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BVE => Other Projects => Topic started by: Blue18 on January 01, 2011, 03:15:45 pm

Title: (Y) Line Update Thread
Post by: Blue18 on January 01, 2011, 03:15:45 pm
The (Y) Line for OpenBVE has been released to the public. In this route, the line is only a Crosstown Shuttle route going from Williamsbridge-Gun Hill Road to Parkchester-East 177 Street. This is NOT the final version as we are still working to get the line extended via the HL line.

The link to the download is: http://trevordaybveworld.com/pg/2Ave/index.php (http://trevordaybveworld.com/pg/2Ave/index.php)

In this route, there are some new features:

- 1 version for the Y Line and a W via the Y line

- Animated Trainsets (all trains, with the exception of Williamsbridge, are animated and moving)

- Spark Features (some distances have sparks)

- Timers and Animated signals (the route has some timers and timed signals thanks to TJay1794)

- Realistic Buildings, Apartments and a school (these are high quality structures)

We want to thank the members of the Trevor Day Gaming Network and the BVEStation website for the work they provided to make this download available. This has been in the works for the past 3 years and is still being worked on.

Thanks to the following people: Ipac, Error46146, Phantom909, Bebo, Nyctrman, Lexington456, Mikey, MalJordMit142, JayJay85, Edawg, Joakiym, Slants and TJay1794
Title: NYCT (Y) Line BETA Version up for Download
Post by: Blue18 on January 22, 2011, 08:15:14 pm
Okay guys the (Y) Line BETA is up for Download. The instructions are clearly stated on the download page. You basically need ALL of JayJay85's routes and the V Line to run the BETA version. You will also need the R153 Trainset to run this program. Because of the fact that the R153 is only for OpenBVE, you will be required to use BVE Route Randomizer if you want to use this version for BVE. Here's the link for the download.

http://trevordaybveworld.community.officelive.com/YLineBETA.aspx (http://trevordaybveworld.community.officelive.com/YLineBETA.aspx)

Please be advised, this is NOT the finished version. Do not ask for when the (Y) will be completed because we don't know.

More updates will be following on the Final Version of the (Y) line.

Thank you and comment on the version.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Haven on January 23, 2011, 08:40:30 am
LOVE IT! one problem. i used the R152 to run the route and i was literally CRAWLING up that slope into Franklin Ave! Extremely detailed, a bit laggy here and there but no problems besides when im waiting to leave a station. it takes forever to  leave.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Fox-179 on January 23, 2011, 11:33:29 am
It's a great route I love the elevated trestle.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Blue18 on January 23, 2011, 12:13:28 pm
LOVE IT! one problem. i used the R152 to run the route and i was literally CRAWLING up that slope into Franklin Ave! Extremely detailed, a bit laggy here and there but no problems besides when im waiting to leave a station. it takes forever to  leave.

If you are talking about the R152, keep in mind the thread for the R152/R153 is http://forums.bvestation.com/index.php?topic=246. (http://forums.bvestation.com/index.php?topic=246.) Please only talk about the (Y) line here. Thanks.

And thanks for the comments. You haven't really seen anything yet. I will start taking my photos and videos again now that I have extra time. Expect some soon.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Haven on January 23, 2011, 03:01:55 pm
oh yea. sorry. is it temporary that the signals are going to be kind of wacky? i had so many reds and ill post a video in a few mins
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: KNIGHTRIDER on January 23, 2011, 07:05:23 pm
lol this is so sick damnnn,Jay Jay you've out done yourself
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Fox-179 on January 24, 2011, 09:56:36 am
oh yea. sorry. is it temporary that the signals are going to be kind of wacky? i had so many reds and ill post a video in a few mins
LOL where along the route?
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Haven on January 24, 2011, 06:12:57 pm
oh yea. sorry. is it temporary that the signals are going to be kind of wacky? i had so many reds and ill post a video in a few mins
LOL where along the route?
EVERYWHERE!!
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: ArninesForTheWorld on January 29, 2011, 07:44:08 pm
The route is perfecto everywhere except a few places..

Tremont Avenue and some stations around it have no textures for me o.O (and I don't know WHICH of JayJay's lines use them, so I have no idea where to get them, as of now, it's a blank platform).
You COULD add some buildings around the el area, so it could look less empty (just a suggestion!)

