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Topics - Simon

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BVE/OpenBVE Support / Brightness Commands
« on: July 29, 2017, 03:09:01 pm »
Does anyone have the brightness commands for the 6 and the A line to Far Rockaway? Thanks!

Content Development / Simulating Weather Conditions
« on: February 11, 2013, 08:00:39 pm »
Is there a cheap, but effective way in simulating weather conditions (ie. rain, snow, ect.) without physically putting "frozen rain" (as in the X City South route) or "acid rain" (as in the G route)?

I know that the background image can be changed, but replacing the .background image to an image of your choosing, which is relatively simple.

I also know that there's a fog command. Could someone explain how this works?

Any other methods?

Content Development / Adopting the Track Sound Standard
« on: January 05, 2013, 12:48:05 pm »
One of the main things that I have not seen progress in the newer routes is the adoption of the Track Sound Standard. Especially on the newly released BMT division routes, the sections that are elevated should utilize the elevated track run sounds and the open cut sections should utilize the open cut run sounds. The sounds are all there on the respective trains, so why not utilize them?

Just my 2 cents.

Other Games / Crazy NEC
« on: August 26, 2011, 11:40:19 am »
Railworks was never my cup of tea, but DAAAAAMMMMMMM. This is just off the hook:

I would get it, but my computer's a bit outdated and 20 euros is not within my price range, but something I would keep my radar on.

Plus its compatible with the future MSTS (now called Train Simulator 2012) coming out in September 2012.

This and WoS might warrant a computer upgrade  ;)

EDIT: Extra pix.

General BVE/OpenBVE / Associating Brightness Commands
« on: August 09, 2011, 04:23:25 pm »
Took a stab at it today and opened up the (G)'s route file and tried to decipher the technique used to make it happen as well as read openBVE's documentation, but still have a few questions.

Is there an easier way to figure out which line of code starts when. The brightness commands are used when the platform begins (255/Fully Lighted) and when it hits the tunnels it goes to (0/Darkness). However, is there an easy way to pinpoint which numeric value it is when the platform ends and the tunnels start? That way, instead of flipping through the lines of code, I can easily determine what to put in after With Track?

Yes I know, I still haven't gotten the basics right.  :P

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