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Author Topic: All Trains by Pacific385  (Read 48168 times)

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #60 on: September 13, 2011, 04:39:27 pm »
In an effort for me to actually get something done here, work on this project will be halted until further notice. In the meantime, I will be working on the R68 Project v2.

Offline dogerdog

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Re: All Trains by Pacific385
« Reply #61 on: October 26, 2011, 03:39:41 pm »
In an effort for me to actually get something done here, work on this project will be halted until further notice. In the meantime, I will be working on the R68 Project v2.


Can't Wait :)

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #62 on: January 28, 2012, 04:56:29 pm »
Well, I would like to announce that I am resuming work and will stick to working on the R176 Project.
On the "A" Car (Cab Facing Front) work is about 85% done (w/Animations).
On the "A" Car (Cab Facing Back) work is 0% done (w/Animations).
On the "B" Car (No Cab) work is 0% done (w/Animations).

What will be added?
- Animated Interior Displays
- Animated Finds
- Animated Exterior Displays
- Curved Roof
- Animated Headlights
- Interior Lighting
- 3rd Rail Gap

Check this out:
OpenBVE - R176 "A" Car Preview

I might add some things on the contributor page, but it would be unlikely.

Offline Dr. Subway18

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Re: All Trains by Pacific385
« Reply #63 on: January 28, 2012, 05:11:25 pm »
excellent job, keep up the amazing work

Offline TJay1724

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Re: All Trains by Pacific385
« Reply #64 on: January 28, 2012, 08:34:37 pm »
Looks good!
« Last Edit: January 28, 2012, 08:37:15 pm by TJay1724 »

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #65 on: January 30, 2012, 12:03:14 pm »
UPDATE: I've finished adding the cab in all the cars that would have one
- The "A" Car (Cab facing the front) is 100% done (w/o animations)
- The "B" Car is 100% done (w/o animations)
- The "A" Car (Cab facing the back) is 100% done (w/o animations)

Here's some pictures to look at:





A video of the 3rd rail gap (thanks to NYZ3R0DAY) and a Propulsion WIP:
Because of the Gap, trains can no longer accelerate when on the gap and it get noticeably dimmer.
OpenBVE - R176 3rd Rail Gap + Propulsion WIP

I have a question about ObjectViewer and OpenBVE:
When I Load ObjectViewer, I get:

However, It comes out like the following:


What causes it to look like that? I know that it isn't Z-Fighting since it's the only object coded there. Same thing happens with the transparent layer (0,0,0,100) where the cab door glass would be.

« Last Edit: January 30, 2012, 12:08:11 pm by Pacific385 »

Offline SubwayTrainOperator5

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Re: All Trains by Pacific385
« Reply #66 on: January 30, 2012, 02:08:24 pm »
Wow, that is really cool! Also, you probably just made an error in the coordinates, in OpenBVE it looks like it needs to be moved a bit further up on the Y axis
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Offline Pacific385

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Re: All Trains by Pacific385
« Reply #67 on: February 24, 2012, 08:55:23 pm »
Here's some updates:

Animated Headlights (With animation help from NYZ3R0DAY):




Animated Doors:




Glass like coding (With coding help from NYZ3R0DAY)



Coming soon:
- Door On/Off light
- Final touches to be added (to the exterior)
Any suggestions on what to add?

Offline pitor160

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Re: All Trains by Pacific385
« Reply #68 on: February 24, 2012, 09:39:39 pm »
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939

Offline pitor160

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Re: All Trains by Pacific385
« Reply #69 on: February 25, 2012, 10:28:04 am »
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939
I would implent it if you want.

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #70 on: February 25, 2012, 10:40:45 am »
Just a suggestion I would add a information system in the lower right window in the front of the train like the R110 Series like since its a 7 u can put 7 and the time it departs the last stop like I.e. 7:0939
I would implent it if you want.
Do you have a picture of what it would look like?

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #71 on: February 25, 2012, 11:04:20 am »

Offline Dr. Subway18

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Re: All Trains by Pacific385
« Reply #72 on: February 25, 2012, 11:14:02 am »
UPDATE: OpenBVE - R176 Door Light Test
can you speed up the doors? and if its a 3d cab, maby you can put a glass effect on the window like on the R16 and R46 in development, it might even look good on a standard panel.

Offline Pacific385

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Re: All Trains by Pacific385
« Reply #73 on: February 25, 2012, 11:26:41 am »
UPDATE: OpenBVE - R176 Door Light Test
can you speed up the doors? and if its a 3d cab, maby you can put a glass effect on the window like on the R16 and R46 in development, it might even look good on a standard panel.

I think there was a formula for it, instead of reducing the length of the .wav file

Offline Fox-179

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Re: All Trains by Pacific385
« Reply #74 on: February 25, 2012, 11:32:41 am »
More underbody work would be nice and perhaps using some good trucks.