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BVE => NYCTA Projects => Topic started by: zerobeats2000 on April 17, 2011, 05:22:39 pm

Title: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 05:22:39 pm
The R44 train is going to be sent out to some beta testers tonight, TO-NIGHT! 

(http://img34.imageshack.us/img34/548/r44dark.jpg)


(http://img824.imageshack.us/img824/3139/r44semilight.jpg)

video will be posted very soon.

-------

This was the original thread for my R44 project (http://www.bvestation.com/forums/index.php?topic=4501.0).
Title: Re: (WIP) Official Update Thread for the R44
Post by: Orion V CNG #748 on April 17, 2011, 05:35:43 pm
HOLY S#!T ive been long waiting for this! I so can not wait  ;D ;D ;D. I see you fixed that "west code" thing that 2 train master mentioned in the old forums
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on April 17, 2011, 06:02:09 pm
Excellent! This panel is the bomb-dig-ady! I' ;Dm hype now
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on April 17, 2011, 06:14:20 pm
Will this include the exterior and sound upgrades from the original? looking good!
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 06:24:16 pm
Will this include the exterior and sound upgrades from the original? looking good!

Definitely.  The sound has been totally improved.  I will be uploading a video later that will demonstrate the features this train has.  It is exciting to have animated knobs and a horn, as well as working wipers and JayJay's 3D interior/exterior trainset.  More will be seen in video footage.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 17, 2011, 06:27:38 pm
That looks really good man!! One thing I want to point out that I see missing is the lightup enablers on the dashboard.They should be like a dim yellowish color.When the button is pressed by the T/O the light goes out when the doors are closed and locked it goes back yellow.But some R-44's had it kind of like a bluish/green.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 06:35:08 pm
That looks really good man!! One thing I want to point out that I see missing is the lightup enablers on the dashboard.They should be like a dim yellowish color.When the button is pressed by the T/O the light goes out when the doors are closed and locked it goes back yellow.But some R-44's had it kind of like a bluish/green.

So, those should have some light in them?  I can fix that before sending this out.  Thanks for pointing that out!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 17, 2011, 06:41:13 pm
That looks really good man!! One thing I want to point out that I see missing is the lightup enablers on the dashboard.They should be like a dim yellowish color.When the button is pressed by the T/O the light goes out when the doors are closed and locked it goes back yellow.But some R-44's had it kind of like a bluish/green.

So, those should have some light in them?  I can fix that before sending this out.  Thanks for pointing that out!
Yea its basically the indication for when the doors are locked/open on the side of the train.Its obvious which side opens which side though.Is it possible you can delay the door openings.Most or all the R-44's take a while to get the doors open b\c the enabler is/was very old so it was like a 2sec delay.
And I never seen that "locked" indication lit up before just the enablers.
Not my pic:
(http://i1084.photobucket.com/albums/j420/AJ7695/img_94619.jpg)
http://www.ttmg.org/photos/tlogan/NYCS_Stlouis_R44-Controls.jpg (http://www.ttmg.org/photos/tlogan/NYCS_Stlouis_R44-Controls.jpg)
Notice like I said before some were like a blusih/green and some were like a dirty/dim yellow.Doesn't matter to me but its your train your choice.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Phantom909 on April 17, 2011, 07:00:42 pm
The second picture makes the cabview way too high

Joe
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 07:08:24 pm
The second picture makes the cabview way too high

Joe

It doesn't look so in any of the NYCT BVE routes.  This is a European route I tested the train on, for light and dark lighting.  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Pacific385 on April 17, 2011, 07:12:42 pm
Great Job!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 17, 2011, 07:13:18 pm
The second picture makes the cabview way too high

Joe

It doesn't look so in any of the NYCT BVE routes.  This is a European route I tested the train on, for light and dark lighting.  ;D
They both look high to me obviously b\c the entire panel can't be seen.And can you trim the cab pic a bit by cutting the left side at the door handle.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 07:16:59 pm
The second picture makes the cabview way too high

Joe

It doesn't look so in any of the NYCT BVE routes.  This is a European route I tested the train on, for light and dark lighting.  ;D
They both look high to me obviously b\c the entire panel can't be seen.And can you trim the cab pic a bit by cutting the left side at the door handle.

In OpenBVE (dunno for the previous versions), but you can zoom in/out, pan left/right up and down.  I designed nearly a full cab view, where  the important areas are necessary to see.  Using the up and down keyboard arrows, you can pan around.

Also remember, this is a European route, not NY.  In NY, this train doesn't look so high because maybe the developers of the European routes do a different job for their type of trains.  I mean notice in the second pic, the station appears pretty low.  They could have elevated it just a little for some realism.  I haven't encountered one problem using my R44 (or R40) with a NYC route.
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on April 17, 2011, 07:32:11 pm
London Underground Deep tube stock trains are much shorter in height. That's why the cab seems pretty high.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on April 17, 2011, 08:05:03 pm
No problem. By the way, I can find you a good motor sound recording if you're still using the stock nycta motor sound. I can wait a few extra days and drive an R44 with a sound-realistic motor, if you haven't included it already. 
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on April 17, 2011, 08:06:32 pm
can i beta test
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 17, 2011, 08:12:15 pm
No problem. By the way, I can find you a good motor sound recording if you're still using the stock nycta motor sound. I can wait a few extra days and drive an R44 with a sound-realistic motor, if you haven't included it already.

The sounds I have were recorded by me and these are final for this project.  Thanks, anyway.

Wait...what I would need is the sound 2 train master inquired about in the old thread- "when the person wraps it up(max power) it hits that knob and makes a sound".  If you could help with that, that would be great!
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on April 17, 2011, 08:12:32 pm
can i please beta test

Posted by zerobeats2000:

Sorry bro, I have a list ready to email.  They were the ones that helped improving (and still are) the project.  Without them, this would not had been a decent R44 train.  And much thanks to JayJay for lending his interior/exterior, otherwise this would have been just a full cab view train to release. 

You will enjoy this train once it had been fixed, completed and publicly released.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 17, 2011, 09:06:38 pm
No problem. By the way, I can find you a good motor sound recording if you're still using the stock nycta motor sound. I can wait a few extra days and drive an R44 with a sound-realistic motor, if you haven't included it already.

The sounds I have were recorded by me and these are final for this project.  Thanks, anyway.

Wait...what I would need is the sound 2 train master inquired about in the old thread- "when the person wraps it up(max power) it hits that knob and makes a sound".  If you could help with that, that would be great!
Umm sorry dont have the recording its not serious though b\c it depends on the force the operator puts when wrapping the controller.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Orion V CNG #748 on April 17, 2011, 09:26:01 pm
can i please beta test

Posted by zerobeats2000:

Sorry bro, I have a list ready to email.  They were the ones that helped improving (and still are) the project.  Without them, this would not had been a decent R44 train.  And much thanks to JayJay for lending his interior/exterior, otherwise this would have been just a full cab view train to release. 

You will enjoy this train once it had been fixed, completed and publicly released.
When will it be released????
When it passes through beta testing and when all of the fixes have been made to the train
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 17, 2011, 09:33:06 pm
can i please beta test

Posted by zerobeats2000:

Sorry bro, I have a list ready to email.  They were the ones that helped improving (and still are) the project.  Without them, this would not had been a decent R44 train.  And much thanks to JayJay for lending his interior/exterior, otherwise this would have been just a full cab view train to release. 

You will enjoy this train once it had been fixed, completed and publicly released.
When will it be released????
Its supposed to be released when the last SMEE's retire.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on April 17, 2011, 10:53:50 pm
I'll beta test this fine train  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 18, 2011, 12:02:36 am
can you give a estimate like a month and what are SMEE s again i forgot
15yrs or so.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Slants4Lyfe on April 18, 2011, 12:08:07 am
can you give a estimate like a month and what are SMEE s again i forgot
Look its called patience, when its released its released. There is no "exact" release dates on projects, Its up to the developer if its ready or not.

can you give a estimate like a month and what are SMEE s again i forgot
15yrs or so.

ha...


Really good work Zerobeats!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 18, 2011, 02:10:49 am
Damn zerobeats thats an amazing job! I love what you did to the panel!
By the way you can use the controller sounds from the R38 if you ask Rayvon for permission.


When will it be released????
When the author is done with it. BVE content takes GARGANTUAN amounts of work to create, in fact I really doubt that most people can realistically fathom the massive amounts of time and work required to create these payware-quality addons for the public to use for free. Because of this, it is hard for authors to give realistic release dates.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 18, 2011, 08:50:03 am
By the way you can use the controller sounds from the R38 if you ask Rayvon for permission.
When wrapping up the controller you just hear the brakes release theres no sound to the controller except when applying a good amount of force to wrap the train up and when the MC is released its a pop sound and the train will be in full service or dumped.But that can be recorded on the 46's.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 18, 2011, 06:42:02 pm
Is it to late to beta test?  :o
Title: Re: (WIP) Official Update Thread for the R44
Post by: Gong Gahou on April 18, 2011, 08:42:18 pm
Smooth23 and Shawn1995:
As zerobeats mentioned on pitor160's post, the BETA testers were predetermined and will not change. Furthermore, he will not be accepting any other BETA testers.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 18, 2011, 08:55:30 pm
Thank U
Title: Re: (WIP) Official Update Thread for the R44
Post by: Haven on April 19, 2011, 09:39:35 am
That looks really good man!! One thing I want to point out that I see missing is the lightup enablers on the dashboard.They should be like a dim yellowish color.When the button is pressed by the T/O the light goes out when the doors are closed and locked it goes back yellow.But some R-44's had it kind of like a bluish/green.

