BVEStation Forums
BVE => NYCTA Projects => Topic started by: Ddatrainman on February 02, 2011, 09:11:33 pm
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After Mr Railfan and myself release the R30, this is my next project.
This'll probably be the most irrelevant train on this site lol.
GE
SL50 50T Diesel - R77 work locomotive
(http://www.northeast.railfan.net/images/nyct888.jpg)
There will be an exterior, and the panel is in development.
Horn sound and bell have been created with my own recordings, thus needing a sound.cfg file I need to fix that.
I have a motor sound but needs to be broken into pitches, I also need run sounds
Help with that would be appreciated. Thanks.
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:O never seen this one created before,Will this train pick up passengers in bve? lol jk but good luck ;)
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Thanks!
Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)
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Thanks!
Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)
Good, however, how are you going to incorporate it into (Open)Bve
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Thanks!
Anyway I learned how to use sketchup, so im working on the exterior -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot1.png)
Good, however, how are you going to incorporate it into (Open)Bve
.. Can it be converted to a B3D file?
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its a little more complicated than that.
In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.
Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.
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its a little more complicated than that.
In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.
Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.
Yeah it can. How do you think I got the bulged roof on the R62?
Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.
You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:
-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 (http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681) Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).
When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.
-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.
BStyles
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its a little more complicated than that.
In the simplest of terms, a 3D modeling program can open up a b3d file made for BVE, but BVE can't utilize b3d files exported from a 3D modeling program without some hand coding in the b3d file itself.
Maybe somebody with a little more experience can explain in further detail, I don't do objects so I can't really help you beyond this.
Yeah it can. How do you think I got the bulged roof on the R62?
Before you make too much progress on the model, make sure you build it in meters. If you continue to build it in feet then it will probably come out microscopic in OpenBVE.
You could send it to me when you're finished with the model if you want and i'll convert it for you, but if you want to do it yourself then you will need everything posted below:
-Sketchup(Any 3D modeling program that exports .3DS will do, but I recommend this).
-Blender.
-Python(version 2.6 and above). Install into C:\Program Files\Blender Foundation\Blender
-This BVE Exporter plugin, found here: http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681 (http://www.bve-exchange.co.uk/forum/viewtopic.php?f=1&t=2681) Install in "Plugins" folder in Blender directory.
-OpenBVE(Of Course).
When you're done with the model, export it to .3DS(which the pro and iirc the free versions should be able to do). Run blender, import the model, and then export it again to .b3d(given you have the plugin installed). Save it to some place you will remember, and then open up object viewer. Your model should be right there waiting.
-A word of caution. Exporting to .3DS triangulates faces, making one square face two triangular faces. This helps when curving objects and for small details but then it tends to increase the poly count(number of faces on an object). The 160 model I have currently has 14,320 faces. If you want an efficient object make sure not to add too many details that will potentially slow down your game or others'.
BStyles
Ok I see now. sounds interesting.
Meters !?! I got this so far -
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot2.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot3.png)
And its all in feet :-\
I guess I will have to redo it in meters....
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Nice
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Nice
Thank you
BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt add trucks)
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Thats really really really GOOD!! Great work.
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Excellent!
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Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.
BStyles
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Nice
Thank you
BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt add trucks)
Don't take this the wrong way, but the front part with the black stripes looks a bit skewed
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Thats really really really GOOD!! Great work.
Thanks, I try :P
Excellent!
Thanks!
Well, then I guess it'll have to be converted to meters. That shouldn't take too long. Looking very impressive.
BStyles
very well, and Thank you Styles!
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Nice
Thank you
BStyles is this good enough?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/preshot4.png)
(note didnt add trucks)
Don't take this the wrong way, but the front part with the black stripes looks a bit skewed
It is.
in sketchup the 2D graphic is stretched to cover the rectangle face.
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O ok gotcha
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Converted:
(http://img683.imageshack.us/img683/7136/r77g.png)
BStyles
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This is Very Nice! Keep up the impressive work!
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Converted:
(http://img683.imageshack.us/img683/7136/r77g.png)
BStyles
Epic.
Thank you Styles!
Question should i make static trucks or fully animated ones?
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You should make detailed static trucks, but you should animate the little crescent part. Would require too many frames if you animated the whole thing.
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Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)
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Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)
oh wow that sounds better than my current motor sound, but came out static-y. thanks tho
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Great work.If you want to use these sounds you can.
NYCT Locomotive 888 bypassing Rockaway Blvd (http://www.youtube.com/watch?v=H51005xIcRE#)
oh wow that sounds better than my current smotor sound thanks
No problem.
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Finished the trucks...
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck2.png)
Who wants to help animate them? :P
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Finished the trucks...
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/truck2.png)
Who wants to help animate them? :P
Great Job!This is really both fast and fantastic progress :D but is it even possible to make animated wheels in openbve?
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You've got to be kidding me....
OpenBVE has been on the internet for almost three years. A new forum, and everyone seems to forget the amount of OpenBVE breakthroughs that went on in time range. It makes no sense archiving work when no one looks at it....
Ddatrainman, i'll need you to PM me later on. there's something I want to show you that might ease your truck work.
BStyles
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Please note that not everyone follows every milestone and breakthrough in the BVE or openBVE communities, nor do they have the time to sift through three years of forum posts.
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Please note that not everyone follows every milestone and breakthrough in the BVE or openBVE communities, nor do they have the time to sift through three years of forum posts.
True anyway,
I added a bell and louder horn. the flange might be a bit quiet but ill fix it.
Now whos good a motor sounds?
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UPDATE in progress -
Flatcars
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitledf.png)
not done..
Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
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Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
[/quote]
well we are doing a r30 work car . you could just use that
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Does anyone have a redbird they'd like to contribute for this?
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/img_67658.jpg)
well we are doing a r30 work car . you could just use that
[/quote]
ehh problem W/that is thee size this whole train is sized for the IRT, so a redbird of irt use would be more convienient/realistic
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(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/flatcar.png)
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitledf-1.png)
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Converted:
(http://img818.imageshack.us/img818/725/flatcar.png)
BStyles
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Looking good,
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Looking good,
mhmm
on another note
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitled.png)
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I have been extremely busy,
I was only able to align and add pantos
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/Untitled-1.png)
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i'D TELL YA i HAVE THE Railking model of this and just seeing this above is A Win Win
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Train is almost done. The workcar (yellowbird ) is being edited in the pantograph areaand then will be converted.
All it needs is the motor sound and louder flange sounds.
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well... After back logging this for so long, Ive redone the R77 with new details. Ill have to send it to be converted one more time before its final.
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77.png) 8)
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Impressive work!
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Impressive work!
Thanks
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/newside.png)
Programming .....
with the wonderful help of Bstyles!
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Before anyone says it, I will change that side number from 064 to 888 by the next update.
BStyles
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(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/flatcarboom.png)
doing a boom car
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Is that program your using GIMP?
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Is that program your using GIMP?
Google Skechup 8
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Cool. Thanks. Is it the free version or the Pro paid version?
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Im using free
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(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77newhandrails.png)
update.. as of 6/20/11
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(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77newhandrails-1.png)
update.. as of 6/20/11
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Well the locomotive is pretty much finished itself
(http://i1217.photobucket.com/albums/dd389/DeAndre_Walters/R77finexterior.png)
I updated the bell sound and still working on that Cummins engine
working with BStyles to cut the poly count down tho, when he returns
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Lookin' very nice man!
Well, to the rest of ya who's interested in Google SketchUp, also think of the amount of stuff you can make on that program!!!
Make train exteriors, make objects, make anything!!!