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Messages - ipac

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BVEStation Network News / Re: Welcome to the new BVEStation!
« on: February 03, 2015, 09:34:21 pm »
You guys are probably talking about the recent posts on that was once on the homepage?

Station Talk / Wiki Editors
« on: February 02, 2015, 01:19:50 am »
Once again we are looking for Wiki Editors, if you want an account please let me know.  Thanks.

BVEStation Network News / Re: Welcome to the new BVEStation!
« on: February 01, 2015, 05:15:08 pm »
Yes, things are scheduled to be ready by tonight.

BVEStation Network News / Re: Welcome to the new BVEStation!
« on: February 01, 2015, 12:40:30 pm »
We are working on getting the Downloads section up today.

BVEStation Network News / Welcome to the new BVEStation!
« on: February 01, 2015, 02:56:30 am »
Welcome to the new BVEStation.  Please bear with us as we continue bringing services back online, this will likely be happening within the next few days as the internet catches up with the changes.  The downloads section is still undergoing work, and we will get it back online as soon as we can.  Again we thank you guys for your patience.  So you may be wondering whats new, after all the forums still look and feel the same.  Here is a list of whats new.

  • Faster - BVEStation is now hosted on its own high speed servers, this means navigating and downloading from BVEStation is insanely fast.
  • Local - We hear you New York! Most of users are located in New York City, so that is where we are now.  BVEStation's high speed servers are located in New York.
  • Downloads - Our biggest feature, we've already mentioned how much faster we are, but now we are opening it up to everyone.  Anybody, and everybody can now upload their routes, trains, guides, and objects to BVEStation using our brand new Downloads system.  Create it, and share it instantly.  Comment on them, rate them, add photos to them.  The new Downloads section has more features and is more intuitive than ever.
  • News - Our new homepage shows you what matters the most, all the biggest news in the world of BVEStation/BVE/ and even Train Simulator 2015.  Click to toggle between what you want to read.
  • Social Media - Tweet or get the latest updates from BVEStation's Social Media, right there on the homepage
  • Interactive - Adding photos and commenting on downloads is good, but participate in our Screenie of the Week, where your screenshot becomes the blurred background of BVEStation
  • Design - Finally, if you haven't already noticed, and have gotten a preview of, we've redesigned BVEStation for 2015.  Assessed by professional designers, BVEStation is now more modern than ever, and we will continue to make refinements as we go.

Stay tuned for more, with the new releases, and a new website, we're starting 2015 with a bang.

Station Talk / Re: Changing Email
« on: January 29, 2015, 08:33:20 pm »
Go to Profile > Account Settings, you should see the option to change your email there.

Other Projects / Re: OpenBVE Hempstead Branch Development Thread
« on: January 28, 2015, 01:14:22 am »
Great start! Definitely looking forward to hearing more about the route as you work on it.

Art & Graphic Design / Re: PitoR160's Strip Maps
« on: January 27, 2015, 09:12:56 pm »
I wanted to point out that the direction arrow seems to have a few dots off.  Otherwise it looks good!

Other Games / Re: World of Subways Vol.4: New York
« on: January 22, 2015, 11:59:45 pm »
I think they are trying to make a game that gives you the "experience" of being a worker for the Transit Authority, and not so much of just driving trains.  The graphics themselves, do look like something from a Silent Hill game or movie or something.  They just picked the wrong color palette.

Other Games / Re: World of Subways Vol.4: New York
« on: January 22, 2015, 12:18:28 am »
I don't really understand the point of adding these "additional features" that don't make up the core gameplay.

Content Development / Re: can anyone help me code for routes
« on: January 13, 2015, 12:13:54 am »
Try building a fictional shuttle route or something to start off with.  Most developers here are doing the whole thing (from coding, to objects, to sounds), because we have so few.  It would otherwise greatly benefit everyone if you learn it by taking a look at the Wiki, and then asking questions when you are done.

Take a look at a few routes, and see how they are coded.  The simplest one available here is my Rollercoaster Route,

Reference each command with the wiki, and you should get an idea of what is going on.

Other Projects / Re: MNCR Kawasaki M8 EMU V1.0 Released
« on: January 10, 2015, 09:45:57 pm »
You can also notify me :P  I'm almost always available.  I'm currently putting both files up now.

Photography / Re: Around the System
« on: January 08, 2015, 01:12:24 am »
Fantastic Photos!  Did you take a video to make these stop motions? or are they multiple shots?

Content Development / Re: Vx, Vy, Vz
« on: January 06, 2015, 09:53:31 pm »
I guess I'm not sure what you are asking, but if you are saying you simply type the number -0.11 as a vertex, then it is technically invalid and won't be parsed.  If it is parsed, then -0.11 may be parsed as the x-axis value, with y and z being 0.

You need to provide it with a full set of coordinates, with a x,y and z value in order for it to be valid.

Also 0.11 is not 11 meters, it would be 0.11 meters.

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