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Author Topic: (RELEASED) Official Development thread for the R46 for OpenBVE  (Read 248735 times)

Offline Failsafe

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #330 on: June 19, 2012, 09:37:14 am »
Hmm Hmmm, This Is Going To Be Better Than The Trainz Version For Sure!
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Offline Pegasusleos4

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #331 on: June 19, 2012, 06:28:59 pm »
nice, and can't wait  ;D :D :)

Offline Pegasusleos4

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #332 on: June 19, 2012, 09:09:20 pm »
Is it in order to change the route destination we have to type in 1234, and the route code key we want; almost like in real life where you are getting the line up, where you have to punch in certain number in order to tell the tower control where this train is heading 2? Please clarify for me thanks :)

Offline nelson3001

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #333 on: June 19, 2012, 09:34:34 pm »
Is it in order to change the route destination we have to type in 1234, and the route code key we want; almost like in real life where you are getting the line up, where you have to punch in certain number in order to tell the tower control where this train is heading 2? Please clarify for me thanks :)
I'm not sure what you mean but punching for the lineup is completely different than setting the Luminator electronic sign on the train. When you change the sign you have to press Dest A/B, then put in the passcode (212) and press Enter. Then put in the route code and press Enter again.

Offline Pegasusleos4

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #334 on: June 20, 2012, 09:10:27 am »
I know it is not similar to punching in a line but it is the same idea. Thats what i am trying to say :)

Offline error46146

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #335 on: June 20, 2012, 10:01:46 am »
That is unfortunately a software limitation, the trains and routes are in their own separate entities and therefore one cannot change the other; you will always have to manually go back to the home screen if you want to start a new route.

For now anyway...

Offline Failsafe

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #336 on: June 20, 2012, 12:37:47 pm »
Can't wait till this see's a release, is there anything i can do to help out the project
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Offline [CT1660]

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #337 on: June 24, 2012, 07:25:52 am »
Just a few updates:

Another LCD random readong:


Animated wiper on cab with rain effects:


Pressing 6 toggles the LAST STOP reading on the LCD's:


Getting tripped gives you this:


Progress has been sent to Rikabs and error46146 for any additional stuff.


Offline rstar

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #338 on: June 24, 2012, 10:22:43 am »
nice

Offline Fox-179

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #339 on: June 24, 2012, 03:01:56 pm »
Amazing work guys!
I have a few questions concerning sounds:
Will the train squeak realistically when they are going a certain speed?(preferable when the R-46's sway the most*10-35mph*)
Regarding when the R-46's hit 35MPH+ they are being pushed and they start to vibrate a lot will that come into play?

Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #340 on: June 24, 2012, 07:17:07 pm »
Will the train squeak realistically when they are going a certain speed?(preferable when the R-46's sway the most*10-35mph*)
I think that can be done by having the quality of the track being very poor and then coding it to use a different flange sound other than the default one. By making the secondary flange sound a squeaking sound, you should get what you need, but the idea also requires specialized route coding.

Offline Fox-179

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #341 on: June 24, 2012, 09:52:01 pm »
Ok thats understandable thanks.

Offline 555555

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #342 on: June 25, 2012, 07:10:31 pm »
Hey guys I have been working on this exterior secretly for almost a year now and I am pretty confident that it will definitely be released and won't be another one of those  "failed" projects. It's almost done and I'm working with Error's R46 V2 train. There's some finishing touches that I gotta do on the exterior such as the animated rollsigns and LCD Display signs.

What better way to show something than a video?

R46

Everything you see here is pretty much the most up to date version I have so it may or may not be in the final product. If you have suggestions, comments, concerns feel free to post. Thank you!

P.S. I'm new to developing so please go easy on me!

I Want A download Link PLZ

Offline SubwayTrainOperator5

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #343 on: June 25, 2012, 07:35:03 pm »
Hey guys I have been working on this exterior secretly for almost a year now and I am pretty confident that it will definitely be released and won't be another one of those  "failed" projects. It's almost done and I'm working with Error's R46 V2 train. There's some finishing touches that I gotta do on the exterior such as the animated rollsigns and LCD Display signs.

What better way to show something than a video?

R46

Everything you see here is pretty much the most up to date version I have so it may or may not be in the final product. If you have suggestions, comments, concerns feel free to post. Thank you!

P.S. I'm new to developing so please go easy on me!

I Want A download Link PLZ

It is not released yet
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Offline Dj Hammers

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Re: (RELEASED) Official Development thread for the R46 for OpenBVE
« Reply #344 on: June 25, 2012, 07:37:09 pm »
I Want A download Link PLZ
The developers do not have the time to be distributing preliminary releases, just wait for the train to come out (which should be very soon).


In other news, here is a video I just made now that showcases the R46 and the F Line v4.5:
R46 and F Line v4.5 for openBVE Preview