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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 247110 times)

Offline GloomBlue

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #30 on: June 18, 2011, 03:34:40 pm »
How come it is not out yet when it is June? :-\

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #31 on: June 18, 2011, 03:43:26 pm »
How come it is not out yet when it is June? :-\

Yeah...
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Offline bve

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #32 on: June 18, 2011, 03:56:55 pm »
How come it is not out yet when it is June? :-\

Did you consider that it could be released next week? Or the Last day in June?
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Offline error46146

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #33 on: June 18, 2011, 04:36:37 pm »
I'm sorry but that post was rather short-sighted when I said it'd be out by June (hence why I never make promises like this)

I actually haven't done any BVE work all month due to other activities that are much more important than BVE. To be honest I probably won't be doing much over the summer either, so again sorry if i got your hopes up.

I will keep you updated of course when I do make progress on the train.

Offline Rikabs

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #34 on: September 27, 2011, 12:14:16 pm »
This train has been released!

Download Link: http://www.bvestation.com/downloadinfo.php?id=22




Hey guys I have been working on this exterior secretly for almost a year now and I am pretty confident that it will definitely be released and won't be another one of those  "failed" projects. It's almost done and I'm working with Error's R46 V2 train. There's some finishing touches that I gotta do on the exterior such as the animated rollsigns and LCD Display signs.

What better way to show something than a video?

R46

Everything you see here is pretty much the most up to date version I have so it may or may not be in the final product. If you have suggestions, comments, concerns feel free to post. Thank you!

P.S. I'm new to developing so please go easy on me!
« Last Edit: September 09, 2013, 06:43:26 pm by Dj Hammers »

Offline Rayvon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #35 on: September 27, 2011, 01:01:18 pm »
Wow, that's really good. The trucks still need a bit of work but great job!

Offline peacemak3r

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #36 on: September 27, 2011, 01:07:16 pm »
Looks amazing! My only thing to say is for the front of the car, have the face model with headlights, you had a perfect template already around the end of the video.

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #37 on: September 27, 2011, 02:07:06 pm »
Awesome! I was really worried about the R46 that it would never be released, but I am glad there is finally a light at the end of the tunnel  ;D
« Last Edit: September 27, 2011, 05:10:10 pm by SubwayTrainOperator5 »
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Offline Simon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #38 on: September 27, 2011, 04:38:39 pm »
Beautiful model, absolutely stunning! This is the definition of perfection and I can tell you put a lot of effort into it! One thing that worries me are the poly rates. This thing looks so good, that it might pose a hazard to people with lower quality computers.

You nailed everything on the model including the 3D poles. I think they only other NYCTA train to feature this is the R153 and that was a fictional train.

However, the bogeys look a bit off. The animated wheels and the turning axles look great, but you should fill up the empty space you see when the train is faced directly in front of you, because you can barely see the underbody at that angle on any NYCTA train.

The textures seem a bit dull though. The interior doesn't look as sharp or defined, but then again, most interior models aren't because of the way the simulator stretches things. That's something to look into if you can. JayJay's 46 renders look more defined, but I'm no expert, and it could be the video quality.

Last thing is the windows. The 62 in production utilizes some sort of window. I don't know if its through special effects or something, but it definitely stands out. Maybe you can collaborate on the windows. The front of the train looks really awkward without windows. Nothing biggie, just that it stands out. Could be a good thing or bad thing  ;).

Great job! I am looking forward to a future Rikabs production!  ;D
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Offline Pacific385

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #39 on: September 27, 2011, 04:57:13 pm »
Great Work!
Suggestions:
- Higher quality textures for the front and roof

Offline kawasakir160

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #40 on: September 27, 2011, 06:07:15 pm »
excellent R46 train!!! good job and appreciate the hard work!!! and the music was appropriate to fit into the video, once again excellent job

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #41 on: September 27, 2011, 06:17:41 pm »
The only thing that bothers me about that exterior is the undercarriage, if you could fill in all those huge gaps with photos, that would be great. Also, try to reduce the gap between the cars, the coupler space is a bit too big IMO. But it's probably just my imagination though...
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Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #42 on: September 27, 2011, 06:32:00 pm »
That is simply amazing work! However, there are a few things that need some work:

1: The cab door on your model is inaccurate, it looks like this:
It is hard to see in the picture, but the entire window isn't actually opaque black. There is a smaller tinted rectangular window that is transparent inside that black window.

2: All the the cars in the train are labeled as car number 6022. You should make each car have it's own car number as in real life (remember that each 4 car set of R46s has car numbers in sequential order)

3: You should texture the inside of the cab, it looks weird seeing what would be the front of the train when looking through the cab window.

4: I also agree with other comments posted here, you should work a bit more on the connection between the trucks and carbody.

5: The doors should have those rubber edges modeled on them, that way it is more realistic when the doors are opened; you wouldn't be able to look into the gap between the inner and outer carbody walls that way.

6: The interior textures could use a bit of work, they are a bit blurry and I have this feeling that the color is slightly off.


But besides those things, I am absolutely astounded, that really is amazing work!

Offline Simon

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #43 on: September 27, 2011, 06:49:23 pm »
Also, try to reduce the gap between the cars, the coupler space is a bit too big IMO. But it's probably just my imagination though...

Nope, it's fine the way it is. It just looks really wide because all of those wires that are there as safety barriers aren't there, so it gives off an optical illusion. In reality, that's how wide the cars are between each other.
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Offline MegaChulo95

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #44 on: September 27, 2011, 07:06:38 pm »
OMG It look sexy hey put a picture up for the cab ;D
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