BVEStation

Author Topic: (v2.4) (RELEASED) R-16 Update Thread  (Read 188094 times)

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #195 on: November 20, 2012, 05:52:42 pm »
As of 5:52PM


Offline Threxx1

  • Conductor
  • **
  • Posts: 226
  • Gender: Male
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #196 on: November 20, 2012, 06:05:40 pm »
I think we have a train here!

Offline bigbellymon4

  • Operator
  • ***
  • Posts: 266
  • Gender: Male
  • Route Developer
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #197 on: November 20, 2012, 06:29:39 pm »
more than a train, a classic that is designed well enough 2 be used in openbve. GREAT job on the R16. i can bet that no one will wait 2 use it.

Offline Brighton Express

  • Operator
  • ***
  • Posts: 311
  • Gender: Male
  • Progress Updater for the NYC Transit Forums
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #198 on: November 20, 2012, 07:04:00 pm »
We are in the home stretch fellas. 90% here we come.

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #199 on: November 20, 2012, 08:32:51 pm »
Evaluation version 2 is here!

http://openbveconnect.com/download.php?view.109

Stay tuned for evaluation version 3 soon!

Offline Simon

  • Conductor
  • **
  • Posts: 223
  • Gender: Male
  • BVEStation Member / Community Critic
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #200 on: November 22, 2012, 09:33:30 pm »
Loving the train, but is there a way to disable the handrail animation? I think that's the cause of my poor framerates. I can hit 25 with the 46, but with the 16, its a consistent 15.

Other than that, amazing piece of work!
Kawasaki_Plant

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #201 on: November 22, 2012, 10:46:24 pm »
Loving the train, but is there a way to disable the handrail animation? I think that's the cause of my poor framerates. I can hit 25 with the 46, but with the 16, its a consistent 15.

Other than that, amazing piece of work!

it's actually the trucks that cause much of the lag since the trucks are from the R46. I'm working on a dumbed down version of the trucks.

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #202 on: November 23, 2012, 12:39:20 am »

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #203 on: November 30, 2012, 09:49:46 pm »
Something wicked this way comes....

openBVE: R16 (SS) leaving Franklin Av




Offline Bombardier01800

  • Head Admin
  • Dispatcher
  • ******
  • Posts: 749
  • Gender: Male
  • Apple Certified Macintosh Technician
    • View Profile
    • MBTA and NJT Transit Forums
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #204 on: November 30, 2012, 11:22:49 pm »
Damn! That's pretty legit!
Jose
BVEStation Administrator

Offline Brighton Express

  • Operator
  • ***
  • Posts: 311
  • Gender: Male
  • Progress Updater for the NYC Transit Forums
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #205 on: December 02, 2012, 12:14:56 pm »
Great train though.

Not sure if this has been said already, but will the gates be fixed? I am not sure how hard it is, but I would do it if you could.

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #206 on: December 16, 2012, 11:14:48 am »
The R16 finally has a home route for openBVE.







Many thanks to TJay for granting me permission to update and optimize the route. As you see, Franklin Av station is a WIP (hence the recycled dean street windscreen object), and if anyone can provide a blueprint of the station layout as it was before being rebuilt, i would kindly appreciate it. Otherwise, it will be based on the numerous photos available.

What's been updated:
-Generic signals from the BVE 2/4 days upgraded with his newer signals
-Beacon that WILL trip your train on a red signal (Oskari Plugin & Default ATS plugin)
-Speed Limits
-Some texture swaps
-In-Cab Rain (supported cabs with the Oskari plugin)
-Third Rail Gaps (supported trains with the Oskari plugin)
-Static trains upgraded to moving trains with interiors.
-Background noise to make the scenario more realistic

Expect another major public evaluation release of the R16 soon, which includes some texture updates.



Offline Lance

  • Operator
  • ***
  • Posts: 283
  • Gender: Male
  • BVEStation Member
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #207 on: December 16, 2012, 02:14:20 pm »
Awesome. A new old route for a new old train. If that makes any sense. Anyhow, both the train and route look nice.

'70s style service sign at Times Sq-42 St.

Offline bigbellymon4

  • Operator
  • ***
  • Posts: 266
  • Gender: Male
  • Route Developer
    • View Profile
Re: [89%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #208 on: December 16, 2012, 02:15:23 pm »
great job on the train [CT1660].

Offline [CT1660]

  • Dispatcher
  • ****
  • Posts: 575
  • Gender: Male
  • openBVE Developer, OMSI Repainter & Engine Modder
    • View Profile
    • Enter The Lair
Re: [95%] The OFFICIAL R16 Development Thread [+Previews]
« Reply #209 on: January 26, 2013, 10:56:28 pm »
its almost there...








...check out the latest public evaluation version!
http://openbveconnect.com/download.php?view.145
« Last Edit: January 28, 2013, 01:27:53 pm by [CT1660] »