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Messages - BVERailer

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121
Other Projects / Re: Official OpenBVE CTA Content Development Thread
« on: December 30, 2015, 08:46:31 am »
SimCentral and I are kicking off CTA development with the Yellow Line! Check out some of our progress pics at https://flic.kr/s/aHskr7MHjG.
This is a way to lighten my day. My fish just died and I didn't even have it for a full day. Thanks Sam. :)
Also, will there be a 5000 series train to go with it?

122
BVE/OpenBVE Support / Re: Rollsign Issues
« on: December 29, 2015, 09:04:31 pm »
Hello everybody,

I have an issue with OpenBVE that is apparently pretty common. The animated rollsigns on the cars up for download here (specifically the R32, R38, R40, R40M, R42, R46, and R68) will, after a day or so, stop working. Mashing the assigned keys does nothing. So, I have spent quite a bit of time researching this problem. Apparently, it is caused by the file 'OS_Ats1.dll', which, as far as I know, controls the built-in ATS function --- although I'm not sure what this has to do with the plugin for animating the rollsigns.

I have read a couple suggested fixes, both of which have worked temporarily for me, but the bug will always come back after a while. One fix was to re-download the train with the issue, although as soon as one train would go, the rest of the fleet's signs would stop working. This worked twice, both times I replaced the R42. However, on the third try, this stopped working. I tried replacing the rest of the rolling stock with animated rollsigns, and still no fix. More Googling turned up another potential solution: add the OpenBVE folder to your antivirus software's exclusions. I did this (I have the free version of Avast) and my signs were once again functional --- for a few days. They have stopped working again. Now, none of those fixes will work.

This problem has me a little stumped. I have read that the plugin that controls these signs does not work on Mac OS X, but I'm running Windows 10, so it should be perfectly compatible. Also, recently a weird new part of this problem has emerged. On the R38 only, applying the brakes will trigger the route sign (bottom one) to start scrolling --- and releasing the brakes will stop the sign from scrolling! I have absolutely no idea how this is happening, and it has only happened in the latest recurrence of the bug.

If anyone could help, I would appreciate it.
Thanks!
Search for another post called Issues with OSAts1.dll in bve/openbve support. I posted a link to a file. Add that file to your game directory in the first folder. Check for other ones where I replied with a link to a file. The file name is AtsPluginProxy.dll.

123
[youtube]https://www.youtube.com/watch?v=UhMSfcX6WGs&feature=youtu.be[/youtube]
foamer lol. merry christmas!

124
BVE/OpenBVE Support / Re: ObjectViewer Not Opening
« on: December 25, 2015, 06:43:03 am »
Did you try to redownload and also does Routeviewer or openbve have this problem?
Yes I did redownload it. Route viewer also does this, but openbve works fine.

125
BVE/OpenBVE Support / Re: OpenBVE v1.4.3 Will Not Work
« on: December 23, 2015, 09:23:12 pm »
So I received a very helpful PM instructing me to download a copy of v1.4.3 from here:

http://obts.wikia.com/wiki/OBTS_Wiki#OBTS_Programs_.26_Documents

So far it works perfectly, and my rollsigns are once again functioning normally.

I appreciate all the help!

No problem dude!

126
BVE/OpenBVE Support / Re: OpenBVE v1.4.3 Will Not Work
« on: December 23, 2015, 06:08:03 pm »
Put this file into your openbve directory:
https://www.dropbox.com/s/5txlfzd1b8r3eq7/AtsPluginProxy.dll?dl=0

127
BVE/OpenBVE Support / ObjectViewer Not Opening
« on: December 23, 2015, 05:40:05 pm »
I have a problem. I clicked on ObjectViewer to open it, and nothing happens. I tried running it as an administrator. Nothing happened. I need this for my ALP-45DP that I want to make off of the ALP-46. Can someone please help me?

128
Content Development / Convert ALP-46 to ALP-45DP
« on: December 21, 2015, 06:51:10 pm »
Hello again guys! I love ALP-45DP's, and I honestly think my repaint is sort of bad. I would like to know how to convert the ALP-46 .csv model to an ALP-45DP .csv model so I can have one way better than my own repaint. If anyone can teach me how to do this, that would be great. Thanks, and Happy Holidays! :D

129
Content Development / Re: Bilevel Door Chime Sound
« on: December 13, 2015, 07:24:57 pm »
lmao... if you're going to be crediting, that's my video.
Lmao. Yeah, I can credit you too.  😛

130
Content Development / Re: Bilevel Door Chime Sound
« on: December 13, 2015, 05:00:07 pm »
https://youtu.be/N7qS6H--cmc?t=31m45s
Here- I hope this can help you  :)
Thanks so much! I will make sure to list you in the special people if I release this. I love when people help like this1 :D

131
Content Development / Re: Bilevel Door Chime Sound
« on: December 13, 2015, 08:46:01 am »
You could probably find a recording on YouTube just in a normal video, and save it as a .mp3 here (http://www.youtube-mp3.org/), isolate the door chime sound with some audio editing software (I use Audacity for this), and then put it in the train folder. You can also do this with door open, air, and horn/bell sounds, just to name a few. I've done this for my unreleased Wabco AA2 horn sounds, among other things.
Ok thanks. I tried doing this but so far I haven't found any videos with bilevel door chimes. But I will keep trying. :)

132
Content Development / Bilevel Door Chime Sound
« on: December 12, 2015, 04:23:11 pm »
Hello everyone! I am making a personal repaint of NJT bilevels, and I just need one thing. I need a door chime sound. If anyone can get this, please send it to me. If I get lucky enough, I may get permission from the devs to release it, but don't expect it anytime soon. If you catch an NJT bilevel, please send me the door chime sound. Thanks, and Happy Holidays!

133
Train Simulator 2016 / Re: Will Train Simulator Update Automatically?
« on: December 11, 2015, 03:45:42 pm »
As Fan Railer said, the upgrade to TS2016 was free, but the HQ upgrade was paid. The paid upgrade also gives monthly content for FREE, so you can see why they need to profit at least a little bit... it isn't easy to create high quality content for such a simulator.
Good point. I sent u a pm, please read it. :)

134
Train Simulator 2016 / Re: Will Train Simulator Update Automatically?
« on: December 10, 2015, 07:55:45 pm »
its for profit. How else will they get money if they dont sell stuff?
Yeah, but the price is already crazy. Look at Minecraft, for example. The game is over 20 dollars, and the still give you free updates. Same with all other apps on the app store. People only want money.

135
Train Simulator 2016 / Re: Will Train Simulator Update Automatically?
« on: December 10, 2015, 05:03:39 pm »
It depends on what type of update they are planning to make to the game. In the past, it was a full free upgrade (12 to 13, 13 to 14, 14 to 15), but for 15 to 16, they made users pay for the full upgrade, while users who didn't pay received a partial update.
Wow. They have to pay for an update? Honestly, that's sad. All everyone cares about is money, money, money.

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