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Author Topic: Project - OpenBVE R160 E Find Working by Mudwrestle  (Read 35523 times)

Offline rstar

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #30 on: February 23, 2013, 05:29:15 pm »
Alright thanks bro

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #31 on: February 23, 2013, 07:11:56 pm »

Offline r160bve

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #32 on: February 23, 2013, 07:42:47 pm »
Everytime i came to bvestation, the recent posts always showed me "openbve r16...." , I always thought it had something to do with the r16 by chris, I never thought it was the r160 LOL. Excellent work and progress Mud, long time since i saw you working on those strip maps. I hope you can turn the r160 into the most realistic train there is for openbve, just like what you did for the 32. Once again, I'm amazed and loving it
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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #33 on: February 23, 2013, 08:27:38 pm »
Everytime i came to bvestation, the recent posts always showed me "openbve r16...." , I always thought it had something to do with the r16 by chris, I never thought it was the r160 LOL. Excellent work and progress Mud, long time since i saw you working on those strip maps. I hope you can turn the r160 into the most realistic train there is for openbve, just like what you did for the 32. Once again, I'm amazed and loving it

lol yea


Offline PelhamLocal

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #34 on: February 23, 2013, 11:48:26 pm »
Sweet!

Offline Nicholas Blonski

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #35 on: February 24, 2013, 12:14:37 am »
It looks amazing! Now don't forget to change out that window frame texture as well for a higher resolution one, since high-res and low-res textures beside each other look off. And I have noticed that the end-car windows (on either side of the end-car door) look to be a bit too wide, after looking at pictures of R160 interiors. Otherwise looks great, remember to add a texture for the ceiling/interior lights  :)
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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #36 on: February 24, 2013, 10:10:29 am »

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #37 on: February 24, 2013, 10:18:10 am »

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #38 on: February 24, 2013, 10:48:07 am »

Offline Setsuna0520

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #39 on: February 24, 2013, 05:18:51 pm »
Go Mudwrestle, Go!  ;D
So I guess there's two R-160 projects in the works?
I'm not complaining, that means there's more for us!

Offline Nicholas Blonski

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #40 on: February 24, 2013, 08:14:02 pm »
Very nice work. Don't forget the light curtain coming from the headlights, as in the R32...
A.K.A Skinnylee2 (http://www.youtube.com/skinnylee2). I am also the fill-in guy for SubwayTrainOperator5, so I sometimes upload openBVE videos onto his channel.
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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #41 on: February 24, 2013, 08:30:24 pm »
Very nice work. Don't forget the light curtain coming from the headlights, as in the R32...

i know


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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #42 on: February 25, 2013, 11:49:27 am »
Delete Video due my account being glitch now
« Last Edit: February 27, 2013, 06:36:36 pm by Mudwrestle »

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #43 on: February 25, 2013, 11:51:22 am »
Delete Video due my account being glitch now
« Last Edit: February 27, 2013, 06:37:56 pm by Mudwrestle »

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Re: Project - OpenBVE R160 E Find Working by Mudwrestle
« Reply #44 on: February 25, 2013, 06:08:01 pm »
Delete Video due my account being glitch now
« Last Edit: February 27, 2013, 06:38:07 pm by Mudwrestle »