UPDATE: I've finished adding the cab in all the cars that would have one
- The "A" Car (Cab facing the front) is 100% done (w/o animations)
- The "B" Car is 100% done (w/o animations)
- The "A" Car (Cab facing the back) is 100% done (w/o animations)
Here's some pictures to look at:
A video of the 3rd rail gap (thanks to NYZ3R0DAY) and a Propulsion WIP:
Because of the Gap, trains can no longer accelerate when on the gap and it get noticeably dimmer.
OpenBVE - R176 3rd Rail Gap + Propulsion WIPI have a question about ObjectViewer and OpenBVE:
When I Load ObjectViewer, I get:
However, It comes out like the following:
What causes it to look like that? I know that it isn't Z-Fighting since it's the only object coded there. Same thing happens with the transparent layer (0,0,0,100) where the cab door glass would be.