BVEStation Forums

BVE => General BVE/OpenBVE => Topic started by: Boss Of Games on March 25, 2011, 08:41:40 pm

Title: R38 Rollsign Editing
Post by: Boss Of Games on March 25, 2011, 08:41:40 pm
I would like to know if it is possiable to add new rollsigns to the animated ones in the new R38? I would like to replace a few missing destinatins. I wish every openBVE train had these rollsigns.
Title: Re: R38 Rollsign Editing
Post by: Shawn1995 on March 25, 2011, 08:44:28 pm
Just go into the R38 folder and click on the "cars folder" and edit the rollsigns.
Title: Re: R38 Rollsign Editing
Post by: Boss Of Games on March 25, 2011, 09:00:05 pm
I was wondering if it was possiable to add your own. Or if there is a specified count there must be
Title: Re: R38 Rollsign Editing
Post by: Dj Hammers on March 26, 2011, 10:29:44 am
Even I have no idea how this feature works as I didn't design the rollsign feature. You would have to talk to andrew (That's his actual username on these forums).

If there are missing destinations and you can fix that, i'd gladly accept your modification in to the project.  ;D
Title: Re: R38 Rollsign Editing
Post by: Pacific385 on March 26, 2011, 11:42:43 am
I was wondering if it was possiable to add your own. Or if there is a specified count there must be
You can make more. However, you have to go into the animated file and add the names in with the other rollsigns
Quote

[Object]
States = jj.b3d,aa.b3d,cc.b3d,cc.b3d,hh.b3d,ee.b3d,ff.b3d,ff.b3d,gg.b3d,rr.b3d,rr.b3d,ss.b3d,nn.b3d,ww.b3d,bb.b3d,bb.b3d,dd.b3d,qq.b3d,dd.b3d,dd.b3d,qq.b3d,bb.b3d,bb.b3d,bb.b3d,bb.b3d,kk.b3d,ss.b3d,vv.b3d,mm.b3d,mm.b3d,mm.b3d,rr.b3d,zz.b3d,jj.b3d,jj.b3d,ll.b3d,ss.b3d,pp.b3d,tt.b3d,uu.b3d,xx.b3d,yy.b3d,ss.b3d,ss.b3d,ss.b3d
Statefunction =  Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5

[Object]
States = jfk.b3d,A.b3d,cexp.b3d,C.b3d,H.b3d,E.b3d,F.b3d,f2.b3d,G.b3d,r.b3d,r2.b3d,s63.b3d,n.b3d,wexp.b3d,bbwdy.b3d,bbwdyexp.b3d,dbwdy.b3d,q.b3d,d.b3d,d2.b3d,q6av.b3d,b.b3d,bexp.b3d,b2.b3d,bexp2.b3d,k.b3d,s6av.b3d,v.b3d,m.b3d,m2.b3d,mexp.b3d,rexp.b3d,z.b3d,j.b3d,jexp.b3d,l.b3d,sfrank.b3d,p.b3d,t.b3d,u.b3d,x.b3d,y.b3d,nts.b3d,spcl.b3d,s.b3d
Statefunction =  Mod[value+delta*pluginstate[101], 45]
position= 0,0,5.5

[Object]
States = sr1.b3d,sr2.b3d,sr3.b3d,sr4.b3d,sr5.b3d,sr6.b3d,sr7.b3d,sr8.b3d,sr9.b3d,sr10.b3d,sr11.b3d,sr12.b3d,sr13.b3d,sr14.b3d,sr15.b3d,sr16.b3d,sr17.b3d,sr18.b3d,sr19.b3d,sr20.b3d,sr21.b3d,sr22.b3d,sr23.b3d,sr24.b3d,sr25.b3d,sr26.b3d,sr27.b3d,sr28.b3d,sr29.b3d,sr30.b3d,sr31.b3d,sr32.b3d,sr33.b3d,sr34.b3d,sr35.b3d,sr36.b3d,sr37.b3d,sr38.b3d,sr39.b3d,sr40.b3d,sr41.b3d,sr42.b3d,sr43.b3d
Statefunction =  Mod[value+delta*pluginstate[100], 43]
position= 0,0,5.5

