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Messages - Rikabs

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31
Damn that is some excellent work! I'm really looking forward to this being released!

Will the headlights be animated?

If you mean like the one shown in this video: http://youtu.be/4dzh8df0suo then I can't do it because I have no knowledge of coding plugins. If anyone knows and would like to help it would be appreciated.

32
Okay here are some small updates I did over the past few weeks.

1. Added animated rollsigns and LCD displays with the help of Andrew. A video of it changing would soon follow later on.

2. Added the black rectangular box within the truck frame.








You can see the animated rollsign in use here. Notice that it's not the generic "A" anymore.

3. Fixed the entirely opaque window/door on the cab end of the car.



4. Added circuit-breaker textures in the cab replacing the monotone colored texture.



5. Adjusted the varying color/darkness of the side textures.


OLD


NEW

33
Please keep the thread clean guys we're getting off-topic.

34
You mean the train? There is no specific release date as of now...

35
RiKlabs, I could build a PC made of parts all from 2008 or before and it would be able to run ANYTHING on this website at 1080P and 30FPS

It isn't about when the PC was bought, its about the specs of the PC. There are still PLENTY of computers I see a Best Buy and STaples that are still selling Celerons and integrated graphics.... thats not up-to-date tech at all

I'm pretty sure you can but I am willing to bet money that the parts you will be using to build that 2008 PC would be average to high-end during that time. I can also bet you that the Celerons they still sell at Best Buy will outperform any Celerons released in 2008. C'mon you're comparing apples to oranges which isn't fair.

36
Yeah don't worry guys if you can't afford a new PC right now and you know you will be having trouble running this exterior I believe JayJay is making a dumbed down version of the R46 exterior.

37
My vision was to make the most aesthetically pleasing train ever created in the BVE world that one would be dazzled by the perfect combination of pixels ever created on their monitor.

Well this vision came true but came with a price and that is performance hit. At the start of developing my R46 exterior I knew little about polygons vs performance ratio. I knew that if you increase polygons, you will be decreasing the frames per second count and that is pretty much it.

So what I did was use my laptop as a test bench since it is relatively modern (2010-2011 era). Meaning if it is unplayable on my PC no way will it be playable on everyone else's. It turned out to be unplayable at first but I reduced quite a few polygons and it became playable.

Now I know what you're thinking. "If his PC, being relatively modern and all, can play it but what about us with older PC's?" Well your computer might suffer more but please go back to my vision. It wouldn't be possible in achieving my vision without sacrifices - and that is performance hit.

If you look at it my way is this. If I were to release something that is capable of a 2008 PC we would be stuck in the past. But I strive for the future.

38
Introduction / Re: Hey guys!
« on: October 02, 2011, 01:10:46 am »
Welcome to BVEStation and enjoy your stay!

May I ask why you only get to ride the subway twice a year?

39
We're basically waiting for the rollsigns and LCD Display in terms of the exterior with the help of Andrew. I think there's some stuff left to do on Error's part of the project as well so it's not just up to me.

40
I'd have to agree with Imanuel on that one. It is pointless to beta test something close to perfect. ;-)
But in all seriousness yeah there is no point in beta-testing an exterior. If there is something that needs to be fixed I will give updates like what SIR North Shore does with his R142.

41
NYCTA Projects / Re: R33WF [Worlds Fair] Official Thread + Preview
« on: October 02, 2011, 12:45:40 am »
DJHammers, just so you know I'd gladly let you use my R46 trucks for your R33WF. It looks very similar in design anyways.

42
NYCTA Projects / Re: The R32 for OpenBVE
« on: September 29, 2011, 09:34:07 pm »
Awesome song. Great chorus. Sounds smooth. Clear. Professional. Keep us all posted on your new R32 tribute songs or vid clips. Show us what you got man. Wanna see how freakin' heartfelt, respectful, and gracious you can be. Thanks for the motivation.

43
The textures I used in the video were slightly lower in  resolution to help reduce the lag I get when recording the video with Fraps. Here is what it looks like originally.



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As for the trucks I might try lowering the body so that it's closer with the trucks first. If it still doesn't look right then we'll try the methods people suggest.

44
Okay guys I'm going to start addressing the suggestions people have made with potential solutions. Feel free to respond back.

As for the trucks, yes they look very empty in the middle (as Simon said) but it is because:

1. Detailing the actual motor components would be large in number of polys decreasing the performance drastically. Here is a picture of the middle of the truck.
Another reason is because I am not expert in modelling that type of complexity. ;-)



2. In real life you can't see those components anyways. Why? Because it's hidden in the shadows. Look at any real pictures of the R46 facing directly towards the front end and you can see the middle the truck is pitchblack.
Most modern train simulators with high-end graphics have real-time dynamic lighting which creates a realistic shadow effect.

Here's an example:



As you can see the middle of the trucks are darkened and you can barely make out what's there. Even the tracks are blended with the shadow from the train. Unfortunately I don't think Openbve does this which makes the trucks look unrealistic.

This is a sacrifice I made for making 3D trucks in Openbve.

I attached a screenshot to clear up any misinterpretations from the video.

45
This train has been released!

Download Link: http://www.bvestation.com/downloadinfo.php?id=22




Hey guys I have been working on this exterior secretly for almost a year now and I am pretty confident that it will definitely be released and won't be another one of those  "failed" projects. It's almost done and I'm working with Error's R46 V2 train. There's some finishing touches that I gotta do on the exterior such as the animated rollsigns and LCD Display signs.

What better way to show something than a video?

R46

Everything you see here is pretty much the most up to date version I have so it may or may not be in the final product. If you have suggestions, comments, concerns feel free to post. Thank you!

P.S. I'm new to developing so please go easy on me!

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