So, those should have some light in them?  I can fix that before sending this out.  Thanks for pointing that out!
Yea its basically the indication for when the doors are locked/open on the side of the train.Its obvious which side opens which side though.Is it possible you can delay the door openings.Most or all the R-44's take a while to get the doors open b\c the enabler is/was very old so it was like a 2sec delay.
And I never seen that "locked" indication lit up before just the enablers.
Not my pic:
(http://i1084.photobucket.com/albums/j420/AJ7695/img_94619.jpg)
http://www.ttmg.org/photos/tlogan/NYCS_Stlouis_R44-Controls.jpg (http://www.ttmg.org/photos/tlogan/NYCS_Stlouis_R44-Controls.jpg)
Notice like I said before some were like a blusih/green and some were like a dirty/dim yellow.Doesn't matter to me but its your train your choice.

That looks alot like the cob down here in Philly for our Broad St. Subway
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 21, 2011, 05:18:23 pm
Another thing when the doors are locked and closed the dashboard enabler lights up depending on whatside the doors are closed and locked.And the brake pressure lights up.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 21, 2011, 06:15:00 pm
the brake pressure lights up.

I almost forgot about that, that has to get worked on. Thanks for pointing it out!

Edit- Just tried adding the gauge light by extending the door light pic and putting the gauge light to the end, it works but with a problem... between the speedometer there's a conflict. 
Title: Re: (WIP) Official Update Thread for the R44
Post by: error46146 on April 21, 2011, 06:37:40 pm
Make everything blue (transparent) except for the light and gauge.

You don't have to put a background photo for the gauge - you can use the door light bmp as  your gauge background.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 21, 2011, 07:06:28 pm
Make everything blue (transparent) except for the light and gauge.

You don't have to put a background photo for the gauge - you can use the door light bmp as  your gauge background.

That's what I did.  This is the conflict I was talking about:

(http://img844.imageshack.us/i/prob.gif/)

(http://img844.imageshack.us/img844/486/prob.th.gif) (http://img844.imageshack.us/i/prob.gif/)

Uploaded with ImageShack.us (http://imageshack.us)

I think it has to do with the digi speedo in bewtween EDIT:  the problem IS the light to dark transitions.  It works well in other routes that don't support light/dark.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 22, 2011, 12:51:36 pm
Another thing I forgot!! The FULL SERVICE when the R-44's go in Full service its like a squeak sound.I'm telling you they may have been garbage trains to a lot but they're very unique.Its so much about these cars thats awesome! Thats the best I got but the damn HVAC's are kinda loud but u can still hear the squeak.

[attachment deleted due to inactivity]
Title: Re: (WIP) Official Update Thread for the R44
Post by: Rayvon on April 25, 2011, 12:44:11 am
Ask TJay to use his Master Controller sound from his R32 update. I think you're looking for the one that plays when you hit full power
Title: Re: (WIP) Official Update Thread for the R44
Post by: kawasakir160 on April 25, 2011, 08:30:54 pm
will this train be BVE4 compatible? just curious
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 26, 2011, 05:58:39 pm
This train is breath taking
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 26, 2011, 07:02:06 pm
Just being curious I just wanted to know if this train will still have rollsign that are changeable? If so will u have the K on it?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 26, 2011, 07:32:17 pm
Just being curious I just wanted to know if this train will still have rollsign that are changeable? If so will u have the K on it?
Mhmm...good question but it may be a lot of work since the train has LCD's.But I rather have changeable rollsigns than non-changeable with LCD displays.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on April 27, 2011, 10:33:02 am
Just being curious I just wanted to know if this train will still have rollsign that are changeable? If so will u have the K on it?

Yes, rollsigns and LCD displays are changeable.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Mr Railfan on April 28, 2011, 06:15:55 pm
How far along are you in the project zerobeats?
He sent me the project so i can animate a few more buttons and fix a few bugs . after thats done ill send the train back to zerobeats and the train should be ready to be released
Title: Re: (WIP) Official Update Thread for the R44
Post by: Haven on April 28, 2011, 08:20:59 pm
is it BVE2 compatible?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 28, 2011, 09:40:27 pm
How far along are you in the project zerobeats?
He sent me the project so i can animate a few more buttons and fix a few bugs . after thats done ill send the train back to zerobeats and the train should be ready to be released
Yess!!! I cannot wait until that train comes out!!!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Bombardier01800 on April 28, 2011, 09:41:04 pm
is it BVE2 compatible?
I don't think so...
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on April 30, 2011, 05:31:55 pm
Is there and veiw of the exterior? Let me rephrase that. I mean can ypu put up a pic of the actual exterior or do you wanna keep it a surprise?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on April 30, 2011, 05:58:46 pm
Is there and veiw of the exterior? Let me rephrase that. I mean can ypu put up a pic of the actual exterior or do you wanna keep it a surprise?
I believe its done it just needs to be slapped on the train once the main work is done.Basically putting the icing on the cake.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 01, 2011, 12:15:16 am
Thx
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on May 01, 2011, 10:39:36 pm
An update:

Wheels

(http://img18.imageshack.us/img18/7154/r44wheelza.png)

Much thanks to Andy for the wheels
Title: Re: (WIP) Official Update Thread for the R44
Post by: Mr Railfan on May 02, 2011, 12:00:01 am
An update:

Wheels

(http://img18.imageshack.us/img18/7154/r44wheelza.png)

Much thanks to Andy for the wheels

Zero ill send you a new truck texture of the 44's i got a couple weeks ago.
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on May 02, 2011, 12:12:36 am
An update:

Wheels

(http://img18.imageshack.us/img18/7154/r44wheelza.png)

Much thanks to Andy for the wheels

Good Work!
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on May 02, 2011, 01:33:28 am
Gauge light completed.

Adding a full lighting to the pressure gauge when the door light comes on was not possible because the new lighted gauge image overlapped the needles. (Hmmm....I'm going to try using alpha channels  ???). So I made a ring light instead, so that the needles can still be seen.  I also corrected the issue with the green light and fixed the speedo.

(http://img135.imageshack.us/img135/1491/r44issuescorrected.png)

Thanks guys and definitely, Mr. Railfan.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on May 02, 2011, 10:29:54 am
Now that's what I call a train? Quick question though... now is the train going to have regular sounds or the whirrling motors?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on May 02, 2011, 05:29:39 pm
Now that's what I call a train? Quick question though... now is the train going to have regular sounds or the whirrling motors?

I'm curious as well. I hope this will feature whirrling motors!

By the way, I'm concerned with the exterior. The undercar seems way too small in comparison with the rest of the carbody itself. The wheels and the axel seem way too small!
The doors also seem to hug the edges of the train far too much, when there should be a small gap between the edges of the window and the edge of the train. The door image used as the animated object also stands out with the rest of the car. Seems more like an R160 door instead of an R44.

But great work nevertheless! The panel looks great!

MY COMMENTS ARE TO BE VIEWED AS CONSTRUCTIVE CRITICISM! 
Title: Re: (WIP) Official Update Thread for the R44
Post by: Slants4Lyfe on May 02, 2011, 05:31:54 pm
Now that's what I call a train? Quick question though... now is the train going to have regular sounds or the whirrling motors?

I'm curious as well. I hope this will feature whirrling motors!

By the way, I'm concerned with the exterior. The undercar seems way too small in comparison with the rest of the carbody itself. The wheels and the axel seem way too small!
The doors also seem to hug the edges of the train far too much, when there should be a small gap between the edges of the window and the edge of the train. The door image used as the animated object also stands out with the rest of the car. Seems more like an R160 door instead of an R44.

But great work nevertheless! The panel looks great!

MY COMMENTS ARE TO BE VIEWED AS CONSTRUCTIVE CRITICISM!
There is a new Exterior in the works, so that exterior is not final
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 02, 2011, 05:53:11 pm
This train looks awsome, it just needs to hurry up!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Slants4Lyfe on May 02, 2011, 05:59:23 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on May 02, 2011, 06:05:32 pm
This train looks awsome, it just needs to hurry up!

Patience is virtue! :(
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 02, 2011, 06:07:02 pm
The green light for doors locked and closed was fine as is.But what about the enablers?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 02, 2011, 06:22:21 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
That I don't have... :o
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on May 02, 2011, 06:27:31 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
That I don't have... :o

You'll have to wait regardless devolopers can't rush just because you want them to :P
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 02, 2011, 06:52:02 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
That I don't have... :o

You'll have to wait regardless devolopers can't rush just because you want them to :P
They can but they'll ask for you to work their job,pay their rent and bills,buy food and stuff laundry and then they get to sit back relax and code all day.I would say that if I was developing and someone rushed me.(Pay my bills,do my work etc.) But I want my tax money.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on May 02, 2011, 07:07:52 pm
There is a new Exterior in the works, so that exterior is not final

That's good news. Will there be the correct gap dimensions on the train for the car structure.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Bombardier01800 on May 02, 2011, 08:28:28 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
That I don't have... :o

You'll have to wait regardless devolopers can't rush just because you want them to :P
They can but they'll ask for you to work their job,pay their rent and bills,buy food and stuff laundry and then they get to sit back relax and code all day.I would say that if I was developing and someone rushed me.(Pay my bills,do my work etc.) But I want my tax money.
Words from Joe lol... However, I do agree
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 02, 2011, 08:42:00 pm
This train looks awsome, it just needs to hurry up!
Its called Patience...
That I don't have... :o

You'll have to wait regardless devolopers can't rush just because you want them to :P
They can but they'll ask for you to work their job,pay their rent and bills,buy food and stuff laundry and then they get to sit back relax and code all day.I would say that if I was developing and someone rushed me.(Pay my bills,do my work etc.) But I want my tax money.
Words from Joe lol... However, I do agree
LOL I don't blame him.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on May 03, 2011, 12:23:19 am
Yeah the fact of the matter is that to get this content for free from people who volunteer their time is a blessing and not something to take for granted. You never know what you have once it is gone....
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on May 03, 2011, 03:49:24 am

I'm curious as well. I hope this will feature whirrling motors!

