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Messages - nelson3001

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16
Other Projects / Re: I made LED's Next Stop & This Is.
« on: July 03, 2012, 03:26:57 pm »
Is there any way to make the signs change automatically at each stop right after the doors start opening? And when the "This Is" announcement starts playing?
By the way the signs on the R142/142A are a little bit different. I'll give you an example:

<7>     TO FLUSHING
<7>
<7> THE NEXT STOP IS
<7>
<7>       5TH AVE
<7>
<7>      10:00 AM
       REPEATS

           and

<7>   THIS IS
<7>
<7>   5TH AV
<7>
       REPEATS

17
To prevent over post the R142A portion will be done her with the help for CT1660, PuertoRican88, and myself.
If you'd like I can help you get textures.

18
BVEStation Network News / Re: The new R46 has been released.
« on: June 27, 2012, 05:42:42 pm »
lolol this is a 666Westchester Ave bound 2 train sound file?

19
This panel is practically perfect, though I'd appreciate if you took some time to perfect that controller. I'd rather wait if you can make it better.

20
NYCTA Projects / Re: Status of the (D) and (F) Routes.
« on: June 26, 2012, 01:46:55 pm »
Just a little suggestion. I notice that routes here always have clean catwalks (yellow thing next to track). Their real life counterparts always have some rust or dirt on them. If you'd like I can get a texture for you guys.

21
Is it in order to change the route destination we have to type in 1234, and the route code key we want; almost like in real life where you are getting the line up, where you have to punch in certain number in order to tell the tower control where this train is heading 2? Please clarify for me thanks :)
I'm not sure what you mean but punching for the lineup is completely different than setting the Luminator electronic sign on the train. When you change the sign you have to press Dest A/B, then put in the passcode (212) and press Enter. Then put in the route code and press Enter again.

22
Other Games / Re: Trainz Classics
« on: June 19, 2012, 06:08:14 pm »
It tells me "Content is invalid"

23
Here's a doc with all the codes and numbers.
https://docs.google.com/document/d/1hFmt-vuZgn0qzYpv7L42Noy5xDmx_H2j_SlW511HmPY/edit
Due to the amount of codes it would take a while to scroll through all of them and even longer to load all of them. I'd like to see it a reality but previous trains have had problems with loading times of signs :-\. And these are animated.

All one would need to do is add the ones they want to use on their own via provided instructions.
Oh I understand now. You're gonna put all of them in but have the person select which ones to install.

24
Here's a doc with all the codes and numbers.
https://docs.google.com/document/d/1hFmt-vuZgn0qzYpv7L42Noy5xDmx_H2j_SlW511HmPY/edit
Due to the amount of codes it would take a while to scroll through all of them and even longer to load all of them. I'd like to see it a reality but previous trains have had problems with loading times of signs :-\. And these are animated.

25
I know it is highly unlikely but will the signs have all the 1245 possible codes that the real one has?

26
I can get you textures if you need some.

27
Transit / Re: Old School R32 (A) Train. 3/23/12
« on: May 28, 2012, 11:40:49 am »
I didn't even know the switch already took place.

28
How exactly do you get access to a retired train's cab? They're not open at the museum.
You ask lol
I'll try next time lol

29
Transit / Re: Old School R32 (A) Train. 3/23/12
« on: May 27, 2012, 02:29:50 pm »
that can be a possibility too but I think it could be mixed of R32's and R46's but who knows.
You mean the line itself having R32s and R46s running separately? Not the actual consists being mixed themselves. Last summer they ran like that. I remember when that R42 popped up on the A lol.

30
How exactly do you get access to a retired train's cab? They're not open at the museum.

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