Other then that, i love it. :D
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Lance on January 29, 2011, 09:16:33 pm
Remember, it's a Beta release, so the route's not as detailed as it should be.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: R40R32 on January 29, 2011, 10:09:36 pm
The Beta Release Is not What its like When Fully Finished
A Beta Release is not supposed to show the Full Touch
The Full Version is to show The best of the route .
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Blue18 on March 04, 2011, 10:48:43 pm
The (Y) has resumed development and work is being done between Williamsbridge and Fordham. The first BETA version was a test to see what was needed to be done to get the route done.

Now for the other news. The (Y) will be released in shifts (meaning just like the (F) line, the (Y) will be released when certain points are done). The first official release (in which will be in the next few weeks) will feature the following stations:

Williamsbridge-Gun Hill Road
(http://trevordaybveworld.com/images/1006.jpg)

210th Street

205th Street - Norwood (D) (U)

Bedford Park Blvd

197th Street

AND

Fordham Road
(http://trevordaybveworld.com/blueblitz20/Ford_1.jpg)

(http://trevordaybveworld.com/blueblitz20/Ford_2.jpg)

(http://trevordaybveworld.com/blueblitz20/Ford_3.jpg)

So be prepared for more photos of the route. Unfortunately the videos may not be available at this time until I install FRAPS back on my laptop.
Title: (Y) Line BETA + R152/153/110B/PA-5
Post by: Blue18 on March 19, 2011, 11:21:17 pm
I want to apologize to all our members who were anxiously waiting for the downloads to come in. I was in another situation and couldn't get the downloads on time. However, the downloads are now available on the website.

Please head to the Downloads section for your download
http://www.trevordaybveworld.com/Downloads.html (http://www.trevordaybveworld.com/Downloads.html)

Here's what is available now:

R110B: The R110B is now available for OpenBVE ONLY!!! A BVE 2/4 version is currently in development and will be out as soon as possible. This trainset features only a exterior (no interior). We are the only site to have the R110B. Download it today. BTW, this is NOT TREVOR LOGAN JR'S TRAINSET!!!!

R152: The R152 has been updated for OpenBVE. The update primarily changes the design of the trainset exterior/interior as well as some sound upgrades.

R153: The R153 has been updated for OpenBVE. The update is significant due to the fact that now the entire trainset has been changed. More information can be seen in the Update Thread, but the major differences are the sounds, the new curved roof and 8 different cars.

PA-5: Trevor Day BVE World is proud to host the PA-5 for OpenBVE. A BVE 2/4 version will be coming soon. Download the PA-5.

(Y) BETA #1: The new (Y) has been released to the public for BETA releases. It features stations from Williamsbridge-Gun Hill Road to Fordham Road.

I would like to thank those for being patient and here's your trainsets/routes for you to enjoy. If you have any questions, comments and/or concerns, please reply to this thread on here or on the Trevor Day School forums thread at http://trevordaybveworld.com/forums/index.php?topic=26.msg44#new. (http://trevordaybveworld.com/forums/index.php?topic=26.msg44#new.) Thank you and enjoy your evening/day.
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: alanr179 on March 19, 2011, 11:44:29 pm
i dont see any of the new downloads please help
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: Allyn65 on March 20, 2011, 11:34:53 am
o wow PA5 from PATH
Title: Re: Official Update Thread for the Manhattan Bound (Y) Line
Post by: (SIR) North Shore Line on March 20, 2011, 12:33:48 pm
I really enjoy the new R153 and PA-5, excellent work on all the new trains and (Y) line though!
Title: NYCTFA (Y) Line Update (Version 0.2)
Post by: Blue18 on April 10, 2011, 04:19:42 pm
First off thanks for the comments everyone.

The (Y) Line has been updated and is available for download. There are some differences than the previous version:

-The (Y) will no longer be called as BETA version. It will be called Version xx.
-There are 3 files you can download from. All of the downloads are the same version, just in exe, zip and 7-zip formats. With that, the (Y) download is compatible with all systems that plays BVE/OpenBVE.
-The (Y) has been extended to 2nd Avenue/106th Street.
-Some modifications have been done with the background, stations and design.
-The Download page has been updated to show the full line information (even though most of it is fictional).
-You no longer need ANY other files other than this download file as the Y only has 1 centralized Object file.
-The announcements have been updated and now only using Automated announcements (since the R153 is the only trainset on the (Y)).

