Thanks for the help guys. I figured it out. The Light.Direction command controls the direction of the sunlight. In order to cancel out that effect, I had to use the SetColor and SetEmissiveColor commands. Basically to get the objects to display without shading, there are 2 ways.
If for example your object uses a texture but not a color to change the color of the texture, there is no shading. But if your texture uses a color, say beige, I would set it this way,
SetColor, 0,0,0
SetEmissiveColor, 232,221,181
So you get the beige color without the shading.