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Author Topic: LIRR / MNCR M7 Development Thread (V1.1 Update Released)  (Read 73503 times)

Offline PelhamLocal

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #45 on: December 24, 2014, 06:22:18 pm »
I am having WAY too much fun with my own train =P
[youtube]http://www.youtube.com/watch?v=jaCrFWR4aU0[/youtube]

LMFAO XD

Offline NYCT N train

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #46 on: December 24, 2014, 08:52:27 pm »
Can you put the M7 on the BVE Downloads page?

By PitoR160

Offline Fan Railer

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #47 on: December 24, 2014, 09:35:15 pm »
Can you put the M7 on the BVE Downloads page?
I already PM'd the site admins about it.

Offline ipac

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #48 on: December 25, 2014, 01:14:31 am »
The file has been put up on BVEStation.  Link is below.

http://www.bvestation.com/downloadinfo.php?id=114
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Offline Manuel18

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #49 on: December 25, 2014, 01:11:09 pm »
The file has been put up on BVEStation.  Link is below.

http://www.bvestation.com/downloadinfo.php?id=114

You forget place my name on author label :lol:
It doesn't matter who did it , if how he did it.
Myself :P

Offline Dj Hammers

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #50 on: December 25, 2014, 01:58:32 pm »
You forget place my name on author label :lol:
I added your name to the author label and added an icon to the download page.


I just tried the train out, great work guys! It's very impressive!
One suggestion I have would be to re-do the wiper in the cab. Right now its rather pixelated and is a bit distracting.

That's one of the things that'll be addressed in the V2.0 release, along with a detailed bathroom haha.
« Last Edit: December 25, 2014, 03:33:56 pm by Fan Railer »

Offline Manuel18

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #51 on: December 25, 2014, 07:24:37 pm »
Fan Railer is working on a Update i will do it on 3D for the update
It doesn't matter who did it , if how he did it.
Myself :P

Offline Fan Railer

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #52 on: December 25, 2014, 10:38:02 pm »
lol...
[youtube]http://www.youtube.com/watch?v=7WXGh4v1Tsk[/youtube]

Fan Railer is working on a Update i will do it on 3D for the update
The update to v2.0 for the M7 will come as soon as a LIRR or MNCR route gets released. So the sooner something comes out from either system, the sooner we will update the M7.

I honestly prefer to see the Hudson line done on the MNCR side, and on the LIRR side, I would be happy with just the city terminal zone (Jamaica to Penn Station).
« Last Edit: December 25, 2014, 10:40:03 pm by Fan Railer »

Offline YankeesPwnMets

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #53 on: December 25, 2014, 11:51:58 pm »
Great job! This is definitely one of the more sophisticated cabs that I've seen.

Too bad they're no MNRR/LIRR routes in development. I'd definitely like to see the Hudson branch be developed one day (or even  Yankee Stadium to Grand Central as a starter) and I'd love to see the Port Washington Branch developed too.

Offline ipac

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #54 on: December 26, 2014, 03:15:32 am »
I was working on the Atlantic Branch at one point, from Atlantic Terminal to Jamaica.

http://forums.bvestation.com/index.php?topic=244.0

Unfortunately I did not deliver, as I planned to grab photos of as many buildings along the line, as well as some in the distance to make it feel more realistic, much like TS2014 have at least 4-5 blocks of buildings surrounding the tracks.  I didn't want to reuse any of the original NYCT objects.  Regardless, it was too much work for me as a single person to do, and much more now with my real life work schedules.  I've also lost a few textures since I made the route.

The luxury we have with NYCT routes was that the skeletons made by Joe were all accurate and based on actual track data. Something we lack with the LIRR and MNRR.  My skeleton of the Atlantic Branch was more or less a guesstimate from Google Maps.  So if anybody is interested, I can provide what I have of the route, but I do think it might be better to start from scratch.  I'd have to check my computers to see if I still have it.
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Offline Fan Railer

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #55 on: December 26, 2014, 05:06:48 pm »
This will be invaluable for anyone who does decide to undertake route development:

http://www.mediafire.com/download/xw1lpptvnalzovh/Northeast+Region+Network+Track+Maps.rar

I think they are pretty to - scale, so you can overlay the track maps onto google maps and work from there.

Offline ipac

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #56 on: December 26, 2014, 06:21:07 pm »
Cool, that will definitely help.  I'm not sure how Joe made the ones for NYCT though, those are accurate to the point where signaling, and slopes were correct as well.  The tracks at Jamaica were definitely something I needed and did not have.
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Offline Fan Railer

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Re: LIRR / MNCR M7 Development Thread (V1.0 Completed & Released)
« Reply #57 on: December 27, 2014, 12:48:41 am »
Cool, that will definitely help.  I'm not sure how Joe made the ones for NYCT though, those are accurate to the point where signaling, and slopes were correct as well.  The tracks at Jamaica were definitely something I needed and did not have.
In about a week or so, I'll be able to send you guys info on signal locations as well, since the rich green maps don't have that information.

