be an exterior, and the panel is in development.
Horn sound and bell have been created with my own recordings, thus needing a sound.cfg file I need to fix that.

I have a motor sound but needs to be broken into pitches, I also need run sounds

Help with that would be appreciated. Thanks.

Title: Re: Official Thread for the R77 work locomotive
Post by: Orion V CNG #748 on February 02, 2011, 09:14:15 pm
 :O never seen this one created before,Will this train pick up passengers in bve? lol jk but good luck ;)
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 04, 2011, 04:28:47 pm
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)
Title: Re: Official Thread for the R77 work locomotive
Post by: Pacific385 on February 04, 2011, 04:41:31 pm
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)

Good, however, how are you going to incorporate it into (Open)Bve
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 04, 2011, 04:42:57 pm
Thanks!

Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)

Good, however, how are you going to incorporate it into (Open)Bve

.. Can it be converted to a B3D file?
Title: Re: Official Thread for the R77 work locomotive
Post by: Dj Hammers on February 04, 2011, 05:24:56 pm
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on February 04, 2011, 08:39:01 pm
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.

Yeah it can. How do you think I got the bulged roof on the R62?

Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.

You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:

-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 (http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681) Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).

When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.

-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 04, 2011, 09:02:27 pm
its a little more complicated than that.

In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.

Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.

Yeah it can. How do you think I got the bulged roof on the R62?

Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.

You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:

-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 (http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681) Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).

When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.

-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.

BStyles

Ok I see now. sounds interesting.
Meters !?! I got this so far -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot2.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot3.png)
And its all in feet  :-\

I guess I will have to redo it in meters....
Title: Re: Official Thread for the R77 work locomotive
Post by: Pacific385 on February 05, 2011, 07:12:41 am
Nice
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 05, 2011, 04:15:27 pm
Nice

Thank you


BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt  add trucks)
Title: Re: Official Thread for the R77 work locomotive
Post by: Fox-179 on February 05, 2011, 06:55:09 pm
Thats really really really GOOD!! Great work.
Title: Re: Official Thread for the R77 work locomotive
Post by: Pacific385 on February 05, 2011, 07:00:58 pm
Excellent!
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on February 05, 2011, 08:06:42 pm
Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: Bombardier01800 on February 05, 2011, 08:18:38 pm
Nice

Thank you


BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt  add trucks)
Don't take this the wrong way, but the front part with the black stripes looks a bit skewed
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 05, 2011, 09:42:37 pm
Thats really really really GOOD!! Great work.
Thanks, I try :P
Excellent!
Thanks!
Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.

BStyles

very well, and Thank you Styles!
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 05, 2011, 09:44:32 pm
Nice

Thank you


BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt  add trucks)
Don't take this the wrong way, but the front part with the black stripes looks a bit skewed

It is.
 in sketchup the 2D graphic is stretched to cover the rectangle face.
Title: Re: Official Thread for the R77 work locomotive
Post by: Bombardier01800 on February 05, 2011, 10:45:08 pm
O ok gotcha
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on February 06, 2011, 12:20:55 am
Converted:
(http://img683.imageshack.us/img683/7136/r77g.png)

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: bve on February 06, 2011, 03:15:08 am
This is Very Nice! Keep up the impressive work!
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 06, 2011, 01:12:25 pm
Converted:
(http://img683.imageshack.us/img683/7136/r77g.png)

BStyles

Epic.
Thank you Styles!

Question should i make static trucks or fully animated ones?
Title: Re: Official Thread for the R77 work locomotive
Post by: Simon on February 06, 2011, 02:33:41 pm
You should make detailed static trucks, but you should animate the little crescent part. Would require too many frames if you animated the whole thing.
Title: Re: Official Thread for the R77 work locomotive
Post by: Fox-179 on February 06, 2011, 02:46:53 pm
Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 06, 2011, 04:03:47 pm
Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)

oh wow that sounds better than my current motor sound, but came out static-y.  thanks tho
Title: Re: Official Thread for the R77 work locomotive
Post by: Fox-179 on February 06, 2011, 05:14:55 pm
Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)

oh wow that sounds better than my current smotor sound thanks
No problem.
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 06, 2011, 07:30:43 pm
Finished the trucks...
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck2.png)

Who wants to help animate them? :P
Title: Re: Official Thread for the R77 work locomotive
Post by: Orion V CNG #748 on February 06, 2011, 07:35:16 pm
Finished the trucks...
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck2.png)

Who wants to help animate them? :P
Great Job!This is really both fast and fantastic progress :D but is it even possible to make animated wheels in  openbve?
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on February 06, 2011, 07:57:45 pm
You've got to be kidding me....