By the way, I'm concerned with the exterior. The undercar seems way too small in comparison with the rest of the carbody itself. The wheels and the axel seem way too small!
The doors also seem to hug the edges of the train far too much, when there should be a small gap between the edges of the window and the edge of the train. The door image used as the animated object also stands out with the rest of the car. Seems more like an R160 door instead of an R44.

But great work nevertheless! The panel looks great!

MY COMMENTS ARE TO BE VIEWED AS CONSTRUCTIVE CRITICISM!

The only modification done under the body was cleaning up the black graphics and make the axels and boxes "appear", then adding and aligning the wheels Andrew sent me.  So under the body remained untouched other than graphics cleaning.

This is the same wheels and axles on a side angle.  Is that looking better?

(http://img849.imageshack.us/img849/1056/r44wheelza2.png)

@ Shawn1995, this train is under construction. 
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on May 03, 2011, 12:47:03 pm
@Simon: There is a fine line between constructive criticism and nitpicking. I'd tell you what side you're on already, but after four years I think you know that by now.

3D-ing the underbody does not mean making the wheels 3D. It means actually going under there and making every separate box for all of the hanging equipment, and placing both 3D axles and wheels, and trucks. The underbody can be part of the side texture, just as long as all the dark areas around the equipment is transparent.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on May 03, 2011, 04:32:43 pm
3D-ing the underbody does not mean making the wheels 3D. It means actually going under there and making every separate box for all of the hanging equipment, and placing both 3D axles and wheels, and trucks. The underbody can be part of the side texture, just as long as all the dark areas around the equipment is transparent.

I believe there's a misunderstanding. I could care less about 3D-ing the underbody or the wheels, but it looks like they're going to add a bit more detail to the axles which is a great thing.

What I'm concerned about is the PROPORTION between the car structure itself and everything else below that point. From the given visuals, it looks like the R46 has the same problem as the R160, the car structure will not align correctly with the platform. The underbody seems too small height wise, and as a result, the doors will sink below the platform. There is a fix to this if you modify the texture and make the underbody a bit larger to avoid this problem, however, with the introduction of a more detailed axle, I don't know how easy it will be to fix it now.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 03, 2011, 04:44:58 pm
Since you guys are talking about the axel/wheel/trucks or whatever why not use the ones made for the R-62/A? To me all SMEE trucks look the same(Redbirds to the 68's) not sure about Pre-Redbird trains but the trucks all look similar they may not be the or look the same but they're very alike.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Gong Gahou on May 03, 2011, 05:12:23 pm
Since you guys are talking about the axel/wheel/trucks or whatever why not use the ones made for the R-62/A? To me all SMEE trucks look the same(Redbirds to the 68's) not sure about Pre-Redbird trains but the trucks all look similar they may not be the or look the same but they're very alike.
I assure you, there are differences that are not minute but very obvious. You determine whether one is a truck from the IRT or the IND/BMT that way.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 03, 2011, 05:19:27 pm
Since you guys are talking about the axel/wheel/trucks or whatever why not use the ones made for the R-62/A? To me all SMEE trucks look the same(Redbirds to the 68's) not sure about Pre-Redbird trains but the trucks all look similar they may not be the or look the same but they're very alike.
I assure you, there are differences that are not minute but very obvious. You determine whether one is a truck from the IRT or the IND/BMT that way.
Ok b\c many R-32's and 42's have trucks from the R-29's and other Redbirds on them.I really don't see a big difference in the SMEE trucks which is why I bought up the idea of using the ones from the 62/A.
Freshly SMS'ed R-62A: http://www.nycsubway.org/perl/show?113555 (http://www.nycsubway.org/perl/show?113555)
R-44 Truck: http://www.nycsubway.org/perl/show?80124 (http://www.nycsubway.org/perl/show?80124)
theres really not much of a difference.Maybe the length of the truck.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Gong Gahou on May 03, 2011, 05:37:17 pm
Ok b\c many R-32's and 42's have trucks from the R-29's and other Redbirds on them.I really don't see a big difference in the SMEE trucks which is why I bought up the idea of using the ones from the 62/A.
Hmm, IRT SMEE trucks are compatible with IND/BMT cars? I would think that the IRT SMEE trucks and the IND/BMT SMEE trucks would be interchanged with their respective classes, otherwise that wouldn't explain some changes that I would see if your explanation is true. I would think the R32 and the R42 trucks came from either new ones or from the R27/R30/R30A.

When you compare the trucks from the R32 and the R42 to the rest of the existing SMEE fleet then there should be obvious differences, if you look closely. I highly doubt there is a change in length though.
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on May 03, 2011, 07:21:30 pm
3D-ing the underbody does not mean making the wheels 3D. It means actually going under there and making every separate box for all of the hanging equipment, and placing both 3D axles and wheels, and trucks. The underbody can be part of the side texture, just as long as all the dark areas around the equipment is transparent.

I believe there's a misunderstanding. I could care less about 3D-ing the underbody or the wheels, but it looks like they're going to add a bit more detail to the axles which is a great thing.

What I'm concerned about is the PROPORTION between the car structure itself and everything else below that point. From the given visuals, it looks like the R46 has the same problem as the R160, the car structure will not align correctly with the platform. The underbody seems too small height wise, and as a result, the doors will sink below the platform. There is a fix to this if you modify the texture and make the underbody a bit larger to avoid this problem, however, with the introduction of a more detailed axle, I don't know how easy it will be to fix it now.

See, this is why I encourage you to get into developing, because everything you just said was redundant.

If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).

Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on May 03, 2011, 09:01:23 pm
Ok b\c many R-32's and 42's have trucks from the R-29's and other Redbirds on them.I really don't see a big difference in the SMEE trucks which is why I bought up the idea of using the ones from the 62/A.
Freshly SMS'ed R-62A: http://www.nycsubway.org/perl/show?113555 (http://www.nycsubway.org/perl/show?113555)
R-44 Truck: http://www.nycsubway.org/perl/show?80124 (http://www.nycsubway.org/perl/show?80124)
theres really not much of a difference.Maybe the length of the truck.
Dude there is no way that is true. On the IRT trucks the emergency brake triggers for the tripcocks are not on the same side as on the BMT/IND trucks, rendering them non-interchangeable.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on May 03, 2011, 09:13:52 pm
Dude there is no way that is true. On the IRT trucks the emergency brake triggers for the tripcocks are not on the same side as on the BMT/IND trucks, rendering them non-interchangeable.
Ik but this is BVE.I don't want anything thrown on the 44 but ya know.The LUL 95 stock doesn't have a tripcock in BVE on the trucks but surely the train can be tripped.So it doesn't matter to me anymore.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on May 04, 2011, 12:37:09 pm
See, this is why I encourage you to get into developing, because everything you just said was redundant.

If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).

Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.

BStyles

I got you on that.  Since the wheels are 3D, everything else should be.  I could get started with the 3D objects when Mr. Railfan sends me the new textures.  Can I send you the R44 so you can throw on the R62 trucks and see how it looks like? 
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 04, 2011, 08:29:06 pm
The train looks good.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on May 05, 2011, 11:21:38 pm
Just a small update.  Working on the trucks.

(http://img4.imageshack.us/img4/9685/updatepp.jpg)
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on May 06, 2011, 01:25:37 am
See, this is why I encourage you to get into developing, because everything you just said was redundant.

If the underbody had been 3D, like I just said, then its proportions would have been just right. The reason for that is because the wheels are needed to be visible, so the vertices of the faces that are textures are applied to are raised a bit, creating the small underbody problem(which in actuality, raises the entire side texture which is never really separated from the underbody, and makes the doors higher than the platform), which is another reason why they should be 3D objects(I did the same thing with the first version of the R62, so I should know).

Gong Gahou is right though. I just skimmed through my texture library for a moment, and noticed the small differences in the truck textures. but that is very small, and I can swap out the R62 truck textures with that of the other SMEEs at any time, depending on the model(since the entire truck model is made primarily out of textures). I'll see about converting them sometime.

BStyles

I got you on that.  Since the wheels are 3D, everything else should be.  I could get started with the 3D objects when Mr. Railfan sends me the new textures.  Can I send you the R44 so you can throw on the R62 trucks and see how it looks like?

