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« on: January 09, 2011, 03:10:39 pm »
openBVE routes are coded the same way as BVE routes. I don't understand where you get that idea from. The A line from BVE2 runs the same on openBVE. It's just that openBVE reads little errors in BVE2/4, but they can always be ignored. openBVE is actually more user-friendly than BVE2/4. I believe that you are under the illusion that EVERY openBVE train requires an exterior which is hard to make. However, that is not the case as the R142A and the recently released R143 have no exteriors. openBVE's train editor has an extensive documentation on how to code the trains and enough visuals in the Train Editor to get you started.
openBVE simplifies the process in selecting the route and train. Back in BVE2/4, you would have to manually alter the route file or use BRR to select a different train from the route. In addition to that, openBVE gives you a grade map and the stops, which was inaccessible in BVE2/4 before loading the route.
I understand your concern of the lack of content for 2 and 4, but actually give openBVE a try as it doesn't seem like you spent a lot of time playing around with it. I could be wrong, but get back at me.