Unbelievable. I remember when I started to play BVE 2, computer drawn textures and objects with bare station platforms were the norm. Then ipac stepped everything up with new high quality objects and digitally drawn textures. Shortly after, photorealism was introduced, followed by animations, now there are even more realistic objects. The standards of NYCT routes have risen so much in such a little amount of time. This Q line is going to set a new precedent for routes.
Great work!