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Messages - Mkoyf

Pages: [1] 2 3 4 ... 9
1
Hello,
How can I begin a route from a different station.
For example the Q line from Astoria to Brighton Beach= how
do I begin the route at Canal Street??

The reason I am asking is because in the Hmmsim app you cannot 'Skip to a station'

Do I edit the .csv file or do something else?

All help is greatly appreciated.
Thank you!

2
General BVE/OpenBVE / Re: BVE for Android & iOS Devices RELEASED
« on: August 19, 2014, 03:59:38 pm »
Please email me: michaelkoyf@gmail.com

3
General BVE/OpenBVE / Re: BVE for Android & iOS Devices RELEASED
« on: August 18, 2014, 09:36:42 pm »
Actually the following OpenBVE routes are compatible (so far):
J Z to Broad Street
N Q to Coney Island
B to Brighton Beach
D to Bay 50 Street
F to 179 Street

Once I do more testing, I will post which ones are compatible.

4
General BVE/OpenBVE / BVE for Android & iOS Devices RELEASED
« on: August 18, 2014, 04:24:13 pm »
Hello,

Recently an app called 'Hmmsim' has released a convertor than can convert BVE routes to play on mobile devices.

Instructions can be found here:
http://m.blog.naver.com/ddc01137/220094899113

I am in the process of making download links for routes that currently work for this simulator.
The links will be posted here shortly

PLEASE FOLLOW ALL INSTRUCTIONS IN THE LINK.

Have a good day

5
BVE/OpenBVE Support / New (1)(2) Lines Huge Lag
« on: July 07, 2014, 07:58:23 am »
Hello, on the old (2) line I got 95-150 fps at all times. But on the (1)(2) lines I am lucky if I reach 15fps. The reason this is weird to me is because on all other high graphic routes I get between 35-55 fps (such as the (N)(Q)(D) lines)

Is there something knew on the (1)(2) lines that causes extreme lag and if yes is there a way to fix it?
Thank you

6
General BVE/OpenBVE / Re: R202 Issue
« on: February 27, 2014, 07:33:23 pm »
Yes, but when I try to run in Full Screen mode it says "SDL failed to intialize video system"

7
General BVE/OpenBVE / Re: R202 Issue
« on: February 27, 2014, 04:23:02 pm »
CT1660, YOU ARE AWESOME
It perfectly works, I really appreciate your help

8
General BVE/OpenBVE / Re: R202 Issue
« on: February 25, 2014, 09:59:49 pm »
Sure, First they are black and white (no color) and are overlarged to fit the box. Meaning you can only see for example a 1/4 of the A and many letters overlap with each other.

9
General BVE/OpenBVE / Re: R202 Issue
« on: February 25, 2014, 09:18:00 pm »
Lance is correct. I get 50 fps on the exterior, The leds do not show properly and I do get the occasional 'out of memory' and parameter incorrect errors. Is there any way to fix this.
Thanks a lot guys for all your help!!!!!

10
General BVE/OpenBVE / R202 Issue
« on: February 24, 2014, 08:59:36 pm »
Hello, Can anyone help me resolve this issue.
Thanks






11
BVE/OpenBVE Support / Help! Exterior Trains weird
« on: February 22, 2014, 11:55:59 am »
Hello,
Recently i have been playing openbve with all routes and when i use the R202 or R46 the route signs are distorted and are black/white/and gray and show static instead of the route. but you can see part of the letter of the route so the objects are there. It is just not displaying it correctly.
Thanks,
michael

12
BVE/OpenBVE Support / Re: No Scrolling Destination Signs, HELP
« on: August 11, 2013, 05:28:49 pm »
i pressed them they used to chang not anymore

13
BVE/OpenBVE Support / Re: No Scrolling Destination Signs, HELP
« on: August 11, 2013, 04:28:47 pm »
how do i do that

14
General BVE/OpenBVE / New App
« on: August 10, 2013, 07:36:40 pm »
the app dissasembly features an r68 that you can crash and create
check it out

15
BVE/OpenBVE Support / No Scrolling Destination Signs, HELP
« on: August 10, 2013, 07:34:11 pm »
Hi, I always could scroll the dest. signs on the R32 all versions, now I cannot, is it an ats problem.

Some one please help
Thanks guys

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