Offline Fan Railer

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Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
« Reply #58 on: January 02, 2015, 07:10:19 am »
[youtube]http://www.youtube.com/watch?v=OjA52QoPOKk[/youtube]
Long Island Rail Road & Metro-North Railroad Bombardier M7 EMU V1.1 for OpenBVE

This train is highly detailed and advanced. Keep reading for full details.

The M7 electric multiple unit was built in the early 2000s for both of the MTA's commuter railroad agencies; the LIRR, and MNCR. This pack comes with both versions of the M7. Painstaking care has been taken to differentiate both models from each other, which goes far beyond just having different paint schemes; note the differing seating layout, cab signal aspect displays, third rail pickup shoe mounts on the trucks, and the presence of traction motor blower air scoops on the MNCR M7 which are not present on the LIRR M7.

In addition, hours of coding were put in to animating the 3D engineer's cab. Note that the cab's train status and diagnostic displays are semi-animated/semi-functional.

Finally, note the placement of the cab doors throughout the consist; the end cars will have their cab doors closed, while the middle cars have them open.

The cab signalling on version 1.0 is not yet functional, but as soon as a route is coded that can make use of the cab signalling system, a plugin will be drafted and this pack will be updated to version 2.0.

Version 2.0 will also include animated destination signage and a detailed lavatory.

This pack comes with two versions of the M7 physics set; an unlimited and a limited version. The unlimited version sports the full acceleration spec as delivered by Bombardier, while the limited version features slightly toned down acceleration in order to lower current draw from the third rail.

Version 1.1 update; decreased number of service brake points from 6 to 4, to give B1 brake rate of 0.75 mph/s. Updated combined controller angle code to reflect reduction in # of brake points.

Credits list:
-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]
-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios
-Exterior model: Manuel Alejandro Mejias Palacios
-Physics: Fan Railer (Mike Kam)
-Project coordinator & BETA tester: Fan Railer (Mike Kam)
-Invaluable reference material (for physics): Gregory Grice

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

Technical information:

Power system:  750 VDC Third Rail
Axles arrangement: Bo'Bo'
Service weight (empty; average): 126,808 lbs
Starting acceleration (MIN PWR): 0.5 mph/s
Starting acceleration (MAX PWR): 2.0 mph/s
Continuous acceleration (unlimited): 2.0 mph/s @ 35 mph ; 0.5345 mph/s @ 100 mph
Continuous acceleration (limited): 1.5 mph/s @ 47.5 mph ; 0.5345 mph/s @ 100 mph
Minimum reduction brake rate (MIN BK): 0.75 mph/s
Full service brake rate (MAX BK): 3.0 mph/s
Emergency brake rate (EMER): 3.355 mph/s
Propulsion system: Mitsubishi Electric - Sojitz (Melco) AC propulsion
Traction motor rating: 270 hp
Rated power (per car): 1080 hp
Service speed: 80 mph
Maximum design speed: 100 mph
Gauge: 4 ft 8.5 in
Length between couplers: 85 ft 0 in
Vehicle Width: 10 ft 6 in
Rail to Roof Height: 12 ft 11.5 in
Distance Between Truck Centers: 59 ft 6 in
Truck Wheel Base: 8 ft 6 in
Wheel Diameter (New): 36 in


Essential Operating Tips:
For openBVE purposes, this train has 6 power points, one for each major cab signal limit. Each point will increase acceleration proportionally.
P1 - 15 mph (24 km/h); 0.5 mph/s
P2 - 30 mph (32 km/h)
P3 - 45 mph (72 km/h)
P4 - 60 mph (96 km/h)
P5 - 80 mph (128 km/h); 1.5 mph/s - 2.0 mph/s
P6 - 100 mph (160 km/h); 2.0 mph/s

For openBVE purposes, this train has 4 service brake points.
B1 - B3 are dynamic brake only.
B4 blends in friction brakes to achieve full service brake rate of 3.0 mph/s.

Download link: http://www.mediafire.com/download/8h3j24u2977jceb/LIRR+%26+MNCR+Bombardier+M7+EMU+Pack+V1.1.7z

Offline B3 via Av U

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Re: LIRR / MNCR M7 Development Thread (V1.1 Update Released)
« Reply #59 on: January 06, 2015, 08:09:10 pm »
Why'd you bump it down from 6 brake points to 4?
Aah! God damn this 15 year old desktop PC!