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Author Topic: (RELEASED - WIP) Official Update Thread For The NYCTA R32 Pre GOH/GE/Ph I/Ph II  (Read 447294 times)

Offline Dj Hammers

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #570 on: September 07, 2012, 07:45:37 pm »
in case you need it:



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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #571 on: September 07, 2012, 09:01:31 pm »
I just have one minor suggestion, try taking out the black outline on the poles otherwise excellent job

No0Oo0o

black outline is only appear at object viewer except openbve....

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Offline YankeesPwnMets

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #573 on: September 09, 2012, 12:22:38 am »
Hey mud, I can't get the rollsign to scroll even after the fix. Any help?

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #574 on: September 09, 2012, 06:11:34 am »
Hey mud, I can't get the rollsign to scroll even after the fix. Any help?

hmm try twice times press button?

or

look at this

Problem:
I got the same problem. The reason is the ATS activation, cause the signs don't start scrolling until the ATS turns on, and then when it does, you can't stop it from scrolling.

Does anybody have a fix? Or at least a FULL LIST of the necessary files required to achieve this scrolling effect. Cause I modified the train.dat file and it might have something to do with it not working.

Answer:
Just look at the pluginstate index provided with the file and remap the keys if necessary on the train's .animated files.

OR

Answer:
Twice times press button....
« Last Edit: September 09, 2012, 06:13:07 am by Mudwrestle »

Offline YankeesPwnMets

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #575 on: September 09, 2012, 11:47:00 am »
I tried spamming the 2 key and no response...

Heres my Pluginstate file

Code: [Select]
Pluginstate[53]  / ats53  = Third Rail Gap
Pluginstate[51]  / ats51  = Tripcock
Pluginstate[98]  / ats98  = 2 key
Pluginstate[97]  / ats97  = 3 key
Pluginstate[107] / ats107 = 4 key
Pluginstate[102] / ats102 = 5 key
Pluginstate[104] / ats104 = 6 key
Pluginstate[93]  / ats93  = 7 key
Pluginstate[99]  / ats99  = 8 key
Pluginstate[100] / ats100 = 9 key
Pluginstate[101] / ats101 = 0 key

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #576 on: September 09, 2012, 12:53:55 pm »
I tried spamming the 2 key and no response...

Heres my Pluginstate file

Code: [Select]
Pluginstate[53]  / ats53  = Third Rail Gap
Pluginstate[51]  / ats51  = Tripcock
Pluginstate[98]  / ats98  = 2 key
Pluginstate[97]  / ats97  = 3 key
Pluginstate[107] / ats107 = 4 key
Pluginstate[102] / ats102 = 5 key
Pluginstate[104] / ats104 = 6 key
Pluginstate[93]  / ats93  = 7 key
Pluginstate[99]  / ats99  = 8 key
Pluginstate[100] / ats100 = 9 key
Pluginstate[101] / ats101 = 0 key



Hmm try replace them in 3559-3568.animated file



Offline nyctrman

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #577 on: September 10, 2012, 01:53:16 am »
an easier way is just user train editor and disable the ATS from there and thats it

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #578 on: September 12, 2012, 12:19:15 am »

Offline coneyislandDFNQ

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #579 on: September 12, 2012, 09:56:40 am »
The ATS was coded on the train for a reason, in fact any more trains being developed will have that feature.

Why?

Simple reason. When doing a run, we want to implement realism in the routes being created which includes trip arms created by BStlyes. These trip arms are supposed to trip the train in case you over run a signal. To solve the issue with the roll sign merely lies inside the coding where you can separate which code does what without interferring with other coding.

A great example is Chris's R33ML.

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #580 on: September 12, 2012, 11:08:49 am »
Yep thats why we are here

Offline NYC-T-Driver

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #581 on: September 12, 2012, 01:26:03 pm »
Looking Nice Mud, keep up The Good Work
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Southbound Progress - Skeleton Completed, Detailing in progress

Northbound Progress - Skelton Completed, Major Detailing In Progress

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #582 on: September 13, 2012, 05:49:24 am »
i cant find r32 ge rebuild mta logo so i made my own one...

tell me what do u think?


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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #583 on: September 14, 2012, 06:51:38 pm »
new rollsign ....

tell me wat do u think :)


Offline Threxx1

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Re: Official Update Thread For The NYCTA R32 Pre GOH/GE/Phase I/Phase II
« Reply #584 on: September 14, 2012, 09:18:04 pm »
Will a "fixed ATS" version come out soon? Just asking...