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Author Topic: R40 slant  (Read 26226 times)

Offline Gong Gahou

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Re: R40 slant
« Reply #15 on: February 26, 2012, 05:51:49 pm »
The name that was assigned to that b3d file. For example, you know how before you had the R40_B.b3d file? The name of the .b3d file is "R40_B".
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Offline Dr. Subway18

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Re: R40 slant
« Reply #16 on: February 26, 2012, 05:54:36 pm »
The name that was assigned to that b3d file. For example, you know how before you had the R40_B.b3d file? The name of the .b3d file is "R40_B".
   here         [exterior]
0 = exterior\R40FrontwardAnimated.Animated
1 = exterior\R40BackwardAnimated.Animated
2 = exterior\R40FrontwardAnimated.Animated
3 = exterior\R40BackwardAnimated.Animated
4 = exterior\R40FrontwardAnimated.Animated
5 = exterior\R40BackwardAnimated.Animated
6 = exterior\R40FrontwardAnimated.Animated
7 = exterior\R40BackwardAnimated.Animated

Offline Gong Gahou

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Re: R40 slant
« Reply #17 on: February 26, 2012, 06:09:24 pm »
Hmm, so you're dealing with .animated files. This could be tricky.
Could you post a snapshot of your train folder?


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Offline Dr. Subway18

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Re: R40 slant
« Reply #18 on: February 26, 2012, 06:20:14 pm »
Hmm, so you're dealing with .animated files. This could be tricky.
Could you post a snapshot of your train folder?
like this?

Offline Gong Gahou

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Re: R40 slant
« Reply #19 on: February 26, 2012, 06:23:28 pm »
Yep. Also, please show me a snapshot of the folder "R40 Slant".
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Offline Dr. Subway18

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Re: R40 slant
« Reply #20 on: February 26, 2012, 06:33:04 pm »
alright this is the base folder for the R40

Offline Gong Gahou

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Re: R40 slant
« Reply #21 on: February 26, 2012, 06:39:13 pm »
Now I have some questions.

1) Is what you wrote below the current extensions.cfg?
[exterior]
0 = exterior\R40FrontwardAnimated.Animated
1 = exterior\R40BackwardAnimated.Animated
2 = exterior\R40FrontwardAnimated.Animated
3 = exterior\R40BackwardAnimated.Animated
4 = exterior\R40FrontwardAnimated.Animated
5 = exterior\R40BackwardAnimated.Animated
6 = exterior\R40FrontwardAnimated.Animated
7 = exterior\R40BackwardAnimated.Animated

2) Was this the extension.cfg that was present when openBVE didn't display any trains?
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Offline Dr. Subway18

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Re: R40 slant
« Reply #22 on: February 26, 2012, 06:43:57 pm »
Now I have some questions.

1) Is what you wrote below the current extensions.cfg?
[exterior]
0 = exterior\R40FrontwardAnimated.Animated
1 = exterior\R40BackwardAnimated.Animated
2 = exterior\R40FrontwardAnimated.Animated
3 = exterior\R40BackwardAnimated.Animated
4 = exterior\R40FrontwardAnimated.Animated
5 = exterior\R40BackwardAnimated.Animated
6 = exterior\R40FrontwardAnimated.Animated
7 = exterior\R40BackwardAnimated.Animated

2) Was this the extension.cfg that was present when openBVE didn't display any trains?
um yeah thats my current, but that was the default"unedited", it displays beautiful but turns horrible

Offline Gong Gahou

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Re: R40 slant
« Reply #23 on: February 26, 2012, 07:03:38 pm »
Ah, I had a feeling it did. This was the one information you didn't mention before that explains everything.  :)

As you said, it "displays beautiful but turns horrible". One thing you should keep in mind about most train objects in BVEStation is that they are not centered. They are built negatively for a reason related to BVE, and so that's why you see them turning the wrong way in openBVE. Objects must be centered for them to turn properly in openBVE.

Here's what I want you to do:
1) Keep that default, unedited extensions.cfg file. There is nothing wrong with it, and you do not need to change anything.
2) Go open both "R40Frontward" and "R40Backward" (I believe those are the .b3d/.csv files), go to the bottom of the page, and insert this same code I wanted you to insert on the R40_B:
Code: [Select]
TranslateAll 0,0,9.23753) Make sure the fifth line of the Car section in the train.dat is also 18.475.

Let me know if that fixed your problem with the turns.
« Last Edit: February 26, 2012, 07:07:28 pm by Gong Gahou »
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Offline Dr. Subway18

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Re: R40 slant
« Reply #24 on: February 26, 2012, 07:34:31 pm »
ALRIGHT YOU ARE THE MAN!!!  ;D. but.... the doors arent in the right spot, do i add the code to the door file as well?

Offline Pacific385

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Re: R40 slant
« Reply #25 on: February 26, 2012, 07:36:48 pm »
ALRIGHT YOU ARE THE MAN!!!  ;D. but.... the doors arent in the right spot, do i add the code to the door file as well?
Correct

Offline Gong Gahou

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Re: R40 slant
« Reply #26 on: February 26, 2012, 07:42:48 pm »
Glad to hear that it worked.  :)

Oh right, the doors. I'm not so sure if pasting the same code works. Try it out and see if that brings the doors to its proper places.
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Offline Dr. Subway18

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Re: R40 slant
« Reply #27 on: February 26, 2012, 07:47:59 pm »
Glad to hear that it worked.  :)

Oh right, the doors. I'm not so sure if pasting the same code works. Try it out and see if that brings the doors to its proper places.
nah it didn't work just flattened the train to flat rectangle blocks

Offline Dr. Subway18

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Re: R40 slant
« Reply #28 on: February 26, 2012, 07:56:02 pm »
this is the problem---- what it looks like in game...

Offline Gong Gahou

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Re: R40 slant
« Reply #29 on: February 26, 2012, 08:16:34 pm »
Yep, I've dealt with something like this when I was working on the rollsigns on Dj Hammer's TOMC. This needs some further investigation with the animated files and the object files themselves. You could either send the entire "exterior" folder to Pacific385 (who has more experience with animated files than I do) or me (but it will take days or even weeks because of college, and it's possible I might not be able to fix it).
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