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Author Topic: (WIP) The 6 Train for BVE/OpenBVE  (Read 37972 times)

Offline coneyislandDFNQ

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Re: The 6 Train for BVE/OpenBVE
« Reply #15 on: October 12, 2011, 11:33:22 am »
Will it be automated announcemets or manual announcements to Crown Heights

Automated

Offline SubwayTrainOperator5

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Re: The 6 Train for BVE/OpenBVE
« Reply #16 on: October 12, 2011, 02:17:59 pm »
Nice to know we will finally have a (6) Line  :) We need more non-fictional IRT routes on here
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Offline nightmare403

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Re: The 6 Train for BVE/OpenBVE
« Reply #17 on: October 12, 2011, 04:11:45 pm »
good luck dude u rly need it  ;D


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Re: The 6 Train for BVE/OpenBVE
« Reply #18 on: October 12, 2011, 08:01:22 pm »
Nice to know we will finally have a (6) Line  :) We need more non-fictional IRT routes on here
i agree

Offline Fox-179

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Re: The 6 Train for BVE/OpenBVE
« Reply #19 on: October 14, 2011, 06:39:43 pm »
How accurate will this be? I downloaded that (Q) skeleton and it was nearly 100% off as far as distances curves.

Offline peacemak3r

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Re: The 6 Train for BVE/OpenBVE
« Reply #20 on: October 15, 2011, 02:59:01 am »
How accurate will this be? I downloaded that (Q) skeleton and it was nearly 100% off as far as distances curves.

True, I remember a lot of imperfections in terms of the exact routing.

Offline nightmare403

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Re: The 6 Train for BVE/OpenBVE
« Reply #21 on: October 15, 2011, 12:39:59 pm »
im not a route builder type thou im a sound person and signal


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Offline coneyislandDFNQ

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Re: The 6 Train for BVE/OpenBVE
« Reply #22 on: October 15, 2011, 04:11:07 pm »
Dude those are the easiest thing to code it makes no sense for you coding it if I can already do that. The main things is construction of rails platforms curves switches animations and etc

Offline nightmare403

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Re: The 6 Train for BVE/OpenBVE
« Reply #23 on: October 15, 2011, 06:25:41 pm »
ok ok  ;D


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Re: The 6 Train for BVE/OpenBVE
« Reply #24 on: October 15, 2011, 07:29:03 pm »
i cant wait for the 6 to come out

Offline coneyislandDFNQ

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Re: The 6 Train for BVE/OpenBVE
« Reply #25 on: October 15, 2011, 08:11:37 pm »
How accurate will this be? I downloaded that (Q) skeleton and it was nearly 100% off as far as distances curves.

True, I remember a lot of imperfections in terms of the exact routing.

I'm only going by track maps and estimation of distances. That's why I ask for help. If no one can help me code it correctly or adjust it then what I Sonia final until someone makes one better than the route that was created. Do keep in mind that none of these routes have been junpstarted at all. Let's not start another year with the same routes in downloads and no advancements. The British are moving up while we lagging behind. Time to change that. We step up our A-game. We can do quality work like them also and better.

Offline ShortBo0y

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Re: The 6 Train for BVE/OpenBVE
« Reply #26 on: October 16, 2011, 10:48:56 pm »
is there an estimate release date

Offline bve

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Re: The 6 Train for BVE/OpenBVE
« Reply #27 on: October 16, 2011, 11:22:10 pm »
is there an estimate release date

In BVE there's no estimate release dates.
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Offline coneyislandDFNQ

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Re: The 6 Train for BVE/OpenBVE
« Reply #28 on: October 18, 2011, 12:20:34 pm »
is there an estimate release date

No there isn't an estimate. In the future so save your self don't ask. People will flame hard on here lol

Offline coneyislandDFNQ

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Re: The 6 Train for BVE/OpenBVE
« Reply #29 on: October 22, 2011, 12:42:07 pm »
For those who wants to beta test the north and south bound versions of the (6) must attend the Halloween event.

The <6> to Pelham Bay Park is currently constructed to Hunts Point Avenue.

The (6) via the (4) to Crown Heights is at Borough Hall with fully automated announcements.