1
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IND Routes
« on: March 29, 2017, 07:28:22 am »
Good Textures keep up the good work.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Looks good! You have it pretty easy I would say since the (2) and (4) are being developed N/B the (3) is easy copy and pasting from the (2) Franklin Av to 135th St. Obviously the chaining distances would have to be changed but it's all there, wish you the best.I agreed bro, if not one is doing the 2 line I would like to takeover the route.
There will be Scenerios based on time of day (IE: Rush hour, Late night etc.) And short turns such as to hunts point, 3av, 125, 86 and grand central. There will also be a scenario with the new experimental shorter automated announcements.
what is different in this update after i downloaded it, it says this is version 4.0 is that the same ne that was released already?Minor differences thats all.
It is a BETA, so I'm sure constructive criticism is welcome.
On that note, I think more than a few of the stations need platform length adjustments (too long). I could probably fit a full length B division train at 125th Street...
That's kind of an obvious question. Routes are being developed in certain directions since merging lines share the same objects. Notice how the (2)(3)(4)(5) are being developed from Brooklyn. As well as finished lines are going in one direction (A)(B)(C)(D), (F)(V).
Thanks for the clarification. And you don't have to release this to make us happy if you feel this could be better. Speaking for myself and some of the community I'm sure we would wait a few extra months or years for a fully finished product thats up to date instead of different versions. I believe we are seeing that with the (E),(4) and (7) routes in development. They have been in development for almost 7 years and I believe part of the reason is not the developers not having time but because the transition from BVE to OpenBVE as well as higher quality routes and photorealistic technology have plagued time. The (4) serves as an excellent example when it was first started half a decade ago it was using non-photo realistic stuff and over that time to now we've seen numerous changes from the station tile, to tracks, to elevators, and beams.
I see quite a few things that could use some work. I am not nitpicking, albeit the route may be completed I see inaccuracies and basic things that can be improved that we are seeing with the development of the (4)(B)(Q) lines.