BVEStation Forums

BVE => BVE/OpenBVE Support => Topic started by: Smooth23 on April 11, 2012, 11:07:50 pm

Title: R68 Coding Issue
Post by: Smooth23 on April 11, 2012, 11:07:50 pm
Alright so I have the howling motors to the R68 but I need help coding it into the train so the sounds play "/ can someone help me?
Title: Re: R68 Coding Issue
Post by: error46146 on April 11, 2012, 11:17:26 pm
You can put that in as part of the motor sound.

Give the sample of the howling noise a number in the filename (e.g. motor4, motor5, etc). Then plot the pitch graph accordingly in train editor.

y = 100 will play the sound file at its original pitch.
Title: Re: R68 Coding Issue
Post by: Smooth23 on April 12, 2012, 12:03:11 am
See that seems a lil complicated for my head lml  :P I wish someone could take some time out and do it for me. I mean I am in rush for it to be done. But I do need help with it.