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Author Topic: (WIP) The Complete IRT Development Thread  (Read 56829 times)

Offline Smooth23

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Re: (WIP) The Complete IRT Development Thread
« Reply #60 on: January 04, 2018, 01:21:43 pm »
I did that and there's still a speed limit of 56 kph

Offline BadriveR142A

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Re: (WIP) The Complete IRT Development Thread
« Reply #61 on: January 04, 2018, 03:48:24 pm »
I did that and there's still a speed limit of 56 kph
You said you wanted 56kph (35mph) no?

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Offline Smooth23

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Re: (WIP) The Complete IRT Development Thread
« Reply #62 on: January 04, 2018, 07:55:03 pm »
I wanted no speed limit or at least high enough i dont have to worry about the warning.

Offline BadriveR142A

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Re: (WIP) The Complete IRT Development Thread
« Reply #63 on: January 05, 2018, 02:36:35 pm »
I wanted no speed limit or at least high enough i dont have to worry about the warning.
Oh well just delete any .limit commands along Lexington Avenue

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Offline Smooth23

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Re: (WIP) The Complete IRT Development Thread
« Reply #64 on: January 06, 2018, 12:47:43 pm »
how do you identify that in the coding?

Offline theflyingoreo

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Re: (WIP) The Complete IRT Development Thread
« Reply #65 on: January 06, 2018, 07:32:25 pm »
Go through the routefile say in notepad etc

Look for anything related to .limit

e.g

Quote
.limit 40

and remove it.

Offline piesuperpac

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Re: (WIP) The Complete IRT Development Thread
« Reply #66 on: January 06, 2018, 09:56:14 pm »
You need to make sure you have all the objects installed in Railway\Object, redownload it and install the objects there.  Also make sure you're using the most recent version of OpenBVE, I can't guarantee if it works in older versions.