Sure you can. It shouldn't take me too long.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 11, 2011, 05:42:44 pm
Can't wait guys
Title: Re: (WIP) Official Update Thread for the R44
Post by: KNIGHTRIDER on May 11, 2011, 10:11:49 pm
As long as it has that great brake release I'm good so Thanks for bringing a great subway train type back.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Allyn65 on May 12, 2011, 09:11:51 am
when is this come out for openbve
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on May 12, 2011, 12:56:48 pm
When it is done.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on May 12, 2011, 06:56:27 pm
Haha
Title: Re: (WIP) Official Update Thread for the R44
Post by: Andrew on May 13, 2011, 09:40:36 pm
when is this come out for openbve

The 12th of never. LOL! The train is getting there, patience young lad.
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on May 18, 2011, 04:11:10 pm
Awesome! This train will go nicely w\ the new R46 that is coming out by June!  ;D Can't wait for it ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on May 24, 2011, 01:02:42 am
I anticipate this train's arrival on BVE
Title: Re: (WIP) Official Update Thread for the R44
Post by: Failsafe on May 24, 2011, 10:22:35 am
Just a small update.  Working on the trucks.

(http://img4.imageshack.us/img4/9685/updatepp.jpg)

This Looks Awesome Man :) cant wait till it comes out
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 18, 2011, 03:27:29 pm
Any updates?
Title: Re: (WIP) Official Update Thread for the R44
Post by: GloomBlue on June 18, 2011, 03:32:34 pm
Is there going to be a pack With R44 and R46?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on June 18, 2011, 08:13:21 pm
Quote
Any updates?
I have talked with zerobeats2000 recently and he says he is still working on the R44.
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on June 18, 2011, 09:27:54 pm
When the developer responds to the topic with pictures and/or other media relating to the development at hand, then there will be an update. It it has been cancelled, stalled, or postponed in any way, either the developer, or a moderator/administrator will update the topic. Since the last update, its only been a month, and iirc he said he was busy.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 19, 2011, 02:17:16 pm
Any updates?

My computer has been braking down on me, slowing my progress.  I'm getting ready to send out a BETA 3 which includes the IMD/BMT and SIRT.  New sounds and lots of improvements done. 

The R44 SIRT comes in a set of 4 cars consisted of even and odd #s (A B B A), has a new panel with a new controller, rollsigns and more.

I found a cool Westcode logo but waiting for permission to use it.  Hopefully I get a response before the R44 is ready to release.

Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 19, 2011, 02:50:15 pm
I'm getting ready to send out a BETA 3 which includes the IMD/BMT and SIRT.  New sounds and lots of improvements done. 

The R44 SIRT comes in a set of 4 cars consisted of even and odd #s (A B B A), has a new panel with a new controller, rollsigns and more.
Why will there be 3 versions instead of 2? Are you talking about like a Blue Stripe,GOH and SIRT version?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on June 19, 2011, 10:33:04 pm
I'm always willing to beta for you Zero
Title: Re: (WIP) Official Update Thread for the R44
Post by: Andrew on June 19, 2011, 10:41:27 pm
May I test?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Bebo on June 19, 2011, 10:50:37 pm
i like to beta test if u don't mind
Title: Re: (WIP) Official Update Thread for the R44
Post by: Pegasusleos4 on June 19, 2011, 11:33:48 pm
can i also beta test :)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Orion V CNG #748 on June 19, 2011, 11:57:00 pm
I know I already asked to be a beta tester in the other forums but to be sure I'll be a tester.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on June 20, 2011, 12:05:30 am
I'd like to formally ask to BETA test lol.
Title: Re: (WIP) Official Update Thread for the R44
Post by: bnjypov on June 20, 2011, 12:12:42 am
Can I BETA test?  Pretty please with sugar and a cherry on top schemat (http://schematy.w.interia.pl/)?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Pacific385 on June 20, 2011, 07:14:40 am
May I beta test?
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 20, 2011, 11:58:17 am
Can I beta-test too please? Please, and if not this train, can I please beta-test your NEXT project?  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on June 20, 2011, 12:38:19 pm
Will this beta release feature an upgrade from the generic motor sound? That's the primary thing I'm looking forward to in this R44 release!
Title: Re: (WIP) Official Update Thread for the R44
Post by: GloomBlue on June 20, 2011, 02:02:23 pm
 ;DI wanna be included ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 20, 2011, 05:40:42 pm
Will this beta release feature an upgrade from the generic motor sound? That's the primary thing I'm looking forward to in this R44 release!
If not we can get that from the 68's since the NYCT 44's and 68's have Westinghouse motors the 44's on SI sound exactly like the NYCT R-46's.

I would like to BETA test also for speed and braking reasons ya know me  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: wathayde1997 on June 20, 2011, 07:00:18 pm
May I also beta test please?
Title: Re: (WIP) Official Update Thread for the R44
Post by: 21372074 on June 20, 2011, 08:41:15 pm
may i Beta test. Please ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 21, 2011, 03:17:36 am
I got a response from the website that has the Westcode logo and they said they are not affiliated with them, they just provide searchable databases to registered trademarks.  So I wrote directly to Westcode, so lets see what they say.

BETA testers will receive a pm from me.  This will be the final testing before a public release.

Quote from:  4 Express
Why will there be 3 versions instead of 2? Are you talking about like a Blue Stripe,GOH and SIRT version?

There's only two versions, GOH and SIRT.  These train sets have service letters and route destinations for the IND/BMT and SIRT routes. 
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 21, 2011, 10:34:24 am
Ok cool! The controllers will be the same or different?
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 21, 2011, 05:40:23 pm
Ok cool! The controllers will be the same or different?

Probably different, because the SIRT R44's have a completely different panel and controller than the IND/BMT ones. http://www.flickr.com/photos/29997762@N05/4744659612/# (http://www.flickr.com/photos/29997762@N05/4744659612/#)

Also, IIRC, unlike the R46, the R44 had the same panel and controller in both its Pre-GOH and Post-GOH states.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 21, 2011, 07:25:27 pm
I know that already but Zero didn't show any pic of the SIR R-44 panel which is why I asked.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 22, 2011, 01:13:29 am
Controller will be different, of course.  I did a new controller, as I mentioned on page 7.  ;)  The panel is also different, with some cool new features too early to discuss and will not be in the BETA version
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 22, 2011, 10:53:06 am
Example:

(http://img32.imageshack.us/img32/7997/teaserj.jpg)
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 22, 2011, 03:06:00 pm
Example:

(http://img32.imageshack.us/img32/7997/teaserj.jpg)

Nice!  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 25, 2011, 02:49:59 am
Update:

Left and right door lights now functional.  Yes, that means when one or both sides of the cars have opened doors, the main door light on the panel and the left or right or both operator lights (which ever side the door has opened) turns off.  When the doors on either side closes, the main panel light (green) comes on and so does the operator light of whichever side the door closed.  Long story short, when all 3 green lights are on, it's safe to drive.

(http://img12.imageshack.us/img12/8893/r44cabnew.png)

Also, still no response from Westcode, so we might not get a Westcode printed on the controller (before the public release).  Shout out to the people testing the BETA 3 version!  And special thanks to everyone for their input into this project.  Without you guys, this would not have been the R44 it is becoming.




Title: Re: (WIP) Official Update Thread for the R44
Post by: Fooldak on June 25, 2011, 01:02:54 pm
Is it ready for download?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on June 25, 2011, 02:06:05 pm
No. It is still being worked on.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Lance on June 25, 2011, 02:10:20 pm
Is it ready for download?

If the thread title is "R44 Train near completion", you'd think that would imply that the train isn't finished yet, no?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fooldak on June 25, 2011, 02:13:09 pm
Okay thanks!
Title: Re: (WIP) Official Update Thread for the R44
Post by: bnjypov on June 25, 2011, 05:19:36 pm
This train will have an exterior if I am not mistaken- correct - https://www.facebook.com/piloty.tv (https://www.facebook.com/piloty.tv) ?  Will it have animated doors/signs/etc.?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on June 25, 2011, 05:30:53 pm
The train does have an exterior and has animated side signs and doors.
Title: Re: (WIP) Official Update Thread for the R44
Post by: bnjypov on June 25, 2011, 08:11:56 pm
Sounds cool! http://piloty.eu/ (http://piloty.eu/) piloty
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 25, 2011, 11:24:05 pm
Will the exterior be just as realistic/detailed as the new R46 exterior?
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 26, 2011, 02:20:25 am
Okay, let me summarize the features of this R44 train to hopefully answer all questions... 

Update as of June 25, 2011.  BETA 3 is currently being tested.  Release date is not known.

R44 and R44 SI

○ Panel, interior and exterior
○ Exterior is consisted of even (cars with cabs) and odd numbers (cars that are blind sided), like the real R44
○ Even and odd numbers are in the following pairs: ABBA ABBA for the R44 (set of eight) and ABBA for the R44 SI (set of 4)

Full View Panel

○ Detailed, part drawn and part photo-realistic design
○ Animated master controller
○ Animated horn button
○ Animated wiper switch
○ Working wipers
○ Working brake gauge
○ Digital speedometer in M.P.H.
○ Light indicators for closed doors
○ Daytime and nighttime textures

Interior

○ Photo-realistic interior (floor, walls, seats, doors, signs, poles, etc)
○ Animated side signs for interior
○ Well-lit

Exterior

○ Moving doors
○ Changeable rollsigns and (sidesigns for R44 only)
○ Ability to switch headlight on or off using the reverser 

Features added:

Animated horn
Animated wiper switch
Moving wipers
Functioning door open/close light indicators (works with left and right doors)
Changeable rollsign/animated LCD sign (excluding L, J, M, Z routes)
Headlights activated by using the reverser
More to get added and will keep everyone updated

Only for OpenBVE.

