BVEStation Forums
BVE => General BVE/OpenBVE => Topic started by: Failsafe on May 08, 2013, 04:15:54 pm
-
I finally got openbve to work on my mac! Yes!
-
I finally got openbve to work on my mac! Yes!
Congrats Failsafe! :)
How did you do this? ???
-
Congrats Failsafe! :)
How did you do this? ???
Well i went to openbve.org, downloaded the zip and the stand alone program for mac. Then i put the stand alone program in the folder and created to other folders (Railway, Train, Object, Route, Sound) and then just downloaded the routes and dependences
-
Oh ok cool maybe i will try on my mac
-
In my opinion, the Mac version has much less lag than the Windows version. The (F)(B)(Q) run very smoothly on my Mac, and I am not even going to attempt downloading it onto my Windows.
-
In my opinion, the Mac version has much less lag than the Windows version. The (F)(B)(Q) run very smoothly on my Mac, and I am not even going to attempt downloading it onto my Windows.
True that, i can run all the high quality routes super smoothly on my mac (And the R46) Windows makes it lag sooo much. Once you go mac you never go back ;)
The (F)(B)(D)(N)(Q) i can all run smoothly
-
The only issue with Macs is that most plugins aren't compatible. Hopefully someone can code a cross-OS plugin for rollsigns/beacons etc.
-
True that, i can run all the high quality routes super smoothly on my mac (And the R46) Windows makes it lag sooo much. Once you go mac you never go back ;)
The (F)(B)(D)(N)(Q) i can all run smoothly
Is it really the software? Are you sure it is not a difference in the hardware?
-
The only issue with Macs is that most plugins aren't compatible. Hopefully someone can code a cross-OS plugin for rollsigns/beacons etc.
Yep. The .dll file as an app extension "plugin" is unique to Windows. I do not know of a Mac equivalent