The download of the Y line can be located at the following link:
http://www.trevordaybveworld.com/Y.html (http://www.trevordaybveworld.com/Y.html)

For the exe file, the installation file will automatically install the file(s) into the Program Files\BVE\Railway folder. If the BVE folder is not in that folder, you must specify the path in the installation file.

For the zip/7z file downloads, you must extract the Railway file(s) in your BVE folder.

Once again, this is NOT open sourced and permission will NOT be granted for those who want to modify the route. Any questions, comments and/or concerns, reply in this section.

Thank you and enjoy the (Y) Version 0.2.
Title: (Y) Line Version #2 Released to public
Post by: Blue18 on October 07, 2011, 11:53:03 pm
The (Y) Line for OpenBVE has been released to the public. In this route, the line is only a Crosstown Shuttle route going from Williamsbridge-Gun Hill Road to Parkchester-East 177 Street. This is NOT the final version as we are still working to get the line extended via the HL line.

The link to the download is: http://trevordaybveworld.com/pg/2Ave/index.php (http://trevordaybveworld.com/pg/2Ave/index.php)

In this route, there are some new features:

- 1 version for the Y Line and a W via the Y line

- Animated Trainsets (all trains, with the exception of Williamsbridge, are animated and moving)

- Spark Features (some distances have sparks)

- Timers and Animated signals (the route has some timers and timed signals thanks to TJay1794)

- Realistic Buildings, Apartments and a school (these are high quality structures)

We want to thank the members of the Trevor Day Gaming Network and the BVEStation website for the work they provided to make this download available. This has been in the works for the past 3 years and is still being worked on.

Thanks to the following people: Ipac, Error46146, Phantom909, Bebo, Nyctrman, Lexington456, Mikey, MalJordMit142, JayJay85, Edawg, Joakiym, Slants and TJay1794
Title: Re: (Y) Line Update Thread
Post by: R62A 2067 on October 08, 2011, 11:38:29 am
Hey, I have a question.
Some places do not have walls, and I see trippers but no signals.
Why is that?
Title: Re: (Y) Line Update Thread
Post by: SubwayTrainOperator5 on October 08, 2011, 12:40:19 pm
I am also curious about this "R46_4" that is the default train of the (Y) route. Is it available for download anywhere? Just asking, out of curiosity.
Title: Re: (Y) Line Update Thread
Post by: Slants4Lyfe on October 08, 2011, 12:48:03 pm
I am also curious about this "R46_4" that is the default train of the (Y) route. Is it available for download anywhere? Just asking, out of curiosity.

Just use the regular R46 that you have for now, i think it means R46 4 Car set since it stops at the 6th car mark
Title: (Y) Line Version #2 Download Updated
Post by: Blue18 on October 08, 2011, 01:18:48 pm
The (Y) Line has been updated due to the issues concerning the walls and signals. You must re-download the route file ONLY. There should be no errors on this route as it was tested by a few people. Please note, you must have the NYCT Signal and Object Pack in order to run this route.

I am also curious about this "R46_4" that is the default train of the (Y) route. Is it available for download anywhere? Just asking, out of curiosity.
The (Y) line is a 4-car R46 trainset. The trainset has not been released to the public and will not be until Error46146 releases his set.

Also this route is primarily optimized for OpenBVE. While you will get errors, you can play the route for BVE 4. This route will not work for BVE 2. Any more issues, please reply to this thread.
Title: Re: (Y) Line Update Thread
Post by: Port Washington Local on October 08, 2011, 01:29:33 pm
Just to reiterate what R142A 7767 was saying, I'm also having problems where some places on the route have no walls.
Title: Re: (Y) Line Update Thread
Post by: F train fan on October 08, 2011, 02:35:27 pm
it is not letting me download the sounds and I have an account
Title: Re: (Y) Line Update Thread
Post by: Blue18 on October 08, 2011, 03:17:23 pm
it is not letting me download the sounds and I have an account

You should be able to download them now. The Route/Sound Files are now in 1 file.

Just to reiterate what R142A 7767 was saying, I'm also having problems where some places on the route have no walls.
Could you specify which walls and objects are missing so we can work on what the problem(s) are?
Title: Re: (Y) Line Update Thread
Post by: R62A 2067 on October 08, 2011, 03:35:24 pm
it is not letting me download the sounds and I have an account

You should be able to download them now. The Route/Sound Files are now in 1 file.

Just to reiterate what R142A 7767 was saying, I'm also having problems where some places on the route have no walls.
Could you specify which walls and objects are missing so we can work on what the problem(s) are?