OpenBVE has been on the internet for almost three years. A new forum, and everyone seems to forget the amount of OpenBVE breakthroughs that went on in time range. It makes no sense archiving work when no one looks at it....

Ddatrainman, i'll need you to PM me later on. there's something I want to show you that might ease your truck work.

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: Lance on February 06, 2011, 08:36:11 pm
Please note that not everyone follows every milestone and breakthrough in the BVE or openBVE communities, nor do they have the time to sift through three years of forum posts.
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 07, 2011, 08:54:39 pm
Please note that not everyone follows every milestone and breakthrough in the BVE or openBVE communities, nor do they have the time to sift through three years of forum posts.
True anyway,

I added a bell and louder horn. the flange might be a bit quiet but ill fix it.
Now whos good a motor sounds?
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 08, 2011, 10:31:10 pm
UPDATE in progress -
Flatcars
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitledf.png)
not done..

Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
Title: Re: Official Thread for the R77 work locomotive
Post by: Mr Railfan on February 08, 2011, 10:37:39 pm

Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
[/quote]
 well we are doing a r30 work car . you could just use that
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 08, 2011, 10:39:27 pm

Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
well we are doing a r30 work car . you could just use that
[/quote]

ehh problem W/that is thee size this whole train is sized for the IRT, so a redbird of irt use would be more convienient/realistic
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 09, 2011, 09:53:33 pm
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/flatcar.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitledf-1.png)
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on February 10, 2011, 02:23:03 pm
Converted:
(http://img818.imageshack.us/img818/725/flatcar.png)

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: Pacific385 on February 10, 2011, 04:16:34 pm
Looking good,
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 10, 2011, 10:44:03 pm
Looking good,
mhmm

on another note
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitled.png)
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on February 17, 2011, 12:09:07 am
I have been extremely busy,
I was only able to align and add pantos
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitled-1.png)
Title: Re: Official Thread for the R77 work locomotive
Post by: KNIGHTRIDER on February 17, 2011, 06:41:12 pm
i'D TELL YA i HAVE THE Railking model of this and just seeing this above is A Win Win
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on March 05, 2011, 12:05:42 am
Train is almost done. The workcar (yellowbird ) is being edited in the pantograph areaand then will be converted.
All it needs is the motor sound and louder flange sounds.
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 09, 2011, 11:42:12 am
well... After back logging this for so long, Ive redone the R77 with new details. Ill have to send it to be converted one more time before its final.
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77.png) 8)
Title: Re: Official Thread for the R77 work locomotive
Post by: Dj Hammers on June 09, 2011, 03:59:49 pm
Impressive work!
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 13, 2011, 11:30:36 pm
Impressive work!

Thanks
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/newside.png)
Programming .....
with the wonderful help of Bstyles!
Title: Re: Official Thread for the R77 work locomotive
Post by: BStyles on June 13, 2011, 11:33:45 pm
Before anyone says it, I will change that side number from 064 to 888 by the next update.

BStyles
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 15, 2011, 01:10:12 am
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/flatcarboom.png)
doing a boom car
Title: Re: Official Thread for the R77 work locomotive
Post by: TJay1724 on June 15, 2011, 02:37:22 am
Is that program your using GIMP?
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 15, 2011, 10:49:05 am
Is that program your using GIMP?
Google Skechup 8
Title: Re: Official Thread for the R77 work locomotive
Post by: TJay1724 on June 15, 2011, 02:08:45 pm
Cool. Thanks. Is it the free version or the Pro paid version?
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 15, 2011, 05:43:17 pm
Im using free
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 20, 2011, 12:27:28 am
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77newhandrails.png)
update.. as of 6/20/11
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on June 20, 2011, 05:26:16 pm
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77newhandrails-1.png)
update.. as of 6/20/11
Title: Re: Official Thread for the R77 work locomotive
Post by: Ddatrainman on July 31, 2011, 03:10:52 pm
Well the locomotive is pretty much finished itself
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77finexterior.png)
I updated the bell sound and still working on that Cummins engine
working with BStyles to cut the poly count down tho, when he returns
Title: Re: Official Thread for the R77 work locomotive
Post by: R160Thug#1863 on August 17, 2011, 08:47:18 am
Lookin' very nice man!

Well, to the rest of ya who's interested in Google SketchUp, also think of the amount of stuff you can make on that program!!!

Make train exteriors, make objects, make anything!!!