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Messages - peacemak3r

Pages: 1 [2] 3 4 5 ... 27
16
Content Development / Re: R40 S question
« on: September 25, 2012, 12:48:57 pm »
???

I clearly just said that the project was aborted, smart people vocabulary for CANCELLED.

Like Mr. Even stated, this post was unnecessary, the better vocabulary for NOT NEEDED.

17
BVE/OpenBVE Support / Re: Open BVE "encounters a problem"
« on: September 23, 2012, 05:15:30 pm »
What kind of error specifically?  Can you take a picture and post it here?

18
Welcome!

One pointer, use paragraph's please.  That was such an eye-sore to read.

19
BVE/OpenBVE Support / Re: openBVE lag
« on: September 20, 2012, 09:44:04 pm »
I am able to run the R46 at around 15-20 FPS on my Mac Pro desktop (ATI Radeon 4870 graphics card).
I usually get around 35-45 FPS on most openBVE routes/trains.

On most other games, I get a solid 65-75 FPS.

It may be a problem with openBVE's renderer...

Not too updated with desktop cards, but I'm sure a 4870 is dated.

Though, back to my laptop; the 525M, I've been running consistent good FPS in CS:GO, BF3 and such.  OpenBVE has only maybe dropped to an average of 50-60 FPS while in cab mode.  The only train that gives me an even more drop in FPS is probably the R46, though it's only a bare 5-10 FPS drop.

20
BVE/OpenBVE Support / Re: openBVE lag
« on: September 20, 2012, 07:57:01 am »
I still don't understand how your overclocked system is running below my laptop with a 525M.

Am I the only one loading the R46 with no problems?

21
NYCTA Projects / Re: Official Update Thread For The NYCTA R33-ML
« on: September 19, 2012, 06:13:38 pm »
The 3 was always in production in conjunction with the 2.  Same goes for almost every line that's being worked on.  The C came out shortly after the A.  B/D vice Versa.

22
BVE/OpenBVE Support / Re: openBVE lag
« on: September 09, 2012, 08:29:14 pm »
15FPS assuming you are playing in the exterior view?

I run a nVIDIA GeForce GT 525M on my L502X model Dell with OpenBVE.
Whilst using the R46, I get 90-100FPS while running in Cab mode and about 40-60 running exterior mode.

I don't have MSI Afterburner, but I can tell you that I had various chrome tabs open, iTunes open, Steam, CS:GO and Ventrilo on at the same time OpenBVE was operating and the FPS didn't really fluctuate.

23
BVE/OpenBVE Support / Re: Shortening trains...
« on: September 01, 2012, 10:01:54 pm »
oh yea.....

what about extension.cfg? what about last car's rear red light?

Totally forgot about that.  @Threxx, you'd have to delete the last 4 cars off the extension as well.

@Mudwrestle, you'd still get the rear car's red light because when I downloaded the R46, it was configured ABBC-ABBC.  Where the A car had headlights and the C car had the tail lights.

24
BVE/OpenBVE Support / Re: Shortening trains...
« on: September 01, 2012, 08:54:04 pm »
In the train.dat file, you'll have to edit it.  For me it comes out as a VCD file for some reason.

But when you open the file in notepad, scroll down to #Car and it should be in the 4th line.  On the R46 file out, descriptions are on the side so it should be easier to find.

25
BVE/OpenBVE Support / Re: Switching (BVE coding)
« on: August 29, 2012, 01:59:57 am »
There should be a signal that comes with TJ's pack that displays a Yellow over Green signal or vice versa.

26
Other Games / Re: trainz mac question
« on: August 29, 2012, 01:56:58 am »
In most cases, it's always better to have a stand alone graphics card rather an integrated one.

I'm not too good with Mac's though I'm sure there are a few on here that do have Mac's and can give in their insight.

27
Transit / Re: The World's Longest Bus now Seats More than 200 Passengers
« on: August 28, 2012, 09:43:26 pm »
I can't see this work out at all in Manhattan, maybe suburban Queens and only there.  This would be a nightmare for turns and traffic conditions in NY already.

28
dude.. dont rush them for the beta or the train itself u want it to look crappy? it will be finished when its finished.
its probably  about 50/or higher or 40/or lower % done

Funny, I didn't see him put down, HURRY UP AND FINISH THE DAMN THING. I saw a question asked.

29
i think u r using newest openbve

try use old openbve versions to see if work or not...

same as nightmare403s plm

because he was using newest version so i told him to use old openbve version and its worked for him o.0

I'm using the newest version of openBVE and your train comes out perfectly.

30
BVE/OpenBVE Support / Re: The A Line
« on: August 19, 2012, 02:15:28 pm »
As far as I know, the A available for download doesn't have the timers and new signals.  You would have to code them in yourself for the time being.

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