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Messages - BeeRyDavis

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BVE/OpenBVE Support / Re: R46 Keeps Breaking with Power
« on: January 25, 2013, 02:23:36 am »
Did u try letting the air out of the break first before u move to B4? That's usually the problem with the breaks. Wait until u hear the air release from
the break at B5. The train should run smoothly after that. I think that is part of the safety on the train.

NYCTA Projects / Re: (B) (D) and (N) Line Update.
« on: January 14, 2013, 05:29:26 pm »
Computer was dead for months but finally got my own personal laptop. Gotta say I'm loving these new routes. Nice work.

NYCTA Projects / Re: R68 OpenBve [Cab Preview]
« on: September 09, 2012, 11:50:28 am »
No nag, but is this still being worked on?
The Cab has been placed on his R68 already. If there is an update then that might not be done. But go download the train and you'll see it.

I saw a video with the strip map tested on the 2 but it was with an R142A train. Since 2 trains consists of only R142s It'd be more realistic if the strip map had like a 4 or 6 strip map but the route change (map is not in use) sign is lit up on it. Just a thought.

BVE/OpenBVE Support / Re: Changing The R68 Rollsign
« on: September 07, 2012, 06:18:36 pm »
You could have also just re-typed one of the other bullets to frontD while changing the original frontD to something random. That's how I changed it since the train was coded to dispaly whatever bullet lies under frontD.

BVE/OpenBVE Support / Re: Switching (BVE coding)
« on: September 01, 2012, 04:09:48 pm »
I meant .rail 2;-4;0,

BVE/OpenBVE Support / Re: Switching (BVE coding)
« on: September 01, 2012, 04:06:47 pm »
can someone teach me to code can some tell me tell me what i have to do to make the switch code look right?
The switch objects are to be a distance of 50 away from each other. You'll need a few more rails to make it work. so say rail 1 is on
your right and u want to switch to the right. type railstart 2;0;0;1, if 1 is the same railtype as your running rail 0. now from the start of the switch
your rails are where they should be so just type the turn command (turn 0.08). at 25 ft you would type in .rail 1;2;0,.rail 2;-2;0, and then at 50 ft
you would type in .turn -0.08,.rail 1;0;0,.rail 1;-4;0,. You shouldn't see the tracks or walls cutting in front of you

I'm losing my touch on transit lol

Dude my boy works on 8 line route


Dj my r32 is ready for u

Correct. Someone is working on a section of it. From Gun Hill to 149th after the el was demolished in Manhattan. I believe it's late 1970s era

BVE/OpenBVE Support / Re: Switching (BVE coding)
« on: August 29, 2012, 05:56:02 pm »
Before attempting any of this , you have to at least know the basics to route coding. If you have absolutely no idea what the hell you are doing and just putting in random code in trying to make the train turn you will end up with stuff like this :

and your train will turn out like this:

Lol, I fixed the problem. I forgot the mid section where I have to subtract the distances of track on both sides by two. It looks fine now.

BVE/OpenBVE Support / Re: Switching (BVE coding)
« on: August 29, 2012, 09:12:18 am »
Usually to switch tracks, you use the .turn command.  Turn takes a ratio (of something I cant quite recall).  Typically I've seen stuff like .turn 0.16, If I remember correctly this will switch it one track length to the right.  Negating it (.turn -0.16,) will switch it to the left.

So if you have 2 parallel tracks A and B (A is on the left and B is on the right) and they are smacked right next to each other (which should simply be 4m), and you are on track A, .turn 0.16 should switch you onto track B.  Then you would use the .rail command to readjust/add the other tracks accordingly.

I'm pretty sure thats a vague answer, and somebody else can probably offer a better explanation, but see if that helps.  :P

There is a entry on turn on the wiki, though I dont really like it very much since it explains little to nothing, but it may be good for reference. (Scroll down to where it says Track.turn)
I tried using the rail command before and after the switch but it's only correct after the switch. Before the switch I have the other tracks crossing in front of me with the pillars

BVE/OpenBVE Support / Switching (BVE coding)
« on: August 28, 2012, 05:12:13 pm »
I'm coding two different routes and need help with switching the train onto another track. Like how the A switches to the right track
at 207th st.

NYCTA Projects / Re: Status of the (D) and (F) Routes.
« on: August 21, 2012, 02:39:55 pm »
Who ever is coding the 2 line can use that for the Pelham Parkway station. It looks similar to the wall and roof at that station.

BVE/OpenBVE Support / Re: BVE 4
« on: August 20, 2012, 01:45:27 pm »
Thanks. It was for a different computer that won't run openbve. But I do have openbve on my main computer.

BVE/OpenBVE Support / BVE 4
« on: August 19, 2012, 02:36:59 pm »
How can I get BVE 4? The download link on the mackoy site sends me to an error page

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