These are my errors, and yes there is alot.
(http://www.iaza.com/work/111009C/iaza18192853579000.png)

(http://www.iaza.com/work/111009C/iaza18192840261600.png)

(http://www.iaza.com/work/111009C/iaza18192827394900.png)

(http://www.iaza.com/work/111009C/iaza18192893086400.png)

(http://www.iaza.com/work/111009C/iaza18192860893600.png)
That's 'bout it.


Title: Re: (Y) Line Update Thread
Post by: Blue18 on October 08, 2011, 03:48:15 pm
R142A_7767: You have to download the NYCT Signals Pack/NYCT Object Pack, from the downloads section of BVEStation, and place them in the Object folder of the BVE/Railway folder (this is the reason you are missing these files). You must also download the updated files from the Trevor Day site (in which was uploaded at around 3:00PM today). Make sure all files are in the proper BVE Railway folder.
Title: Re: (Y) Line Update Thread
Post by: R62A 2067 on October 08, 2011, 03:58:59 pm
Thanks! Only thing is, that alot of signals won't load.
Title: Re: (Y) Line Update Thread
Post by: Dj Hammers on October 08, 2011, 04:02:50 pm
WOW I am very impressed with the quality of this route. It's great to see how all of OpenBVE's features were used in it.

Only thing is, a few spots could use some quality control work, some station walls jut out over the tracks and the tracks in some places could use work.

But overall an amazing job! This must have taken a lot of very hard work to pull off.
Title: Re: (Y) Line Update Thread
Post by: Simon on October 08, 2011, 05:45:59 pm
Great job!

Some minor visual errors, but nothing too big.

- Train goes through roof after Fordham crossover
- Floating car markers on some station (Bx Zoo is one of them)
- Some X switches didn't look too nice. The one on the el after 205th I think. - the switch looks invisible

Optional things that you could look into:
- Tjay tunnels and tracks for a high poly version would be nice!
- Weather or Time randomization
- OPTO/4 (after all the (Y) trains in the route are 4 cars long))

It's a fun route and I'm really digging the animated trains! If you strove for an IND feel, you def nailed it! This should be a benchmark for all fictional and real routes alike!
Title: More Additions to the (Y) Line Available
Post by: Blue18 on October 10, 2011, 06:15:49 pm
There are now more additions to the download list. The fictional (W) and <W> lines have been released along with an updated version of the fictional (Z).

With the (W) and <W> lines, basically it's an updated version of the first (Y) that was on the Trevor Day site, but now has a Local & Express component to it.

The (Z) has the updated tunnels, signals and sounds. Other than that, there are no other changes.

The (Y) and (W) via (Y) has the new tunnels from the NYCT Object Pack placed back on the routes.

Please note, these routes were tested by me and 4 other people all day today and all 4 people had NO errors nor missing objects. Make sure you have the (V) line, the NYCT Object and NYCT Signal Pack from BVEStation (that's primarily the reason why people were missing the tunnels). There should NOT be any missing objects nor errors IF you placed all of the files into the correct paths.

For complete information, please visit the link: http://trevordaybveworld.com/pg/2Ave (http://trevordaybveworld.com/pg/2Ave)

Oh and thanks everyone for the comments and responses.
Title: Re: (Y) Line Update Thread
Post by: Haven on October 10, 2011, 06:30:40 pm
Is it all for BVE?
Title: Re: (Y) Line Update Thread
Post by: Simon on October 10, 2011, 08:19:51 pm
Is it all for BVE?

openBVE only since it uses new signals.
Title: Re: (Y) Line Update Thread
Post by: r40s 4501 on October 10, 2011, 09:18:25 pm
the W train Express link do not work
Title: Re: (Y) Line Update Thread
Post by: Blue18 on October 10, 2011, 10:30:17 pm
the W train Express link do not work

The link should be working now. I fixed it.
Title: Re: (Y) Line Update Thread
Post by: r40s 4501 on October 10, 2011, 10:35:33 pm
thank u Blue18
Title: Re: (Y) Line Update Thread
Post by: Simon on October 12, 2011, 05:59:11 pm
Great job on the release! Make no mistake, this is one of the THE BEST Metropolitan area American route in BVE history!