No, absolutely no plans for a BVE1 or BVE2 version.

R44
(http://img804.imageshack.us/img804/9115/64041998.jpg)

R44 SI
(http://img197.imageshack.us/img197/6499/nisjq.jpg)
Title: Re: (WIP) Official Update Thread for the R44
Post by: peacemak3r on June 26, 2011, 03:14:05 am
Absolutely amazing!  I can't wait for the release!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 26, 2011, 10:14:18 am
That looks cool Zero! 1 thing that is bothering me is the rollsign it should be boxed in for the NYCS and SI R-44's.
http://www.nycsubway.org/perl/show?28722 (http://www.nycsubway.org/perl/show?28722)
http://www.nycsubway.org/perl/show?109978 (http://www.nycsubway.org/perl/show?109978)
Noticed how they look perfectly squared.

The NYC Subway Rollsign/Endsigns are boxed in with 2 squares which is why it is very easy to tell if an R-46 or 44 is coming in b\c the R-44's rollsigns are dimmer lite and lower and obviously boxed in smaller.

http://www.nycsubway.org/perl/show?112180 (http://www.nycsubway.org/perl/show?112180)

All I'm suggesting is making the end signs a bit smaller.If you don't have the time to do it I am willing to fix that problem and make the signs myself or resize them.

Looks great!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Gong Gahou on June 26, 2011, 11:56:00 am
The NYC Subway Rollsign/Endsigns are boxed in with 2 squares which is why it is very easy to tell if an R-46 or 44 is coming in b\c the R-44's rollsigns are dimmer lite and lower and obviously boxed in smaller.
That's not exactly true. A lot of NYCT R44s look just the same as the R44 SIRTs in terms of rollsign looks.
http://www.nycsubway.org/perl/show?43541 (http://www.nycsubway.org/perl/show?43541)
http://www.nycsubway.org/perl/show?111740 (http://www.nycsubway.org/perl/show?111740)
I guess what I'm showing here is old glass and what you're showing is a newer version that replaced the older?

And also, zerobeats, you forgot to remove the carbon steel band on the R44 SIRT.

Other than that, this looks great!  :)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fox-179 on June 26, 2011, 01:11:42 pm
The Subway 44's do have 2 squares compared to the SI 44's b\c they don't have the circle with the letter its just a perfect square end/rollsign.But its not much of a big deal just decrease the size of the end signs and possibly put a square so the rollsign will look more smushed instead stretched out in size.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on June 26, 2011, 01:47:07 pm
whom are the beta testers?
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 26, 2011, 02:03:58 pm
Looking good! ;D But keep in mind that the SIRT R44's don't have the white band on the side, basically the SIRT R44's are identical to the R46's on the outside. The SIRT R44's also have light-blue seats as well IIRC. But it looks very good so far! Can't wait to see what the finished SIRT panel will be like ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on June 26, 2011, 05:04:59 pm
All of the GOH R46's have white bands on the sides, because there's a blue band underneath.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: metzfan on June 26, 2011, 09:23:43 pm
wow great job cant wait for the release
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on June 26, 2011, 11:26:25 pm
Looking good! ;D But keep in mind that the SIRT R44's don't have the white band on the side, basically the SIRT R44's are identical to the R46's on the outside. The SIRT R44's also have light-blue seats as well IIRC. But it looks very good so far! Can't wait to see what the finished SIRT panel will be like ;D
The SIR R44 has the same color seats as the R110B R142 R142A/S R143/R160
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 27, 2011, 01:07:37 am
Looking good! ;D But keep in mind that the SIRT R44's don't have the white band on the side, basically the SIRT R44's are identical to the R46's on the outside. The SIRT R44's also have light-blue seats as well IIRC. But it looks very good so far! Can't wait to see what the finished SIRT panel will be like ;D
The SIR R44 has the same color seats as the R110B R142 R142A/S R143/R160

Yeah, thats basically what I meant

http://upload.wikimedia.org/wikipedia/en/4/48/SIR_R44_SMS_Interior_Daylight.JPG (http://upload.wikimedia.org/wikipedia/en/4/48/SIR_R44_SMS_Interior_Daylight.JPG)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Orion V CNG #748 on June 29, 2011, 02:18:36 pm
some SIR R44's may have those yellow and orange spots. http://www.nycsubway.org/perl/show?69358 (http://www.nycsubway.org/perl/show?69358)
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 29, 2011, 02:57:51 pm
some SIR R44's may have those yellow and orange spots. http://www.nycsubway.org/perl/show?69358 (http://www.nycsubway.org/perl/show?69358)

Sure, but still, most of them have the R160-blue seats
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on June 30, 2011, 01:04:55 pm
Interior for R44:

(http://img89.imageshack.us/img89/6115/r44interior.jpg)

Interior for R44 SI:

(http://img87.imageshack.us/img87/2122/r44siinterior.jpg)

A sign I made to go on the R44 SI doors.  Anyone who wants to use it, feel free:

(http://img220.imageshack.us/img220/781/watchgap.png)

I'm now going to work on the sounds.
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 30, 2011, 03:06:35 pm
Well, that sign will have to go on to both the interior window on the doors and the exterior, so it will have to be in the exact spot where the exterior sign is on the interior side. In other words, if the sign is just planted on the exterior side of the door, the text will appear backwards on the interior side of the door since it goes on the window. That is one nice looking interior BTW ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Pacific385 on June 30, 2011, 04:13:30 pm
Well, that sign will have to go on to both the interior window on the doors and the exterior, so it will have to be in the exact spot where the exterior sign is on the interior side. In other words, if the sign is just planted on the exterior side of the door, the text will appear backwards on the interior side of the door since it goes on the window. That is one nice looking interior BTW ;D
He could let that sign have one face instead of two, and put something in that same spot but with an opposite face.

Ex:
Code: [Select]
[MeshBuilder]
Vertex 1.31, 3.35, -1.15
Vertex 1.31, 1.10, -1.15
Vertex -1.31, 1.10, -1.15
Vertex -1.31, 3.35, -1.15
Face 0,1,2,3
[Texture]
Load r176_interior cab front.bmp
Coordinates 0,1, 0   
Coordinates 1,1, 1
Coordinates 2,0, 1
Coordinates 3,0, 0
Transparent 0,0,255
Emissivecolor 255,255,255

[MeshBuilder]
Vertex 1.31, 3.35, -1.15
Vertex 1.31, 1.10, -1.15
Vertex -1.31, 1.10, -1.15
Vertex -1.31, 3.35, -1.15
Face 3,2,1,0
[Texture]
Load r176_interior cab front.bmp
Coordinates 0,1, 0   
Coordinates 1,1, 1
Coordinates 2,0, 1
Coordinates 3,0, 0
Transparent 0,0,255
As you see, I used it to emit light on one side and to not emit on the other side
--
Great Job, one thing though. This is not my picture, but I'll use it as an example.
(http://i917.photobucket.com/albums/ad17/Dumblife/R44_Interior.jpg)
You can grab a pic from the R46, it looks the same
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on June 30, 2011, 06:41:34 pm
Interior for R44:

(http://img89.imageshack.us/img89/6115/r44interior.jpg)

Interior for R44 SI:

(http://img87.imageshack.us/img87/2122/r44siinterior.jpg)

A sign I made to go on the R44 SI doors.  Anyone who wants to use it, feel free:

(http://img220.imageshack.us/img220/781/watchgap.png)

I'm now going to work on the sounds.

That is EPIC
Title: Re: (WIP) Official Update Thread for the R44
Post by: metzfan on June 30, 2011, 08:04:34 pm
wow looks great keep up the good work
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on June 30, 2011, 10:09:16 pm
Interior for R44:

(http://img89.imageshack.us/img89/6115/r44interior.jpg)

Interior for R44 SI:

(http://img87.imageshack.us/img87/2122/r44siinterior.jpg)

A sign I made to go on the R44 SI doors.  Anyone who wants to use it, feel free:

(http://img220.imageshack.us/img220/781/watchgap.png)

I'm now going to work on the sounds.

That looks Hot! Great Work!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 01, 2011, 01:22:10 pm
zerobeats2000, I can make those windows separating the door area from the seat area look dirty and smudged like they usually are in real life. Right now, those windows being perfectly clear gives the illusion of them being not there as on the R46.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Simon on July 01, 2011, 03:33:22 pm
Train looks beautiful! This is going to be as good as the 160! However, just to clear things up:

- You are missing the barrier / the gap space between the wall and the door like what Pacific pointed out. Don't know why, but this seems like a reoccurring problem not only on this train, but on the 179 exterior as well.
- It would be great if you could add that illusion like what zerobeats pointed out before.
- The length of the door seems to be a bit off. You can't clearly see the Do Not Lean on Doors sticker that's usually situated above the windows.

