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Messages - bigbellymon4

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106
Over Mid-Winter Break, catwalks have been modified on the switches to "mesh" with existing objects. I am in progress of coding rockaway switches as one big file instead of using multiple files within the folder and multiple codes within the route file. The route is approximately 40% done (excluding Euclid and Grant). The basic skeleton is done up to 80th Street, with grades and curves. When I have the time, I will post screenshots.

107
Amazing detail on the R32! When these trains retire (if the MTA ever retires the rest of them lol), an amazing way to remember these trains and the role they played in moving the millions in NYC is by running a route with one of your highly detailed R32s. Keep up the good work!

108
Content Development / Re: can anyone help me code for routes
« on: January 10, 2015, 04:00:01 pm »
For some basics on coding a route, refer to this page: http://wiki.bvestation.com/index.php?title=CSV_Routes. Here you will be able figure out how to code and what goes into the route. For objects, if you are unable to use the objects that are already used for other routes, you can learn how create objects here: http://wiki.bvestation.com/index.php?title=Objects

109
Good luck and make sure you keep those progress pics coming  :D 8)

110
January 2015 updates:

Lefferts with platform objects:



Textures added to the switches:



Canopy with updated lights (111th is used as an example for the others):



"Aerial View" of 80th Switches:



Rockaway switches (catwalks need to be worked on):


111
Also, you need to know and understand the basics of coding for trains. Here is the BVEStation Wiki Page: http://wiki.bvestation.com/index.php?title=Trains

112
General BVE/OpenBVE / Re: Can somebody please update the (7) line?
« on: December 26, 2014, 03:16:26 pm »
The Sound Files for any route are in the "Sound" Directory in the "Railway" folder.

113
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA IRT Routes
« on: December 16, 2014, 09:46:12 pm »
The developers of routes will give an update of the routes when they feel it is necessary. Mostly everyone here is waiting for these routes to be released or for another update and you will just have to be patient and wait.

114
Other Projects / Re: LIRR / MNCR M7 Development Thread
« on: December 16, 2014, 09:32:08 pm »
Damn this is starting to look as if it was the real thing! Keep up the good work!

115
BVE/OpenBVE Support / Re: 2 via the 1 Line No Signals
« on: December 08, 2014, 10:56:21 pm »
In order for you to be able to have signals in this route, you need to extract and place the Culver folder in your Object directory. The Culver folder is here.

116
Content Development / Re: Which codes?
« on: November 28, 2014, 09:29:48 pm »
You create your own codes. Wiki only gives you an outline of how to code, but you need your own code to create your train.

117
This is very sad news to hear. He has put plenty of work to help develop the the routes and trains on this website. May he rest in peace and his works live on for many generations to understand how this website was brought up significantly through his contributions.

118
Lefferts Blvd before textures:



Lefferts Blvd after textures and lights:


119
BVE/OpenBVE Support / Re: Non-English Site for BVE 5
« on: October 31, 2014, 09:48:39 pm »
Most likely your going to have to use Google translate to understand BVE 5. Also, the program was not made in English and BVE 5 is not compatible with OpenBVE.

120
for the route to work, you need the Culver object folder from here, 6th Ave folder from here, and the A line from here. The route should load with very few errors after downloading these items. Culver, 6th Ave belong in the Objects folder.

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