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Messages - ipac

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436
Looks excellent!  It appears a fellow staff fixed the screenshots.

437
BVEStation Network News / Re: NYCT F line Released
« on: February 12, 2011, 12:02:41 am »
We've gotta update the exe file then or make the 7zip file the main file.

438
BVEStation Network News / Re: NYCT F line Released
« on: February 11, 2011, 07:35:22 pm »
For users who were having missing file issues, the route requires the Q Line and a file from the fictional P Line.  For your convenience this has been added to the dependency list on the F Download page.  This should bring your missing file count to about 8, not a full fix, but much better than before.  If anybody knows the combination to get those last 8 files, we would be grateful :)

439
General BVE/OpenBVE / Re: New BVE in the House...
« on: February 11, 2011, 07:23:58 pm »
How would you know a program would work without seeing it done on the screen?  I've taken my fair share of computer programming classes at my college and there is no way that a code that is made can show only within the codes.  Even a command prompt program will indeed show in the command prompt window itself.

If you can't even create a single screen-shot of what the "code" produces then wow, I need to re-evaluate the classes I'm taking because obviously they aren't teaching me shit.

Well in this age its not easy to produce fakes using photoshop.

But if BOG claims he has something, then we'll find out soon enough if he'll deliver it.  I'm not holding my breath for anything though, since I personally don't see the advantages or anything revolutionary.  A plugin system was touted for OpenBVE 2, but since OpenBVE actually exists I would place some bets on that, with the already added functions as requested by some OpenBVE users.

From a route developers point of view, having yet another set of commands to learn is daunting especially when we still haven't figured out commands for regular BVE 4 or OpenBVE.  Of course I would personally welcome new commands, but as with any API, it must be simple yet powerful at the same time in order for it to be of any use.

Some questions however for BOG, what exactly are you working on?  Are you working on a plugin system, multiplayer system or both?  And if both which one are you doing first?  Since a very small percentage of us are actually programmers, what exactly can we do with your new BVE that we cant already do in OpenBVE/BVE?  How is this system different from the other train sims already existing?

440
Station Talk / Tour of BVEStation v5.
« on: February 08, 2011, 11:10:40 am »
There should have been some type of a tour for the new BVEStation, but for whatever reason that didn't happen.  So this topic will give you a quick picture tour of the new BVEStation, and I'm sure more than half of you guys still haven't explored the other 75%.  The forums are not the site!

As obvious as it is, if you visit the homepage of BVEStation now, we now have a 3 column layout allowing us to display more information than we could have previously.  This is the best way to get a general overview of the happenings on and around BVEStation.  Everything from news, to Photo of the Month, to all our social networking pages.  You will likely find it on our homepage, and we hope you are bookmarking that and not the forum.  (Shame to the people that only bookmark the forum.)

Next up is the meat of the new BVEStation, its redesigned navigation system.


On the very top of the page, present on every single BVEStation webpage, including the forum is the transparent navigation menu.  This is designed to get you to the major parts of the website, with the most useful information always just a top away.  To the left of that is the mini info ticker.  If you are logged into BVEStation, you will be given direct access to your personal messages, and notifications of any new ones if they are present in the BVEStation Forums.

Under the banner is our new redesigned navigation menu.

The black menu roughly represents BVEStation's pages, while the gray menu roughly represents BVEStation's community.  The more intimate connections will likely take place in the gray menu, so (with the exception of the forums) you can interact with other members of the BVEStation community through those links.  This includes Teamspeak, Chat, and the Multiplayer Systems.  You can find out more about our staff on our staff page.  The black menu is where all the meat is for our users.

You can find access to Downloads, Guides, Development Information, and more.  These pages are perfect for those who have questions on BVE or BVE development.  Please look at these pages if you are interested in any of those two and use the forum as a last resort for questions.  We're always happy to help your last resort questions on the forum regarding any issues. (Just post them in the right location)

With that we have our new Downloads Section, which hopefully you have gotten used to by now.


Presented on the left column are the categories which downloads are now organized in.  So you can now view downloads by their type.  Routes also have an additional non-fiction/fiction category as well.  This is designed to help you find what your looking for much easier than before.  There is also a new search feature to the downloads in which you can simply search for the route you are looking for based on keywords.  Great for fast searches for a specific file in the downloads.

In the middle we have our main download info boxes, sorted by latest release dates, here you can find the latest download always at the very top.  So no more guessing which route was released first.

In the info box includes a title, and author.  There is also a new Download Now which downloads the main file of the route instantly without viewing the information, great for users who are simply redownloading routes for whatever reason, and the More Info link for a detailed page of the downloads with dependencies, videos, description, screenshots, and more.  Then there's the number of views, a rating, release date, size, and what versions of BVE the route works with.