[Object]
States = nr1.b3d,nr2.b3d,nr3.b3d,nr4.b3d,nr5.b3d,nr6.b3d,nr7.b3d,nr8.b3d,nr9.b3d,nr10.b3d,nr11.b3d,nr12.b3d,nr13.b3d,nr14.b3d,nr15.b3d,nr16.b3d,nr17.b3d,nr18.b3d,nr19.b3d,nr20.b3d,nr21.b3d,nr22.b3d,nr23.b3d,nr24.b3d,nr25.b3d,nr26.b3d,nr27.b3d,nr28.b3d,nr29.b3d,nr30.b3d,nr31.b3d,nr32.b3d,nr33.b3d,nr34.b3d,nr35.b3d,nr36.b3d,nr37.b3d,nr38.b3d,nr39.b3d,nr40.b3d
Statefunction =  Mod[value+delta*pluginstate[99], 40]
position= 0,0,5.5
. Then go to:
Quote
Statefunction =  Mod[value+delta*pluginstate[100], (N)]
where (N) is the current amount of signs and replace (N) with the new number of signs
Title: Re: R38 Rollsign Editing
Post by: Jmckeen on March 27, 2011, 08:36:47 am
Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder.  :-\         
                                                                                                                                                    ,Jmckeen
Title: Re: R38 Rollsign Editing
Post by: Pacific385 on March 27, 2011, 08:52:31 am
Hi, I was thinking about doing the same thing with the R175, which has the same rollsign feature. I think I'm starting to understand what you wrote up there but I'm not sure what program can read and edit .b3d files. Also, do I have to make a duplicate .png like all the rest in the folder.  :-\         
                                                                                                                                                    ,Jmckeen
.b3d, .animated, .csv files can be opened with Wordpad and Notepad.
The duplicate .png files doesn't have to be the same dimensions just as long as you leave the coding alone
Title: Re: R38 Rollsign Editing
Post by: Jmckeen on March 28, 2011, 07:25:12 am
THANK YOU! I added a bunch of rollsigns of routes that only exists in the BVE world. It took A while but that makes my first real BVE project. Now I can drive oh, say, the T route and not have to worry about a messed up rollsign, so Thanks!
                                                                                                                        Jmckeen    :D
Title: Re: R38 Rollsign Editing
Post by: [CT1660] on November 19, 2011, 02:43:02 pm
Speaking of rollsigns, sometimes when you try to edit the animated file, there's a strange bug where the normal ATS/ATS RUN indicators show and the animated rollsigns won't work (Notably, Route will change when brakes applied, Southbound terminal will change while running, instead of responding correctly to it's proper 0 and 9 keys)
Title: Re: R38 Rollsign Editing
Post by: Dj Hammers on November 19, 2011, 02:54:42 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
Title: Re: R38 Rollsign Editing
Post by: [CT1660] on November 19, 2011, 05:25:00 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.

Also, it doesn't seem to work at all on Mac OS. I get an error about the plugin being Windows-Only, and it won't give me the option to ignore
Title: Re: R38 Rollsign Editing
Post by: Dj Hammers on November 19, 2011, 05:53:29 pm
The plugin is windows-only. If somebody wants to convert the R33 and R38 plugins to a cross platform .NET plugin, be my guest lol.
Title: Re: R38 Rollsign Editing
Post by: ErrorMacro11 on March 07, 2012, 11:42:11 pm
would i have to make B3d files as well
Title: Re: R38 Rollsign Editing
Post by: Dr. Subway18 on March 14, 2012, 07:21:18 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?
Title: Re: R38 Rollsign Editing
Post by: SubwayTrainOperator5 on March 14, 2012, 07:29:24 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?

Not as of yet, no
Title: Re: R38 Rollsign Editing
Post by: Dr. Subway18 on March 14, 2012, 07:32:22 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?

Not as of yet, no
They were working beautiful yesterday so idk
Title: Re: R38 Rollsign Editing
Post by: SubwayTrainOperator5 on March 14, 2012, 07:39:29 pm
Yeah i have seen this issue before. I'm not sure what causes it.... I used to think it was caused by anti-virus software but now i'm not so sure if it is or isn't.

However, if you are having this problem, I would advise people to try disabling their anti virus programs temporarily and see if it solves the problem.
My rollsign and flipdots are doing the same thing, was a Fix ever found?

Not as of yet, no
They were working beautiful yesterday so idk

Well, it is just some kind of weird bug that happens when it wants to, and like DJ Hammers said, the cause is  still unknown, let alone a solid fix for it
Title: Re: R38 Rollsign Editing
Post by: Dj Hammers on March 14, 2012, 08:06:03 pm
The problem is caused by some bug in OpenBVE's implementation of Windows Plugins.

I have no idea how to fix it, and in fact, im pretty sure that it will not be fixed because Michelle wants to drop support for Windows DLLs entirety.

If you want the bug to go away, convert the R38 to use a .NET plugin.
Title: Re: R38 Rollsign Editing
Post by: Dr. Subway18 on March 14, 2012, 08:52:43 pm
The problem is caused by some bug in OpenBVE's implementation of Windows Plugins.

I have no idea how to fix it, and in fact, im pretty sure that it will not be fixed because Michelle wants to drop support for Windows DLLs entirety.

If you want the bug to go away, convert the R38 to use a .NET plugin.
i just restarted my system and its back to normal
Title: Re: R38 Rollsign Editing
Post by: ErrorMacro11 on March 20, 2012, 12:17:20 pm
would i have to add b3d files for more rollsigns
Title: Re: R38 Rollsign Editing
Post by: [CT1660] on March 20, 2012, 01:41:07 pm
would i have to add b3d files for more rollsigns

Yes.
Title: Re: R38 Rollsign Editing
Post by: ErrorMacro11 on March 20, 2012, 02:32:33 pm
so that would mean for me to copy a b3d rollsign from the r38 and make it load a new file
Title: Re: R38 Rollsign Editing
Post by: [CT1660] on March 20, 2012, 04:25:45 pm
so that would mean for me to copy a b3d rollsign from the r38 and make it load a new file

Yes.