Things to look into:

- Tjay tracks (would accompany the tunnels just fine) (AKA High poly edition)
- Reversed route - The (W) is one of the best frt routes and it would be a shame to not do its reversal
- Express static trains
- R160 static trains
- Block signalling (2 Reds instead of 1 - idea stems from R36's suggestion for the (D))
- More paralleled system structure (don't know if this is intention or not, but the nb pillars and the sb pillars are different - could be unique to these series of routes)
- Misc. sounds. (Like authentic train passing sounds)

And I'm really digging the announcements lol. The old (Y) conductor and the (W) conductors are really unique to these routes. 
Title: Re: (Y) Line Update Thread
Post by: peacemak3r on October 12, 2011, 06:27:58 pm
I'm having a problem where when my train is cruising on some tracks, it makes no sound?  I'm not talking about the motor sound, more like the crackling sound.
Title: Re: (Y) Line Update Thread
Post by: bve on October 12, 2011, 08:14:29 pm
I'm having a problem where when my train is cruising on some tracks, it makes no sound?  I'm not talking about the motor sound, more like the crackling sound.

The run sounds are not coded in for that
Title: Re: (Y) Line Update Thread
Post by: SubwayTrainOperator5 on October 12, 2011, 09:11:48 pm
I'm having a problem where when my train is cruising on some tracks, it makes no sound?  I'm not talking about the motor sound, more like the crackling sound.

Those sections use Run4.wav, and not all trains have that

Title: Re: (Y) Line Update Thread
Post by: Fan Railer on October 15, 2011, 05:07:51 pm
Running the W express route. Nice graphics, and I like how there's not roof this time, so you can see the train from the outside when the in the tunnels.

One word of advice though: don't EVER try to impersonate a female conductor's voice with a male voice. It sounds ATROCIOUS. Bleh, hurts my ears.

Other than that, great graphics and nice job developing.
Title: Re: (Y) Line Update Thread
Post by: manormortal on October 15, 2011, 08:17:02 pm
truly amazing work on the W
Title: Re: (Y) Line Update Thread
Post by: coneyislandDFNQ on October 15, 2011, 08:19:30 pm
Running the W express route. Nice graphics, and I like how there's not roof this time, so you can see the train from the outside when the in the tunnels.

One word of advice though: don't EVER try to impersonate a female conductor's voice with a male voice. It sounds ATROCIOUS. Bleh, hurts my ears.

Other than that, great graphics and nice job developing.

That's his real voice bird brain. No impersonation and I could hear him very clearly.

This route is high detailed and I had no errors. Static train newest coding is phenomenal. This route will be used in the Motorman Institute. This could be a good example for us developers to use on our routes to make it realistic
Title: Re: (Y) Line Update Thread
Post by: JayWon160 on October 16, 2011, 01:01:08 am
Running the W express route. Nice graphics, and I like how there's not roof this time, so you can see the train from the outside when the in the tunnels.

One word of advice though: don't EVER try to impersonate a female conductor's voice with a male voice. It sounds ATROCIOUS. Bleh, hurts my ears.

Other than that, great graphics and nice job developing.

That ain't no impersonation. This is actually his little brother (trust me I heard him many times) doing these announcements and he still has the accent.

Anyway the line is awesome. I showed this to the members of Jamaica Yard and are impressed as hell with the way OpenBVE is. Nice work cuz.
Title: Re: (Y) Line Update Thread
Post by: shiwund on October 16, 2011, 06:55:28 am
i went to the page but, i cant see the download for the Y line... That's the only one im having trouble with, it only shows me the picture(the stairwell and concourse) but nothing else....
Title: (T) Line Version 5.0 Release Information
Post by: Blue18 on December 10, 2011, 11:29:59 pm
The New York City (T) Line (the former Y Version 1.0, W Version 2.0, <W> Version 3.0, and (Y) Crosstown Version 4.0) has been released to the public. This version has some significant changes with the line:

-Station Structures: The stations from 125th Street to 72nd Street have been updated to a 2 track configuration. 79th Street has been constructed and opened.

-Curves and Tracks: The curves and tracks have been updated to look more realistic. There are still some curves/tracks that need to be updated and placed into the route.

-Signalling: The signals have been placed into various portions of the route. The signals are not completely placed into the route yet.

-Trains: The trains have been updated including the R40 Slant, R46 (R55), R160 and R184 trainsets. The final version will have more varieties of the sets.

-Route Letter: The (W)/<W> have been replaced with the (T) Line. The (W) via the (Y) and (Y) lines have been replaced with the (V) Line (in which will be released in January with the 4th Year Anniversary Party).

