BVE > NYCTA Projects

(WIP) Official Update Thread for the NYCTA IND Routes

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iTransitFan:
Beautiful progress so far, Wiz.

piesuperpac:
New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F! New F!
http://www.mediafire.com/file/5i92g9hp5os58od/NYCT-F_%5Bv5.0%5D_Release_Candidate_%231.00000001.rar

WizDaGamer:
I have come back from the dead! Sorry for the long wait of developing news. You already know your boy got the hook up when it comes to the QBL. Sooo...Here we go...More pictures and a video to come. For now, enjoy 😉.

Soon to be added:
- I will get better platform textures for the non ADA compliant platforms.
- Detailing 63 and 53 street tubes and connectors blah blah.
- Better objects or textures for Sixth and Eight...blah blah and blah
- Magnificent Tunnels, Track, and signals.
- F via the E and vice versa.

Already added:
- Brand spanking new pillars. It’s actually 3D and not 3 paper faces. (Cool i know right 😏)
- I made a new wall for the local. cause the other ones was in sections and aint no body got time for that.
- New textures. (heheh. Aesthetics with the shadows tho.)
- a F to Second Avenue.
- a E to World Trade Center (duh)
- Hillside local and express.

Stay tuned for more goodies. 😁😏





bigbellymon4:
Queens Blvd looking good!! Great work!!

SPEECH TIME

tl;dr: The trippers have made a comeback, and are "working" (not fully done yet) in the routes. However, to actually trip trains in game, train developers need to add code to the train for the brakes to go into emergency after passing a red signal. Video coming soon.

As we all know, the signal trippers were in development for some time years ago, and when they were eventually coded into the route, one of the major problems was after the first car passed over the tripper, the 2nd to 8th/2nd to 10th/2nd to 11th cars would be "tripped". Another problem was the trippers were coded in as signals, so it was complicated to make sure the aspect signal (which shows red, yellow, green) change correctly and then make sure the tripper was also down/up at the correct moments, otherwise there would be "signal failure" (pun intended). So, here is another work in progress of mine and some pics to show of how the signals should function. There will eventually be a video showing how the signals work, and making sure they clear properly as the train passes. The signals perform like the real life counterpart, all that is left is for train developers to add commands to make sure a train is tripped once it passes a red signal, whether or not the operator activates the emergency brakes. I might still have some bugs to iron out, as there are still some weird things going on. Anyways, enough chatting, here are the photos. There are captions above each to explain what is going on in the image. Enjoy!!!


The undercarriage of a train is above, with the B division tripper in the down position to the left.


Same tripper, camera moved to the left to show the signal is red, the train is above the tripper, and the tripper is still down.


Regular old signal, with the tripper in the up position.


Train has just passed this signal, and the tripper is still down to prevent tripping of other cars.


Train has passed 2nd signal. The foreground signal has its tripper up, allowing a train behind the camera to approach it. Two signals is the usually the distance between trains in the NYC subway.


Train has passed a 3rd signal. The foreground signal turns yellow, and the next one is red with its tripper up. Same two signal distance again.


Train has passed a 4th signal. Foreground goes green, next one goes yellow, next is red with tripper up, next is red with tripper down.

bigbellymon4:
Here we go!!! After constant testing on the Exp, the signals and trippers have been deemed "sufficient" at working together when coded into the routes. There are 3 different types of signaling used here, so please read the description of the video for a further analysis on how the route coding is functioning. Enjoy!!!

https://www.youtube.com/v/H1UR8wOnpdI

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