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BVE => BVE/OpenBVE Support => Topic started by: NYCT7720 on August 13, 2011, 04:03:30 pm

Title: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: NYCT7720 on August 13, 2011, 04:03:30 pm
I recently downloaded the New Released D Line & installed all of the required files but everytime I try to load the route I keep getting the same error I have attached a pic of what it is saying

[attachment deleted due to inactivity]
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Lexington456 on August 13, 2011, 04:11:03 pm
It must not be BVE compatible then
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: bve on August 13, 2011, 04:52:37 pm
This route isn't compatible with BVE2 either.
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Gong Gahou on August 13, 2011, 05:20:37 pm
It's not supposed to. It uses TJay's objects, no? BStyles already mentioned this, but I'll reiterate - when TJay's objects are used then the route no longer becomes compatible with BVE.
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: NYCT7720 on August 13, 2011, 05:49:50 pm
Wow great so it looks like in order to have the route for bve2 I have the edit the route file removing tjay's object extensions
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Dj Hammers on August 13, 2011, 06:02:46 pm
Well removing tjay's objects would result in no walls, columns, tracks, etc.

I'm afraid you simply need to upgrade your hardware....
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: NYCT7720 on August 13, 2011, 06:37:01 pm
Kind of like the old BVE without the bells and whistles that will work great for me but I have found some files in my other BVE routes objects wise to overwrite the glitch I am having but if they dont work atleast I will have tracks & whitespace. & upgrading hardware isnt easy for people who dont have the money to do it I think its fair to say that all routes should be written to be compatible with all versions of BVE instead of just OpenBVE.
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Gong Gahou on August 13, 2011, 07:21:02 pm
Oops. Correction:
It's not supposed to. It uses TJay's objects signals, no? BStyles already mentioned this, but I'll reiterate - when TJay's objects signals are used then the route no longer becomes compatible with BVE.
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: NYCT7720 on August 13, 2011, 07:30:40 pm
oh so its not the objects that are causing the file not to load but the signals in the file that are the problem
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Gong Gahou on August 13, 2011, 08:34:11 pm
I guess so, but I don't know if removing them will make it run on BVE.
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: Bombardier01800 on August 13, 2011, 09:15:06 pm
Have you tried BVE4?
Also, make sure it's running in a BVE compatible train
Title: Re: Trouble Loading Coney Island Bound D Line on BVE 2
Post by: NYCT7720 on August 13, 2011, 09:46:56 pm
Tried it a while back didnt like how it ran, kept having a slow response to keyboard unlike BVE2 which responds very well to keyboard but I guess it is a Processor issue once again