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Topics - race

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1
Other Games / Minecraft
« on: November 08, 2011, 01:09:12 pm »
Even if it is not a railway simulator, this game is very popular, and my friends who are rude exactly play this game. I tried to play it, but I failed at it and I will never play  it anymore. Also, there are many videos by this game, like  "Diggy Diggy Whole" etc. Do you know this game?

2
Other Projects / RouteBuilder: November 2011 issue
« on: November 08, 2011, 12:49:02 pm »
Hi.
This news will be very terrible for you and will result in all you puking, shouting "NO WAY!!!" in all your might, warning or banning me on every BVE/openBVE forum permanently and by IP, writing an internet meme that will depict me and force all to hate me. And this is not only reason. Read "My Story" topic on BVEStation and you will hate me since I am against this stupid COPPA law and if I will know any 10-12 years old train enthusiasts, I will support them, help them, chat with them and teach them openBVE manual route coding commands, programming in different environments for helping me and developing together. Also I am a communist/socialist, and you will hate me since so. Also besides BVE, I have many other interests that aren't railway-oriented. It's like drawing anime/manga, composing music and stuff, web designing, learning Japanese, playing guitar/synth, freestyling, chatting with children, sciences - high tech, UFOlogy (You will hate me since you all don't believe in UFOs) etc. I am like emo guy, and I hate when everyone hates me. Since I am very nice, like kiddos which are chatting with me, I won't harrass you. I will just remind you about so.
Stories are stories, but here are NEWS. I recently got a RouteBuilder source code from Uwe Post, and I am trying to develop it in future. I am searching for programmers that can help me with the visual editor interface of this new route editor. My project is not a route coding helper, not a 1st April joke, not a stunning one-click route generator. It is a visual track segment-based railway editor that can make openBVE routes. Each segment is 25 meters long and has something attached to it (background, form, wall etc - in one word, all openBVE commands). There will be no point-and-click interface like in Uwe Post's version, as I said, there will be segment-based interface, like you work in RouteBuilder with grids. I have seen similar interfaces in model railroad layout planning softwares like WinRail, RailEdit etc. The whole code of the two connected segments in BVE route will look like this:
Code: [Select]
0, .railtype 0, .ground 0, form 0;L;0;0, .limit 0
25, .railtype 0, .curve 1000
(the commands are entered just for example)
For building the route skeleton, the route definitions (as in Uwe Post's version) will be used. While developing, EVERY CSV command will be considered. Nothing except freeobj will be treated as freeobj. There will be some addons like in Uwe Post's version. There will be route packager like in Uwe Post's version. There will be both b3d, csv, x and animated object support. In one word, there will be all enough to create a powerful BVE route. And no blackjack and chicks!
If you are with me to develop the software with me, if you are fluent with C# or Delphi, if you respect my insights, we'll develop it! Who is not with me is against me!
For checking source codes (Uwe's and my), you need a Google account and TortoiseSVN to check out sources from the subversion.

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Other Projects / The OpenRB project
« on: January 17, 2011, 06:46:06 am »
Since RouteBuilder is not in use now, I am going to develop a new RouteBuilder-like program but for OpenBVE, supporting all features of OpenBVE not just freeobj. I gonna to steal Delphi source code from Uwe Post, then make a new C# code and add some features of OpenRB. But first I need to develop three long handmade routes for practice handcoding.

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BVE/OpenBVE Support / How to name stations?
« on: January 09, 2011, 11:17:13 am »
If you are going to build a fictional route like early Harbourvale lines, the main problem is the naming the stations. So how to name the stations?

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General BVE/OpenBVE / [IDEA]NYCTA Trains with 3D Cab
« on: January 04, 2011, 10:11:25 am »
I generally saw a JR 113-kei on OpenBVE website with a 3D cab. So wanna a NYCTA train with 3D cab?

6
Other Games / Trainz series
« on: January 03, 2011, 02:46:52 am »
I usually don't play it anymore since I was fired from Russian TRS community called MetroRus, www.metrorus.ru by reason: "Usage of those f-ing yankee's and s-ing Japanese standards of subway building and stations, antirespect of the Russian subways, loving those f-ing glassy PSDs instead of Horizontal Lift design which we love and you hate, and anyway belonging to the those nerds - tetsudo otakus. We are Russian and love only Russian subways, so you are fired". I have registered kuid but I don't use it.

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Introduction / Hajimemashite.
« on: January 01, 2011, 08:27:31 am »
This is Oleg Kijashko, now known as Ray Tanner Scanten in U.S. and as Hikaru Senchi Oedo in Japan. I am from Ukraine and Russian and 15 years old, an OpenRB future developer. I speak English, Russian, German and Japanese. So, hajimemashite!(How do you do in Japanese).

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