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Messages - HijauKuda

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76
BVEStation Network News / Re: The ALP-46 Package has been Released!
« on: August 29, 2013, 05:27:54 pm »
Mr. Mike,
Possible problem source: in the openBVE menu,
select one \train\ALP-46\subdirectory\ which holds file Train.dat
before program may enable start button.

HK

77
BVE/OpenBVE Support / Re: All Trains Exterior Will Not Load Help
« on: August 21, 2013, 12:29:59 pm »
Good now you are good with v1.2.14
Must be conflict with v1.4.2 and your graphic card, driver, or settings?

78
BVE/OpenBVE Support / Re: All Trains Exterior Will Not Load Help
« on: August 21, 2013, 10:49:27 am »
Using v1.4.2 here and train exteriors appear correctly?
V1.2.14.0  available at https://sites.google.com/a/bve4trains.com/bve4trains/Home/open-bve-version-1-2-14-0
Careful not to mix up program/dependency versions.


79
BVE/OpenBVE Support / Re: All Trains Exterior Will Not Load Help
« on: August 20, 2013, 10:24:55 pm »
If you want someone to help, you should be courteous enough to note
which of the several hundred BVE/openBVE trains you are trying to use?
The older BVE2/BVE4 formatted trains will run in openBVE, but don't have exteriors.
Some trains require seperate download & installation of the interior & exterior.
You may have just put the exterior in the wrong directory?  Which train?

80
General BVE/OpenBVE / Re: The Old Nyct B Line
« on: August 19, 2013, 07:12:04 pm »
Top right on this page, pick "DOWNLOADS".
In left menu, pick "ROUTES".
Scroll down page, pick "NYCTA B LINE".

81
General BVE/OpenBVE / Re: Reinstalling OpenBVE
« on: August 19, 2013, 04:04:47 pm »
CreativeLabs website is "out of business"!!!
But good fortune, their Open Audio Library installer can be downloaded through wayback machine
web.archive.org/web/20130602222739/http://connect.creativelabs.com/openal/Downloads/oalinst.zip

82
Content Development / Re: BVE "3DS MAX/Google Skechup to BVE"
« on: July 27, 2013, 11:46:38 am »
Manuel gracias!

83
Manuel hello!

Yes, a tutorial will be very welcome and useful in working through the details of object conversion.
Your 3D driver looks very good and is a primary breakthrough for openBVE, this could also be used for 3D passengers!
Can you animate his arms with the power and brake handles?
May be he could speak swear words when passengers are slow to board, LOL!
I do wonder the effect on FPS for converted objects?

Good day for you.

84
It does seem that "Manuel 18" has discovered a method for
object conversion from 3DS Max into openBVE B3D format with very good results!!
http://bveworldwide.unlimitedboard.com/t828p15-manuel-high-speed-trains

Manuel 18 notes his method as this order:
> open object in program 3DS Max, then save/export to .3DS file format
> open .3DS file in program Milkshape 3D and repair texture issues, then save/export again to .3Ds format
> install Blender v2.46 (later versions do not work) and Blender-BVE import-export script from
http://koti.welho.com/tuusaare
to C:\Documents and Settings\USERNAME\Aplication Data\Blender Foundation\Blender\.blender\scripts
> open .3DS file in program Blender v2.46, then save/export to .B3D file format with above script

Any one who may try this method, please do report your results here.
We may see if this is the alchemist formula for converting lead to gold!



85
General BVE/OpenBVE / Re: openBVE Program Development
« on: July 25, 2013, 10:04:21 am »
3Ducker hello.
Very sorry, but I am not familiar to Visual Studio.
There may be others here who are better programmers.

86
General BVE/OpenBVE / Re: openBVE Program Development
« on: July 24, 2013, 09:04:02 am »
3Ducker hello.
You are wanting to develop openBVE program, or writing addon routes and trains?
I found helpful instructions for installing openBVE, and many addons here
http://obts.wikia.com/wiki/OBTS_Wiki
Good day for you.

87
General BVE/OpenBVE / Re: Updates to OpenBVE
« on: July 21, 2013, 10:26:10 pm »
New openBVE programming in development by "B. Andei". 
See thread http://forums.bvestation.com/index.php?topic=2363.0
I understand openBVE is "public domain" open source, thus so any one can write a new version.

88
Other Projects / Re: AEM-7AC (Realistic Sounds) Development
« on: July 13, 2013, 09:04:31 pm »
I like.  I like very very much!

89
BVE/OpenBVE Support / Re: Problem with openBVE
« on: July 03, 2013, 07:41:41 pm »
To load objects in advance can smooth FPS.
Go to openBVE program folder, edit file options.cfg with this
LoadInAdvance = true

I hope this may help you.


90
General BVE/OpenBVE / openBVE Program Development
« on: June 21, 2013, 08:05:31 am »
Video of a new version of openBVE program being developed with openGL menu.
OpenBVE OpenGL Main Menu Concept + ET423 Demo

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