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Messages - BeeRyDavis

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46
Content Development / Re: G to Queens
« on: August 01, 2012, 12:26:42 pm »
Alright, thanks. I'll send him a pm.

47
Content Development / Re: G to Queens
« on: July 31, 2012, 12:01:25 pm »
Thanks. I'll let you know when I'll need it. And why do I need to send Phantom my fictional route? (Just wondering)

48
Content Development / Re: G to Queens
« on: July 30, 2012, 10:31:25 pm »
My fictional route is about 80 percent done but it's an I.R.T. route.

49
Content Development / G to Queens
« on: July 30, 2012, 03:46:18 pm »
Is anyone working on an updated version for the G to queens because I'd like to give it a shot if no one is working on it. I've codded a fictional route to get myself familiar with coding routes and I feel confident that I can pull this off.

50
Looks good.

51
BVE/OpenBVE Support / Re: BVE Coding (Tracks)
« on: June 08, 2012, 11:28:52 am »
Thanks it worked. Sorry for the late response. My computer was messed up

52
Pivoting trucks underneath. They look like R46 trucks a little bit.

53
BVE/OpenBVE Support / Re: BVE Coding (Tracks)
« on: March 27, 2012, 04:20:03 pm »
So you do the railstart command every 25 meters but just change the 3rd number? No pitch or anything?

54
BVE/OpenBVE Support / Re: BVE Coding (Tracks)
« on: March 26, 2012, 05:42:04 pm »
But how do you bring that track up or down to the same level as the running rail 0?

55
BVE/OpenBVE Support / BVE Coding (Tracks)
« on: March 25, 2012, 12:36:42 pm »
Quick question, how do you get tracks to come up from below or down from above after you do the railstart command?

56
BVE/OpenBVE Support / Trouble coding free objects into a route
« on: March 02, 2012, 11:36:43 am »
I'm having trouble coding free objects into a route. the only ones that don't come up when I start my
route in  OpenBVE are signals, signs, and other objects like garbage cans or subway maps. The only ones
that do come up are switches and train cars.

57
BVE/OpenBVE Support / Re: Station Walls In Routes
« on: February 02, 2012, 06:16:27 pm »
Thanks

58
BVE/OpenBVE Support / Re: Station Walls In Routes
« on: February 02, 2012, 05:15:07 pm »
even for a fictional route

59
BVE/OpenBVE Support / Station Walls In Routes
« on: February 02, 2012, 04:22:58 pm »
I'm coding a route and I don't know how to create station walls. Can someone tell me what I have to do? I appreciate any help I can get.

60
http://www.nycsubway.org/perl/show?102198

I hope this helps. Here is a cab view

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