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Author Topic: (RELEASED) Official Thread for SIR North Shore's New Tech Trains  (Read 303114 times)

Offline Kriston Lewis

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #75 on: February 28, 2011, 05:57:10 pm »
Maybe it's all to do with the graphics. What are your specs?

Offline Rayvon

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #76 on: February 28, 2011, 05:58:11 pm »
I get what your all saying. My problem with openBVE right now is the shading and clipping issues as well as colors popping up where they don't belong. Also, openBVE does not display the colors as vibrant as BVE 2/4 does. I will post screens later so you can all see what I mean. I would develop for openBVE if I or someone can figure out this issues I've been having.  :(
some people say that OpenBVE is too precise, but what me and a few other developers have found is that some of the technologies it uses is actually imperfect. Error actually found a flaw in the sound renderer while developing the R46, and when I was converting over the R62A I ran into some problems as well

Offline Gong Gahou

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #77 on: February 28, 2011, 06:01:08 pm »
some people say that OpenBVE is too precise, but what me and a few other developers have found is that some of the technologies it uses is actually imperfect. Error actually found a flaw in the sound renderer while developing the R46, and when I was converting over the R62A I ran into some problems as well
Did you and Error mention this problem on the openBVE forums to see if michelle can do anything about it?
Previously known as pjiang6211

Offline Rayvon

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #78 on: February 28, 2011, 06:05:33 pm »
some people say that OpenBVE is too precise, but what me and a few other developers have found is that some of the technologies it uses is actually imperfect. Error actually found a flaw in the sound renderer while developing the R46, and when I was converting over the R62A I ran into some problems as well
Did you and Error mention this problem on the openBVE forums to see if michelle can do anything about it?
Error mentioned his problem and I worked around mines since I couldn't get a solution at the time. Michelle acknowledged his problem as a flaw being in the sound renderer itself and gave him a quick fix

Offline TJay1724

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #79 on: February 28, 2011, 06:49:59 pm »
ATI Mobility Radeon HD 5730
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Core i7 720Q  Quad-Core 1.6 ghz

Offline Rayvon

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #80 on: February 28, 2011, 06:54:24 pm »
ATI Mobility Radeon HD 5730
1GB DDR3 SDRAM
Core i7 720Q  Quad-Core 1.6 ghz
Wait, you have a core i7 and only one gig of RAM? lol you should at least get like another gb

Offline TJay1724

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #81 on: February 28, 2011, 07:05:49 pm »
The 1gig or RAM is my graphics memory. I have 4gigs of DDR3 RAM for my system. But on to the R142A. To give feedback I have to admit it is a nice train. SIR did a fantastic job. However, I must point out that the deceleration sound is nothing like the R142A until it gets down to about 15mph. The constant acceleration sound you hear on the R142A as it's moving along is the same sound you hear when it is decelerating. Otherwise this is a good train.
« Last Edit: February 28, 2011, 07:11:05 pm by TJay1724 »

Offline 316 Cape May

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #82 on: February 28, 2011, 07:48:04 pm »
However, I must point out that the deceleration sound is nothing like the R142A until it gets down to about 15mph. The constant acceleration sound you hear on the R142A as it's moving along is the same sound you hear when it is decelerating.

Its been stated before that its hard to get a NTTs train sound down to the t.

Offline Bombardier01800

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #83 on: February 28, 2011, 08:07:51 pm »
I get what your all saying. My problem with openBVE right now is the shading and clipping issues as well as colors popping up where they don't belong. Also, openBVE does not display the colors as vibrant as BVE 2/4 does. I will post screens later so you can all see what I mean. I would develop for openBVE if I or someone can figure out this issues I've been having.  :(
I know what you mean. I have those issues with the latest development version, however not with the latest regular release.
Jose
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Offline TJay1724

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #84 on: February 28, 2011, 09:01:56 pm »
Ok here's the thing. I don't understand why people get upset when feedback is given that may not be favorable. That's how things get better. And I know that it's been stated that the NTT's are hard to code, however like SIR said, the original R142A had perfect sound on both the acceleration and the deceleration, but the startup was a bit off. So it is possible to get it to a tee. And I'm sorry, constructive criticism is how you better a product. So I have no idea why some of you have problems when others point out negatives, yet those same people point out the negatives of other peoples work.

Joseto that's funny. I'm the opposite. I have that prob with the regular release.

Offline Rayvon

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #85 on: March 01, 2011, 12:00:36 pm »
Ok here's the thing. I don't understand why people get upset when feedback is given that may not be favorable. That's how things get better.
Agreed. Why else would there be development threads, to feed egos? lol

Offline alanr179

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #86 on: March 01, 2011, 05:57:22 pm »
SIR what happen r142 5.0 for last weekend

Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #87 on: March 01, 2011, 06:07:14 pm »
check out the link from the first post.

Offline (SIR) North Shore Line

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #88 on: March 13, 2011, 11:41:17 pm »
Later this week, version 6 will be released with refined propulsion sounds as well as BVE 2/4 versions.  8)

Offline Haven

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Re: [OpenBVE] Official Thread for SIR North Shore's R142
« Reply #89 on: March 13, 2011, 11:46:50 pm »
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