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Messages - [CT1660]

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76
BVE/OpenBVE Support / Re: Won't Run Under Win7
« on: August 05, 2013, 09:30:03 pm »
Did you install the dependencies?

Apparently, the download link for OpenAL may be down, but i'll be looking to post an updated link to openAL..

77
BVE/OpenBVE Support / Re: OpenBve Sdl windows 8
« on: July 31, 2013, 01:37:28 am »
did you install the dependencies?

78
Content Development / Re: Developer Resources
« on: July 31, 2013, 01:37:02 am »
Chrome

79
General BVE/OpenBVE / Re: Updates to OpenBVE
« on: July 21, 2013, 07:56:24 pm »
odakyufan continues to resume where michelle left off...co-dev of the main program..

80
General BVE/OpenBVE / Re: Shouldn't be an issue...
« on: July 14, 2013, 11:38:48 pm »
Yes - I have high performance settings turned on for games via the Nvidia control panel and have messed with a few settings in openBVE itself.

Wow that is actually kinda unfortunate. Although my focus of building this rig is mainly for playing the graphic intensive higher-end games such as GTA IV with HD ENB settings, I still need some good exterior views for the continued extensive preview of the (R). I guess I gotta do some network drives, developing the (R) on my new desktop and beta testing on my laptop.

I'll see if I can mess with openBVE source code since I am a game developer for the mobile app markets. I should be able to pick up the language if I haven't already learned it. Should be C++. Haven't checked or downloaded it yet.

Actually, it's C#

81
Rain is controlled using the command
.beacon 21;0;0;n,
Where n is the intensity of the rain and has a value between 0 (not raining) and 99 (raining hard).
Insert the command anywhere you what it to rain.

Only affects the cab which supports the in-cab rain on some trains. Dunno how he coded the rain into the train itself.

82
Gate adjustments...












83
General BVE/OpenBVE / Re: Openbve for Microsoft Surface RT
« on: June 24, 2013, 10:53:33 am »
OpenBVE will ONLY work on the Surface Pro, not the RT as the RT uses an ARM processor and not an Intel/AMD processor like the Pro has. Besides, the RT is restricted to downloading apps from the Microsoft App Store anyway

84
I'll be posting progress of the R33/R36ML and the R33/R36WF here as well from now on.

So far what's going on with the R33/R36ML...








85
General BVE/OpenBVE / Re: OPENBVE for Mobile?!
« on: June 21, 2013, 11:17:58 pm »
It is possible, but should a port be made, it will be available free of charge. Only issue would be getting it to work without too much hardware demand.

Should it be ported successfully, it may require an iPad 2 or an iPhone 4S.  Better results with an iPhone 5 or the current generation iPad 3.

86
Alright, here's another version which fixes a couple of textures. Next release will feature new and improved trucks which won't kill FPS...

You can find it here:
https://sites.google.com/site/shadowninethree/openbve

https://sites.google.com/site/shadowninethree/openbve/nyct-b

88
Content Development / Re: Developer Resources
« on: May 18, 2013, 07:47:35 pm »
Thanks for the links Fumxe, but i could use a little help translating them.

89
Station Talk / Re: BVEStation Wiki
« on: May 15, 2013, 05:36:04 pm »
The two basic DLL tricks for routes if you want to add third rail gap and  tripper beacons

Third Rail Gap..
http://wiki.bvestation.com/index.php?title=Using_Oskari%27s_Plugin_(OS_ATS1.dll)#Rail_Gap

The Trippers..
http://wiki.bvestation.com/index.php?title=Using_Oskari%27s_Plugin_(OS_ATS1.dll)#Tripcock.2FTrain_Stop

Stay tuned for some updates that are long overdue, college and work has kept me busy lately.

*Update: Objects section formatting now complete*

90
Other Projects / Re: R30 OpenBVE [Official Thread] + Preview
« on: May 15, 2013, 05:29:40 pm »
Gotta dust off the spiders and finish as much as i can...my goal here is to make it as FPS friendly as possible while not affecting quality...

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