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Messages - bigbellymon4

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91
Yes but when you download the file, move it into the folder on the SD Card named "Hmmsim" otherwise you won't be able to play the route.

92
Im having so much trouble, no platforms, no signals, no walls in tunnel after whitlock downloading again, also replaced the dependencies as well. I got objects to work, but no signals what so ever.

When you download the file, make sure you download the dependencies located on the right side under the file information.

93
Thank you for your kind words, this encourages me to keep moving.

This was the original 145 Street Platform, but I had to scrap the idea because to many bugs were occurring.







This route sounds very interesting. On the idea of the platform for 145th street, the amount of bugs that occur may be on account of the correct coding, but OpenBVE doesn't accept it. Sometimes just open the message dialog using F9 and read it (yes I read it too) to understand the problem. Some are simple problems (vertices don't add up to the number of face commands) and others may be too complex for you to solve (I run into those type of problems also). Before tossing the idea altogether, try to look at the problems to see if you can edit it to get rid of the bugs.

94
That's kind of an obvious question. Routes are being developed in certain directions since merging lines share the same objects. Notice how the (2)(3)(4)(5) are being developed from Brooklyn. As well as finished lines are going in one direction (A)(B)(C)(D), (F)(V).

Also creating the route in the opposite direction is possible, but it require the "flipping" of objects. Some objects can be placed the same way forwards as backwards (rail, platforms, some canopies/station beams) but others need to be rotated 180 in the code and placed accordingly to the correct positions (platform rooms, switches, etc.). This is why it is easy to code routes in one direction as noted (same the direction, same placement of objects), but slightly difficult in the opposite (basic objects are there, just in the different direction, basically starting from scratch).

95
Are you going to redo(update the stations) ?
Yeah I do. The problem is that I have not "toured" or passed through the stations I'm working on and I'm pulling the objects from previous folders and updating them if I know and/or have seen the textures to update them with. Also, I saw on MTA's website that they are in progress of updating the Liberty Ave elevated platforms and if they look the same as the Brighton or the Rockaway's stations, they will be updated as such once I get the permission to use the textures needed. In the beta version the platforms used in the Lefferts-bound route may remain since they are currently coded in the route.

96
BVE/OpenBVE Support / Re: "Open BVE Has Stopped Working" error
« on: April 03, 2015, 09:24:31 pm »
Yeah that is the build I use. I know that .NET 4 or later is needed otherwise OpenBVE will crash. Also, double-check (which I know you most likely have already done multiple times) the system requirements and dependencies here.

97
Are you talking about Hmmsim? If you are, re-download the file on another device (preferably a desktop or laptop) and transfer the zipped folder onto the mobile device into the Hmmsim folder you have created.

98
The last switch at Lefferts needed some extra work, but it officially completed. Time to start work on the Rockaway switches:


99
Other Games / Re: What's your experience with HMMSIM?
« on: April 02, 2015, 11:46:50 pm »
4 Line - The line runs very smoothly and the stations look great on a mobile device





Like I said before, some station commands were not processed so i was express from Utica to New Lots (I'm 16 and i play racing games on the side, excuse the speeding)







Those new tunnel and track objects also look great






100
BVE/OpenBVE Support / Re: "Open BVE Has Stopped Working" error
« on: April 02, 2015, 11:07:02 pm »
I'm running OpenBVE 1.4.3 on Windows 8 64-bit with no problems. I'm using CT1660's large address version which is no longer on the website however. Windows 8.1 shouldn't be much different. Install version 1.4.3 and if their is still problems, pm CT1660 for his version.

101
Hmm, maybe I can take a crack at it. Since the (7) is the most easiest, I will try my best on it.

To add on to @YankeesPwnMets, detailing a route sometimes may need totally new objects. Rebuilding routes with newer objects and\or using older objects is not an easy task otherwise I would have been done with my project (A to Euclid) and would have released it. Just like how it takes some time to create/edit a train, it is just as difficult to create/edit a route.

102
This is a good idea which would be benefical and allows even more people to play. The problem is for people with a slow internet connection (like me) and for with people operating different routes but on the same "track" (ex. A and D), would people who are tower operators be able to control 2 routes at the same time like on Teamspeak?

103
Due to catwalk and rail replacement using new textures, there is no service to the Rockaways



After multiple weekend closures, catwalks have been fully replaced and updated at Lefferts Blvd



104
BVE/OpenBVE Support / Re: OpenBVE Routes
« on: March 12, 2015, 11:20:23 pm »
OpenBVE opens within a default directory that is created when you install it. To "help" OpenBVE to find the correct directory which contains the routes that you have, find it in Explorer, open OpenBVE side by side (I am guessing that you have 7 or later), and follow the same steps that you used in Explorer to find the routes.

105
Other Games / Re: What's your experience with HMMSIM?
« on: March 03, 2015, 08:25:22 pm »
I also think that it is a good attempt at running BVE routes on a mobile platform.
A line - great, just that some station commands in the file were not processed properly, meaning that you were running from 145 to 59 and skipping 125. Some announcements were played but the route looked like the same like in OpenBVE without the signals.






L line - same as in OpenBVE without signals






Tested on Android 4.1.2

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