You need the NYCT Object Pack and NYCT Signals Pack from BVEStation in order to run the routes.

The final version is scheduled for January 2012 as part of the Anniversary Day Party in which more information will be provided.

Enjoy your (T) Line and comment for ratings, reviews and suggestions.
Title: Re: (Y) Line Update Thread
Post by: Simon on December 11, 2011, 12:46:38 am
Amazing route! The 3rd avenue line never fails to set a benchmark for fictional routes. Very few flaws with the route, and the few that exist are very minor and you're probably going to fix by the January release. Loved the new visuals you've added to the route and the 50th street effect for your 72nd street. Also liking the removal of the nasty curves that were featured in previous releases, generally making the route more fast.

Bugs that I've found for the route.
- Some stations are incomplete. (180th street and some others are either missing car markers, station exits, or both.)
- More Timers lol. I've overrun 149th on multiple occasions coming down the steep hill. Would be nice to put some just before entering the station to help some people out who overspeed.
- The curve coming into 125th isn't very smooth. The walls are really jagged and the mouth of the station seems to be missing the barriers for the tunnels
- At 96th, part of the station wall overextends onto the track.
- The M track right before it converges back to the local tracks at 79th seems to abruptly end. Don't know if you intended this or not.
- Part of the station wall for 72nd street's lower level is obstructing the (T) line's track


Title: Re: (Y) Line Update Thread
Post by: 4 Brooklyn to the bronx on December 11, 2011, 03:26:33 am
Awesome route bro!!
Title: Re: (Y) Line Update Thread
Post by: Pegasusleos4 on December 11, 2011, 03:24:15 pm
I don't see the Y crosstown version? I only see (Y)-original and the (w) via the Y. Please post me the link for the Y crosstown version
Title: Re: (Y) Line Update Thread
Post by: Slants4Lyfe on December 11, 2011, 08:46:00 pm
Amazing route! The 3rd avenue line never fails to set a benchmark for fictional routes. Very few flaws with the route, and the few that exist are very minor and you're probably going to fix by the January release. Loved the new visuals you've added to the route and the 50th street effect for your 72nd street. Also liking the removal of the nasty curves that were featured in previous releases, generally making the route more fast.

Bugs that I've found for the route.
- Some stations are incomplete. (180th street and some others are either missing car markers, station exits, or both.)
- More Timers lol. I've overrun 149th on multiple occasions coming down the steep hill. Would be nice to put some just before entering the station to help some people out who overspeed.
- The curve coming into 125th isn't very smooth. The walls are really jagged and the mouth of the station seems to be missing the barriers for the tunnels
- At 96th, part of the station wall overextends onto the track.
- The M track right before it converges back to the local tracks at 79th seems to abruptly end. Don't know if you intended this or not.
- Part of the station wall for 72nd street's lower level is obstructing the (T) line's track

As stated, its not Final, the final version will be released in January 2012, (For the Incompleted stations)
Title: Re: (Y) Line Update Thread
Post by: peacemak3r on December 11, 2011, 10:06:15 pm
Great route, since it's not final I guess that's why I don't here the sounds and only the motor sounds.
Title: Re: (Y) Line Update Thread
Post by: Blue18 on December 12, 2011, 08:55:09 pm
Thank you Simon for pointing out the issues with the route. This is what I want to see, people actually taking the time to report the issues they have with the route and not asking for BETA versions just for fun. Here's some replies to your thread:

Quote
Some stations are incomplete. (180th street and some others are either missing car markers, station exits, or both.)
Stations, Curves, Switches and Tunnels will be fully detailed with car markers, station exits, etc. when the final release comes out.

Quote
More Timers
In the final version, there will be some form of a safety system that will limit the train's speed in the route. There will also be a special R55 trainset designed for the (T) as well that will work with this safety system. Other than that there will also be a lot more timers on this route.

Quote
The M track right before it converges back to the local tracks at 79th seems to abruptly end. Don't know if you intended this or not
That's basically because that's a layup track from s/o 96th Street to n/o 79th Street.