MINOR THINGS (things that could be improved, but wouldn't be absolutely necessary)
- The floor doesn't look visually appealing. Nothing too big, but try to find a way to make it look not as stretched out.
- This might make the train lag due to the extra polys, but is it possible to make the gap between the exterior and the interior show so that there's the handrest that's present on the windows.
- The radiators under the seats

Other than that the train looks absolutely amazing!
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on July 02, 2011, 04:47:32 pm
Yeah, and also, you can see in the photo Pacific385 posted that the pairs of tranverse seats are the same color (Yellow, yellow, orange, orange, etc.) but in that interior you made, they are different colors (Yellow, orange). Not that big of a deal, but accuracy, accuracy, accuracy  ;)
Title: Re: (WIP) Official Update Thread for the R44
Post by: (J)-Broad St,Manhattan to Jamaica Center Parsons/Archer,Qnz. on July 02, 2011, 05:09:57 pm
Lmao,i just noticed that too!!  :D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Orion V CNG #748 on July 02, 2011, 05:19:52 pm
To me, the seats doesn't really matter. As long as you get an exterior its good with me, but if Zero decides to switch up on the seats then thats his decision.
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on July 03, 2011, 03:44:40 am
Thank you guys for the errors you pointed out.  You are all very helpful to make this R44 interior, exterior and panel as perfect as possible.  Just keep in mind that this is JayJay85's interior, not mine.  I can do some more modifications to the interior, but that will be all.  With time running out and continuing to do more fixing, I hope it comes to the perfect interior everyone's looking for in BETA 3.1.  I got a big vacation coming up next week, so I will try send out a BETA 3.1 before I leave.  That means, the following will get corrected:

-The bottom radiators will get done
-The floor resolution will be increased
-Transverse seats will have same colors
-New and improved sounds
-Original trucks that were part of the front and side pics (sorry guys, time)
-Caution signs on R44 SI doors
-Additional improvements DJ Hammers adds to BETA 3.1
-After I test the BETA 3.1 update, it will be sent in to add to the downloads

If these can't get done soon, this project will have to be suspended until after September, and the R40 slant even later. 

Update:

(http://img839.imageshack.us/img839/6615/radiatorview.png)

It came out a bit stretched from the b3d file, but I will fix that.

Also be advised the side seats will get touched up.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on July 03, 2011, 11:55:21 am
Hopefully you get to finish best of luck to you Zero and all help is available
Title: Re: (WIP) Official Update Thread for the R44
Post by: TJay1724 on July 03, 2011, 02:44:09 pm
The train is coming along nicely and it gives me the feel of operating a true NYC train. One thing I have to say though from testing on routes of our specifications that Joe was right in pointing out that the cab view is a little too high. Other than that, a masterpiece.
Title: Re: (WIP) Official Update Thread for the R44
Post by: YankeesPwnMets on July 03, 2011, 09:28:42 pm
The doors on the car seem to stand out to me.. they sorta look like they were taken from an NTT train
Title: Re: (WIP) Official Update Thread for the R44
Post by: Gong Gahou on July 03, 2011, 09:51:14 pm
The doors on the car seem to stand out to me.. they sorta look like they were taken from an NTT train
That's because it is.  ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: zerobeats2000 on July 04, 2011, 01:29:29 am
Sorry everyone, this project will be halted until further notice.  Gotta get packing now.   Hopefully I should resume the work in three weeks. 
Title: Re: (WIP) Official Update Thread for the R44
Post by: Lance on July 04, 2011, 09:02:03 am
That's alright. Enjoy your vacation zerobeats.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Rayvon on July 05, 2011, 11:15:09 am
Hmmm, try these values out in the .dat file:
Code: [Select]
#CAB
730
2750
-700
I can't confirm these #s will be perfect since I haven't seen the train but this is my 'magic number' of sorts. It also corrects a couple of things
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on September 02, 2011, 12:18:07 am
Not to sound like a rude, over-interested idiot here, but will this train be released in time for JayJay85's new (A) and/or Blue18's new (C)?
Title: Re: (WIP) Official Update Thread for the R44
Post by: error46146 on September 02, 2011, 11:27:34 am
Hmmm, try these values out in the .dat file:
Code: [Select]
#CAB
730
2750
-700
I can't confirm these #s will be perfect since I haven't seen the train but this is my 'magic number' of sorts. It also corrects a couple of things

-700 for z is a bit much, i usually put something like -200 lol
Title: Re: (WIP) Official Update Thread for the R44
Post by: Rayvon on September 02, 2011, 04:31:04 pm
Hmmm, try these values out in the .dat file:
Code: [Select]
#CAB
730
2750
-700
I can't confirm these #s will be perfect since I haven't seen the train but this is my 'magic number' of sorts. It also corrects a couple of things

-700 for z is a bit much, i usually put something like -200 lol
eh -200 is too much, remember this is in millimeters, so you have to imagine yourself actually sitting in a cab. Plus I tried it out on the R62A and it came out perfect lol
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on September 14, 2011, 06:29:28 pm
Is ZeroBeats back from his vacation because I want to have it before the A C or E line is released but take your time zerobeats
Title: Re: (WIP) Official Update Thread for the R44
Post by: Slants4Lyfe on September 14, 2011, 06:59:49 pm
Is ZeroBeats back from his vacation because I want to have it before the A C or E line is released but take your time zerobeats

He also said this Project is on hold until Further Notice
Title: Re: (WIP) Official Update Thread for the R44
Post by: pitor160 on September 14, 2011, 08:57:54 pm
Ohh ok I thought he would continue after he came back
Title: Re: (WIP) Official Update Thread for the R44
Post by: bve on September 14, 2011, 09:02:24 pm
Ohh ok I thought he would continue after he came back

You should never assume.
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on September 14, 2011, 09:26:07 pm
However, he DID say that he would hopefully resume this project 3 weeks after he said it was on hold.


Sorry everyone, this project will be halted until further notice.  Gotta get packing now.   Hopefully I should resume the work in three weeks.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Slants4Lyfe on September 14, 2011, 09:29:26 pm
However, he DID say that he would hopefully resume this project 3 weeks after he said it was on hold.


Sorry everyone, this project will be halted until further notice.  Gotta get packing now.   Hopefully I should resume the work in three weeks.

Hopefully
Title: Re: (WIP) Official Update Thread for the R44
Post by: Shawn1995 on September 17, 2011, 09:54:38 pm
Does anyone have an update of this train??? Haven't heard anything from Zero since July.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on January 05, 2012, 09:19:55 pm
Ok I got sick of the countless PMs and EMails about this train.

Here is a preview video, now stop bothering me about this train please Zerobeats will be back when he is back SMH you know who you are.

NYCTA OpenBVE R44 BETA Preview and R68 (http://www.youtube.com/watch?v=IFvKKGMn92k#ws)
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on June 27, 2012, 08:32:17 pm
Nice, glad to hear this project is back underway  ;) Just wondering, will the final product have ZeroBeats' original panel, or will you make a new one?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on June 27, 2012, 08:37:24 pm
Nice, glad to hear this project is back underway  ;) Just wondering, will the final product have ZeroBeats' original panel, or will you make a new one?
The NYCT version will have zerobeats2000's panel (with some improvements).
The SIRT version (which will most likely come later) will have a completely different panel, since the SIRT R44 panel is completely different in real life.
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on July 10, 2012, 05:41:45 pm
Sounds good. Just wondering, will the train make a realistic sound when slowing down and the brakes are in action? The OTT's vibrate a bit when slowing down from a high speed, and none of our OTT's on here make that distinctive vibrating sound yet. So it would be great if it would be implemented into this train.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 10, 2012, 06:30:59 pm
Sounds good. Just wondering, will the train make a realistic sound when slowing down and the brakes are in action? The OTT's vibrate a bit when slowing down from a high speed, and none of our OTT's on here make that distinctive vibrating sound yet. So it would be great if it would be implemented into this train.
I think that it may be possible to implement this sort of a vibration sound by using motor sounds that play,
only when the train is decelerating, but I would require some assistance in doing this from somebody who knows
how to implement motor sounds on trains in the train.dat file.

Additionally, I am looking in to simulating the lag between when the air brakes and dynamic brakes start applying.
On trains with SMEE and RT-2 braking, the air brakes begin braking the train about half a second before the dynamic
brakes apply. Hopefully I can get this implemented too.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fan Railer on July 11, 2012, 12:48:04 am
I think that it may be possible to implement this sort of a vibration sound by using motor sounds that play,
only when the train is decelerating, but I would require some assistance in doing this from somebody who knows
how to implement motor sounds on trains in the train.dat file.

Additionally, I am looking in to simulating the lag between when the air brakes and dynamic brakes start applying.
On trains with SMEE and RT-2 braking, the air brakes begin braking the train about half a second before the dynamic
brakes apply. Hopefully I can get this implemented too.

