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Messages - Rikabs

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16
Looks good man keep it up!

17
Looks good man. Keep it up

18
Okay guys I've added the door to the panel.
Also for those who wants to see full wide-screen view.



The animations such as cineston, lights, brake guage, etc. are currently being done by Bill. All I did was make the background image/template.

19
Wow. I'm amazed. Those textures are really crisp. Good job on the progress. Really can't wait for the final product.

20
Photography / Re: Let's Walk Around New York
« on: January 29, 2012, 08:44:09 pm »
Hnnngggg at last pic.
Good job man!

21
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: January 18, 2012, 07:05:59 pm »
Great start. Keep it up!

Thanks everyone. I took your idea of getting the wheel archive off of wikipedia but I need some help. Are you on Facebook Rikabs?

Yes I have a facebook

22
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: January 18, 2012, 04:31:57 pm »
Great start. Keep it up!

23
Glad to hear that BStyles!

24
Does that only apply to square faces though? I was wondering if it applies to other four-sided polygons. Also, do you plan to reconnect the triangulated faces in the .b3d file?

It applies to all faces, squares was just an example. A pentagon would be divided into three faces, a hexagon into five and so on. As far as reconnecting the triangulated faces it would be just take so much time. There are like 28000 lines in the .b3d file. So far I have only managed to do simple four sided faces like seats.

25
Regarding performance, just to give you guys a comparison, the most high-poly modeled train on BVEStation right now is Pacific385's R175 which comes with a total of about 17,000 polys. Mine comes with about 30,000. The reason why mine is so high is because when converting the model to .b3d, Google Sketchup triangulates faces which basically means a single square quadrilateral planar surface becomes two triangles.

FIXED

26
Do you want me to get some cab pics of the R46, maybe i'll do it after school on the R. I'll make the arrangements for my friend (He has a cab key) to meet me and we'll get really good pics, maybe even change the roll signs lol

Nelson it would be great if you get those pics!
Who knows I might even make a 3D cab in the future. ;-)
So get them from as many angles as possible not just from the driver's point of view.

27
No more previews that's the last one..now to actually focus working on the train lol

That doesn't look like 5 fps to me lol

28
Thanks for your input DJHammers - will do.

29
Hey guys, sorry about my hiatus from the BVE community. I've been busy with school and stuff. Anyways just wanted to let you know that the project is going along great with the model pretty much done. (The tripcock discrepancy mentioned by Gong Gahou has been corrected.)
I just need to add the icing on the cake which includes the door indicator lights and headlights. I will first start working on the headlights but first I need some help. Do you guys know where I can get these light images similar to the one shown below? If there is a website that has a collection of these for OpenBVE use it would be nice.



These images would make the glow effect on the headlights/taillights instead of a normal boring light source.

30
It's looking great! Keep up the good work. :)

There's one more thing you need to do in your truck before it's deemed accurate and precise: remove the tripcock on the left side of the R46 truck. Only IRT trucks have the tripcock on that side. IND/BMT trucks have it on the other side.



So from that picture what you circled is the tripcock that I need to remove?

As for DJHammer's R38 trucks I would keep those pointers in mind for the future when I actually start the work on it.

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