Quote
Great route, since it's not final I guess that's why I don't here the sounds and only the motor sounds.
The run/motor sounds are depending on the actual trainset itself. The R55 will have the correct motor/sounds (using the NYCT Standard by error46146)

Once again thanks to all who commented so far and look for future updates on the final version of the (T) Line.
Title: Re: (Y) Line Update Thread
Post by: ErrorMacro11 on January 18, 2012, 03:09:08 pm
how can i change the departure time for the W express. im always waiting for that W to depart from 205th street. making me wait fof 7 hours
Title: Re: (Y) Line Update Thread
Post by: ARome on January 18, 2012, 03:28:33 pm
how can i change the departure time for the W express. im always waiting for that W to depart from 205th street. making me wait fof 7 hours
look at trainsimframework.org and please stop spamming
Title: Re: (Y) Line Update Thread
Post by: ErrorMacro11 on January 18, 2012, 05:37:47 pm
be more specific and im not a spammer
Title: Re: (Y) Line Update Thread
Post by: bve on January 18, 2012, 05:58:09 pm
be more specific and im not a spammer
http://trainsimframework.org/develop/index2.html (http://trainsimframework.org/develop/index2.html)
Title: Re: (Y) Line Update Thread
Post by: ErrorMacro11 on January 19, 2012, 10:30:38 am
i still dont understand, its too complicated
Title: Re: (Y) Line Update Thread
Post by: SubwayTrainOperator5 on January 19, 2012, 02:08:43 pm
You'll understand eventually; most if not all route developers said virtually the same thing when they started learning how to code.
Title: Re: (Y) Line Update Thread
Post by: Fan Railer on January 20, 2012, 04:49:10 pm
i still dont understand, its too complicated
http://transferpoint.bravepages.com/bve/make/rw.html (http://transferpoint.bravepages.com/bve/make/rw.html)
Go to the "Stations*" and read the entry there.

Then open up the CSV route file for the W express in microsoft excel. Go to cell B-673. you will see the following:

.sta 205th Street;14.3123;14.3130;0;1;0;0;;10;247;\NYCT-W3\205_dep.wav;

It will follow the same format as the BVE2 command box in the website I linked to you. In order to change the times, change the following values: 14.3123;14.3130

The first one is arrival time, the second is departure time. Format is as follows: Hour.minutes seconds. so 7.1330 is equivalent to 7:13:30 (7 o clock, 13 min, 30 seconds).

You should now be able to manipulate the schedule as you please. If you have any trouble, just ask for help.

NOTE the excel cell information I provided pertains to the 205th street station. In order to find the other three stations that have the messed up time, use the Ctrl+F feature and search the first part of the station name that needs to have its timetable changed. So for your particular case, you will need to type in 209th, Bedford, and 197th into the search feature to find the cells with the pertinent coding information. After you chance the timetables with for all four stations, you should be able to run the route without being hindered by the scheduling.


To the community in general: If someone asks for coding help, especially if it's something as simple as changing a schedule in a route, it is only courteous to actually help them instead of throw them a link and hope they can figure it out. Doing that just discourages potential developers from exploring the concept more.   
Title: Re: (Y) Line Update Thread
Post by: ErrorMacro11 on January 20, 2012, 05:51:59 pm
thnx. ive finally changed the schedule. ill remember this for future reference. but how can i ghange the doors opening on a track
Title: Re: (Y) Line Update Thread
Post by: SubwayTrainOperator5 on January 20, 2012, 06:02:18 pm
thnx. ive finally changed the schedule. ill remember this for future reference. but how can i ghange the doors opening on a track

.sta 205th Street;14.3123;14.3130;0;1;0;0;;10;247;\NYCT-W3\205_dep.wav;

The 6th number in the code line for the station controls which side the doors open on (I put that number in bold and underlined), if that number is -1 the doors will open on the left, if it is 0 they will open on both sides, and if it is 1 it will open on the right
Title: Re: (Y) Line Update Thread
Post by: Fan Railer on January 20, 2012, 11:51:10 pm
As a tip, you can always go into the train.dat file and change how the doors operate on the trainset itself. It's different from what your asking, but I'm just making this aware in case you feel like fiddling with that too.

http://trainsimframework.org/develop/train_train_dat.html# (http://trainsimframework.org/develop/train_train_dat.html#)
Go to the devices section on the page linked.

#DEVICE
1
0
1
0
0
2
0
1
2 <--- Open mode (0: The doors are opened automatically, but can also be prematurely opened manually. This is the default. 1: The doors are opened automatically. Manual override is not possible. 2: The doors can only be opened manually.)
2 <--- Close mode (0: The doors are closed automatically, but can also be prematurely closed manually. This is the default. 1: The doors are closed automatically. Manual override is not possible. 2: The doors can only be closed manually.)

You can open the .dat file with Notepad.