Motor sounds in the train.dat file are simple enough once you get the hang of it. Still takes a good while though. The key is getting the correct sound clip to play for the specific sound you want to loop. after that, it's trial and error to see if you can get it to sound perfect. It's a lot easier with the new openBVE train editor, but that program has gone offline as far as i know, and you can't find it anywhere. But I'm sure if you really want it, someone will be able to send it to you.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 11, 2012, 01:05:06 am
Motor sounds in the train.dat file are simple enough once you get the hang of it. Still takes a good while though. The key is getting the correct sound clip to play for the specific sound you want to loop. after that, it's trial and error to see if you can get it to sound perfect. It's a lot easier with the new openBVE train editor, but that program has gone offline as far as i know, and you can't find it anywhere. But I'm sure if you really want it, someone will be able to send it to you.
I actually have train editor, I will play around with it and see what I can do. With regards to hosting, I will probably upload the train editor along with object view, object bender, and route viewer to http://www.openBVE.org (http://www.openBVE.org) sometime soon.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 11, 2012, 02:12:33 am
Here is the R44 preview video I promised you guys earlier:
R44 for openBVE Preview (http://www.youtube.com/watch?v=kSZrOVPItN4#ws)
Title: Re: (WIP) Official Update Thread for the R44
Post by: r160bve on July 11, 2012, 09:10:20 am
nice vid, but howd you get the brightness command in there?
Title: Re: (WIP) Official Update Thread for the R44
Post by: YankeesPwnMets on July 11, 2012, 09:41:24 am
Actually, its pretty simple
http://wiki.bvestation.com/index.php?title=CSV_Routes (http://wiki.bvestation.com/index.php?title=CSV_Routes)
Title: Re: (WIP) Official Update Thread for the R44
Post by: r160bve on July 11, 2012, 11:25:31 am
Interesting, thanks  :D
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on July 11, 2012, 12:06:13 pm
Do we have sounds for the R44 yet? it should sound like the R68 a little bit if im not mistaken.
Title: Re: (WIP) Official Update Thread for the R44
Post by: [CT1660] on July 11, 2012, 05:25:56 pm
Once i have a chance to ride the Staten Island Railway again, hopefully we can modify the model for the R46 to create the R44. Should be fairly easy to modify from the original sketchup file. It would be complicated to modify the B3D files due to the nature of how the blender plugin triangulates the faces.

As for the SIR version, nyctrman and I are taking care of that, so that DJ Hammers can focus on the NYCT R44.
Title: Re: (WIP) Official Update Thread for the R44
Post by: SubwayTrainOperator5 on July 11, 2012, 06:05:58 pm
Once i have a chance to ride the Staten Island Railway again, hopefully we can modify the model for the R46 to create the R44. Should be fairly easy to modify from the original sketchup file. It would be complicated to modify the B3D files due to the nature of how the blender plugin triangulates the faces.

As for the SIR version, nyctrman and I are taking care of that, so that DJ Hammers can focus on the NYCT R44.

I am not sure if you need it or not, but I can get some SIRT R44 blue seat textures, to save you a bit of trouble. I have not really gotten a chance to contribute to anything yet, I would love to have a shot at the R44.
Title: Re: (WIP) Official Update Thread for the R44
Post by: [CT1660] on July 11, 2012, 06:55:08 pm
I am not sure if you need it or not, but I can get some SIRT R44 blue seat textures, to save you a bit of trouble. I have not really gotten a chance to contribute to anything yet, I would love to have a shot at the R44.

Sounds good.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 11, 2012, 07:08:22 pm
Do we have sounds for the R44 yet? it should sound like the R68 a little bit if im not mistaken.
The NYCT R44s sounded close the R68s, but it was not exactly a perfect sound match. The R44s
have a different brake release sound that is unique to the R44s only, and differing soundproofing between the R68s
and R44s led to different run sounds.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Failsafe on July 11, 2012, 09:11:36 pm
If You need anything, im on fort washington by the 168St station ;)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on July 12, 2012, 11:30:30 pm
If You need anything, im on fort washington by the 168St station ;)
Alright then. If I need anything, I'll be sure to ask you.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Brighton Express on July 19, 2012, 01:18:14 am
I played the older R44 BETA without the exterior, and I knew that something great was to come. Great work, and I love what is being done since the BETA. The cab looks amazing, and I can not wait until the official release date.
Title: Re: (WIP) Official Update Thread for the R44
Post by: ceelboogie1 on October 29, 2012, 03:03:54 pm
Like I said in an earlier post, this model is the grandad of all 75 foot cars. What a wonderful tribute!
Title: Re: (WIP) Official Update Thread for the R44
Post by: ghosttarin on December 23, 2012, 10:14:34 pm
what  the statue on this tarin
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on December 24, 2012, 07:57:16 pm
work is progressing very slowly. Work on the exterior is on hold for now because I am short on time right now. I am working a little on the cab however.
Title: Re: (WIP) Official Update Thread for the R44
Post by: ghosttarin on December 24, 2012, 09:29:36 pm
alright cool   
Title: Re: (WIP) Official Update Thread for the R44
Post by: C40LF 801 on December 30, 2012, 06:56:48 pm
I can't wait to drive the R44 and the R38s on the A line. Those were the days wen the A line was filled with them 44s and 38s. Hope everything goes well Dj hammers
Title: Re: (WIP) Official Update Thread for the R44
Post by: F train fan on December 30, 2012, 09:57:31 pm
And now they are running only R46's and nothing Else lol
Title: Re: (WIP) Official Update Thread for the R44
Post by: C40LF 801 on December 30, 2012, 10:18:54 pm
I know right lol, but at least those 46s look similar to the 44s the thing tht I liked the most about the 44s was definately the whining sound wen it would cross the Jamaica bay oh god those used to whine like nothin else lol
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on December 30, 2012, 11:17:15 pm
The R44s had this characteristic brake release that came from the magnetically-actuated brake valve.

As for progress on the train, the panel is being worked on slowly, but work on the exterior is stalled because we are tied up dealing with other exteriors.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 18, 2014, 06:56:45 pm
Now that the R38 has been released, work on the R44 is starting up again. I know you guys have been waiting on this one for a VERY long time, so I'm doing my best to finish it up quick. Right now most of the work that needs to be done is sound work, which I'm working on now.

After that I will touch up the panel a bit. Keep in mind that we don't have a suitable picture of an R44 cab, so the current drawn cab will be used unless somebody can get me a (GOOD) cab view shot of the R44 from the perspective of the T/O.


Here's a preview shot:
(http://i.imgur.com/pMG4TwK.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 18, 2014, 08:02:25 pm
Another pic shows the WIP exterior:
(http://i.imgur.com/Zr6SfqX.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: PelhamLocal on April 19, 2014, 04:12:27 pm
Dope!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 20, 2014, 01:19:48 am
Some progress on the exterior:
(http://i.imgur.com/npiozAZ.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Mr Railfan on April 20, 2014, 01:29:59 am
Another Shot

(http://i.imgur.com/9bqbuTF.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 20, 2014, 06:50:02 pm
Put in the 3 seater behind the cab:
(http://i.imgur.com/d4mxQqu.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 20, 2014, 07:37:40 pm
Implemented the 3D T/O:
(http://i.imgur.com/rC1uPzu.png)

Finished up the cab area:
(http://i.imgur.com/7IoZFok.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 21, 2014, 01:20:14 am
New seat textures put in:
(http://i.imgur.com/Zkv2Ixt.png)
(http://i.imgur.com/9SxMMaO.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 21, 2014, 08:49:48 am
(http://i.imgur.com/hSLIG1i.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: PelhamLocal on April 21, 2014, 01:07:17 pm
NICE!
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 21, 2014, 05:31:43 pm
(http://i.imgur.com/xbnnlmT.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 21, 2014, 07:12:22 pm
(http://i.imgur.com/5jK9CzQ.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 22, 2014, 12:55:22 am
1989 R44 WIP:
(http://i.imgur.com/ol5MSmO.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Mr Railfan on April 22, 2014, 01:03:13 am
A Preview of the Photo realistic Cab for the R44:

(http://i.imgur.com/jejEXxR.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Lance on April 22, 2014, 08:05:06 am
Once again, Mr Railfan comes through with the photo panel. Looks nice. Strike that, the entire thing looks beautiful.
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 22, 2014, 06:20:40 pm
added glass every seat side's window
(http://i.imgur.com/7rgQxp1.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: rstar on April 22, 2014, 10:41:57 pm
This is looking good gentlemen keep up the good work.  8)
Title: Re: (WIP) Official Update Thread for the R44
Post by: OPSNYC on April 23, 2014, 11:41:57 am
Wow I'm speechless :-X. Keep up the excellent job guys. Looking forward to this release in the near by future ;D
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 23, 2014, 03:05:21 pm
(http://i.imgur.com/lMHrMNf.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 24, 2014, 08:54:07 am
(http://i.imgur.com/2iBvv7s.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 27, 2014, 11:31:56 am
(http://i.imgur.com/Scg85bv.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 27, 2014, 03:31:32 pm
(http://i.imgur.com/SRxTaaD.png)

(http://i.imgur.com/izEJ0N3.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Setsuna0520 on April 27, 2014, 04:35:58 pm
She lookin' purty  :)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 27, 2014, 06:41:14 pm
https://www.youtube.com/watch?v=oEW1jb70u6U (https://www.youtube.com/watch?v=oEW1jb70u6U)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 27, 2014, 08:45:33 pm
(http://i.imgur.com/jnqPsj8.png)

Some more progress on the interior. I'm working on the textures now
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 27, 2014, 11:56:02 pm
(http://i.imgur.com/KUVATPj.png)
(http://i.imgur.com/wPGKml9.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 28, 2014, 06:14:30 pm
new r44 front

(http://i.imgur.com/1zH1IWV.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 29, 2014, 01:44:01 am
(http://i.imgur.com/1tjwXUY.png)
(http://i.imgur.com/9stFHw5.png)
(http://i.imgur.com/sZT6EfF.png)
(http://i.imgur.com/CoJx1oq.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: openbve4lyfe on April 29, 2014, 05:48:57 pm
Is this R44 going to be frame rate friendly?, because the R46 is not frame rate friendly at all.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 29, 2014, 07:59:03 pm
Is this R44 going to be frame rate friendly?, because the R46 is not frame rate friendly at all.

The R44 is going to be slightly more framerate friendly, but only by a little bit. I get around 27FPS on the R46, I get 29FPS on the R44.
We are doing our best to keep FPS up, but keep in mind that this train is extremely detailed, so you can't expect something above 35FPS unless you have an extremely modern and fast computer.


With that being said, new high-res textures are being put in:
(http://i.imgur.com/9skRAwQ.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on May 03, 2014, 07:03:23 am
(http://i.imgur.com/v21ad80.png)
(http://i.imgur.com/FK1L1tV.png)
(http://i.imgur.com/gbWy1pQ.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Lance on May 03, 2014, 03:33:44 pm
Very retro. I like it.
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on May 06, 2014, 09:54:34 pm
(http://i.imgur.com/sLue5oN.png)

(http://i.imgur.com/gvW5qEC.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on May 06, 2014, 09:55:26 pm
(http://i.imgur.com/rWNe7uH.png)
(http://i.imgur.com/S3mX1Pa.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on May 07, 2014, 08:33:51 am
(http://i.imgur.com/9bpk0B5.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: CoronaYards on May 08, 2014, 10:53:13 am
Can't wait for the release! It looks promising.
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on May 22, 2014, 07:17:02 am
(http://i.imgur.com/m7XjXX4.png)
(http://i.imgur.com/Gv1ERPE.png)
(http://i.imgur.com/BEggmji.png)
(http://i.imgur.com/lRkb9g7.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Nicholas Blonski on May 22, 2014, 10:40:05 pm
Looking good! Loving the LCD sign control panel.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on May 26, 2014, 07:10:26 pm
New side and end door textures implemented:
(http://i.imgur.com/jy0viOs.png)
(http://i.imgur.com/rZtQfY7.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: alanr179 on May 27, 2014, 03:13:07 am
wow thats too real cant wait
Title: Re: (WIP) Official Update Thread for the R44
Post by: Nicholas Blonski on May 30, 2014, 05:43:25 pm
Very nice work!
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on July 14, 2014, 10:28:29 pm
(http://i.imgur.com/qab7aKZ.png)
(http://i.imgur.com/mjwqYIA.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: PelhamLocal on July 15, 2014, 01:04:56 pm
Beautiful!
Title: Re: (WIP) Official Update Thread for the R44
Post by: smoshiscool on August 03, 2014, 07:00:40 pm
Cant wait to see this come out!
Title: Re: (WIP) Official Updated Thread for the R44
Post by: Dj Hammers on August 08, 2014, 11:29:27 pm
New map and roof texture:
(http://i.imgur.com/20flbPV.png)

Currently the exterior is being finished up. The cab getting a lot of work done too.
Title: Re: (WIP) Official Update Thread for the R44
Post by: PelhamLocal on August 09, 2014, 05:03:28 pm
Beautiful!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on August 10, 2014, 02:17:36 am
Ads, armrest, and A/C textures put in:
(http://i.imgur.com/ClUimPI.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: PelhamLocal on August 10, 2014, 12:47:17 pm
Amazing! I can't wait!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on August 10, 2014, 10:57:18 pm
A comprehensive preview video of the R44 for openBVE:

https://www.youtube.com/watch?v=PrzEwsI48Bc (http://www.youtube.com/watch?v=PrzEwsI48Bc#)
Title: Re: (WIP) Official Update Thread for the R44
Post by: BeeRyDavis on August 11, 2014, 01:38:06 pm
A comprehensive preview video of the R44 for openBVE:

https://www.youtube.com/watch?v=PrzEwsI48Bc (http://www.youtube.com/watch?v=PrzEwsI48Bc#)
Sounds like an R32/38 from the motor and run sounds. Break air release is close to the real thing. I remember most of the R44s had this weird sounding release at the last break notch
Title: Re: (WIP) Official Update Thread for the R44
Post by: Smooth23 on August 13, 2014, 03:16:59 pm
Theres a few youtube videos you can use for the right run sound and what not and then the initial motor sound isnt like it and hte brake sound arent the same as the R44 the old R44 BVE used to have had the sound but it needed a little tweak
Title: Re: (WIP) Official Update Thread for the R44
Post by: tf51d on August 13, 2014, 04:52:57 pm
I think it's still a work in progress, and they are just using the R32 sounds as a place holder. Being this is the same team that made both the R32,38 and R46 (and others), I think it's safe to say they know what an R44 sounds like.  In fact the sounds of the OpenBVE R46 are very close to what  the R44 sounds like, especially the brake release sounds at least Pre overhaul. Having rode the R44 everyday back in the 70's on the D line.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on August 13, 2014, 11:10:27 pm
Theres a few youtube videos you can use for the right run sound and what not and then the initial motor sound isnt like it and hte brake sound arent the same as the R44 the old R44 BVE used to have had the sound but it needed a little tweak
As stated above some of the sounds are placeholder sounds. The brake release sound is actually recorded from a real R44 back in 2010 when they were still in service, but I'll tweak it a bit more.
Title: Re: (WIP) Official Update Thread for the R44
Post by: B3 via Av U on December 17, 2014, 04:36:53 pm
Is this R44 going to feature Fan Railer's WH 1447J motor sound?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on December 25, 2014, 02:13:32 pm
Is this R44 going to feature Fan Railer's WH 1447J motor sound?
Yep. I'm working on that right now actually.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on December 26, 2014, 03:07:15 am
Implemented accurate doors on the Pre-GOH R44:
(http://i.imgur.com/xJ21mf4.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on January 01, 2015, 03:04:07 pm
Remember that 1989 R44 I posted a while ago?

It's still here, and nearly finished:
(http://i.imgur.com/jQl4qoy.png)
(http://i.imgur.com/mfi9Kix.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: NYCT N train on January 01, 2015, 05:36:07 pm
looks good =Think there might be a release today or tomorrow?
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on January 01, 2015, 07:06:09 pm
looks good =Think there might be a release today or tomorrow?
Definetly not today. The panel is still being worked on. But it will be released in the next couple of days.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on January 02, 2015, 01:01:38 am
(http://i.imgur.com/TLc5MJE.jpg)
(http://i.imgur.com/e6xi5Ml.jpg)
(http://i.imgur.com/xUZElcb.jpg)
Exteriors are done, the panel is being finished up now.
Title: Re: (WIP) Official Update Thread for the R44
Post by: B3 via Av U on January 06, 2015, 08:34:44 pm
Mind blowing.
Title: Re: (WIP) Official Update Thread for the R44
Post by: Bombardier01800 on January 11, 2015, 12:20:15 am
Good job. Really looking forward to that exterior.
Title: Re: (WIP) Official Update Thread for the R44
Post by: KevinCee915 on January 13, 2015, 02:56:12 pm
Amazing! Right down to the value strip!
Title: Re: (WIP) Official Update Thread for the R44
Post by: ??????????????? on April 15, 2015, 07:31:53 am
(http://i.imgur.com/m7XjXX4.png)

Oh i may want to keep you all remind what R44 has:

Micro led switching inside cab which is easy for you to catch to stop switching. Led Side keep changing and missing what you are looking for
(http://i.imgur.com/Gv1ERPE.png)
(http://i.imgur.com/BEggmji.png)
Title: Re: (WIP) Official Update Thread for the R44
Post by: Dj Hammers on April 15, 2015, 02:03:57 pm
To add on to what Mudwrestle posted, the R44 exteriors and sounds are finished. Right now we are focusing on finishing the panel, which is a difficult task due to the lack of good photos of the cab that provide the correct perspective. Rest assured the R44 is still in development.
Title: Re: (WIP) Official Update Thread for the R44
Post by: OIG119 on April 02, 2016, 01:29:28 pm
Will the SIR rollsigns be present on the rollsign system on this train?
Don't forget that if/when a Staten Island Railway R44 is made it will have to have modified textures and a different cab panel, possibly with a semi-operational SIR cab signal system, in addition to a different rollsign. So it wouldn't be something that would be that easily made.
Title: Re: (WIP) Official Update Thread for the R44
Post by: PSR46 on September 28, 2016, 02:40:49 pm
Can't wait for the R44's release!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Epicblaze151 on October 22, 2016, 11:22:14 am
Can't wait for the R44's release!
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fooldak on October 30, 2016, 10:38:35 am
Any updates DJ?
Title: Re: (WIP) Official Update Thread for the R44
Post by: BStyles on March 12, 2017, 07:11:59 pm
Members be aware that topics over 120 days of inactivity aren't to be posted in, except by the original poster. This topic will be locked due to inactivity.

BStyles
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fan Railer on March 27, 2017, 08:12:47 am
The new R44 has been released. You can head over to downloads section to download it. Enjoy =)
[youtube]http://www.youtube.com/watch?v=J6x-2fFfwuM[/youtube]
[youtube]http://www.youtube.com/watch?v=FQcTV8xN2Mc[/youtube]
Title: Re: (WIP) Official Update Thread for the R44
Post by: Fan Railer on April 01, 2017, 12:14:52 am
LOL @ that Easter Egg tho...
[youtube]http://www.youtube.com/watch?v=hPfYKvGNjU8[/youtube]
Download this version of the R44 here: http://www.mediafire.com/?3cada613b4dz945