For those of you who miss the old downloads section with the bullets, we have miniaturized that and placed it on the right.  So you can now have quick access to your favorite non-fictional downloads with a simple click like the downloads once was.  In addition a route progress will also be displayed if the route is not yet released for download.  A future quick access will be placed for trains too.

So now lets take a look at an actual downloads page.


As a variation of our older downloads page, this one includes much more information in a fun and intuitive way for  users.  Again we have a info box at the very top of the page.  Self explanatory...  Then we have the new media section on the right of the page.  Users will be able to hover over a screenshot which will then display on the larger preview right on top of it.  For a larger screenshot, just click the larger preview to view the screenshot in full.  Right under the screenshots is our youtube video section, featuring our users operating the very route or train we have displayed on our downloads.  And of course we have our description and right below that we have our rating system, in which if you are logged into BVEStation you can post a rating, and of course the main download links and the dependencies.  Dependencies are files which you need to run the route.  There will also be a 7zip alternative and a MD5 Checksum for the main-downloads on selected non-fictional routes.



If you notice we've also placed strip maps, thanks to Lance on our downloads section.

Finally we end our tour with the gallery.


Remember those screenshots I've mentioned about in the downloads section?  You are allowed to upload screenshots directly and instantly to the downloads page of your choice.  All you have to do is have an excellent screenshot, and log into BVEStation.  Then click the gallery link at the black menu bar, and you will be given the option to upload a screenshot of your own, and have it displayed!

So that concludes our tour of the new BVEStation.  I encourage each one of you guys to check out all the links in the new navigation system to explore the site, you are bound to find more goodies that I haven't covered here!  Enjoy.

441
Station Talk / Member Awards
« on: February 08, 2011, 12:32:30 am »
A little addition to the site...

Member Awards!  These awards will be given to members who have achieved outstanding performance in whatever they've done, and I personally recognize it.  These are basically the cream of the crop of BVEStation, and you can always count on them to be the good people that they are to deserve the award!  I will be giving out these awards to people around the forum, and if I see a member who has gone above and beyond what other members (and even some of the staff) typically do, they will be awarded with an award.

There will be several awards, but I will make them up as they go.  So to kick this off, The new Representative Award for Excellence in assisting fellow members goes to PencilCase16.  TJay also wins an award for his fantastic classic routes.  Congrats!

Photo of the Month winners will also get an award starting from now on, if error decides to continue running it.

I am not open to any suggestions, so please do not suggest anything for the awards.  I mean it.

Enjoy  ;D

442
Transit / Re: 2nd Ave 2016?
« on: February 08, 2011, 12:13:49 am »
2016 is in fact the completion date of phase 1.  Like everybody says though, we'll see it when we believe it.  They may be finished with tunnels, but it will take them another 5 years to actually finish the line.  They'll prolong it to keep jobs and what not.

443
Great new sounds, just like what ray said about that continuous pitch thing, otherwise its coming along pretty good.

444
Other Projects / Re: Something New I've been working with / looking at
« on: February 08, 2011, 12:04:23 am »
Yep, I've ran into that problem quite a while ago, apparently michelle (creator of OpenBVE) says its not possible.

445
Other Projects / Re: Something New I've been working with / looking at
« on: February 05, 2011, 04:16:40 pm »
Does this work on curves?

446
Photography / Re: Official Page for BVEStationTV
« on: February 01, 2011, 06:48:12 pm »
Here is a message from coneyislandDFNQ himself:

Hello All Viewers,

It has come to my attention that we are upgrading to version v5 for BVEStation and due to that, BVEStationTV may no longer be ran since it contains the name in the Rules and Regulations section.  One of the following may occur.

-BVEStationTV's name will be changed to NYCTransitViews

-If allowed BVEStation old videos will be archived and be able to be looked at for personal use. If not it will be uploaded as an individual show like for example Danny Express' videos.

-Or the show will be cancelled altogether.


As a message from me, I'm not looking to cancel the show, just asking for a rename of it.

447
Introduction / Re: Hello
« on: January 30, 2011, 04:12:15 pm »
A personal welcome on behalf of the staff, Welcome to BVEStation! Enjoy your stay  :D

448
Art & Graphic Design / Re: FINDing Your Way
« on: January 29, 2011, 04:04:39 pm »
Nice work  :D

449
Messed up or not, your seeing an easter egg bonus, not something that was meant to be driven over.  So stop complaining about it.

450
Thats not a compatibility issue, thats an issue with OpenBVE.  From what I've heard the newer versions of OpenBVE have a better tweaked rendering system, which improves framerates.  Multiplayer Extension will not be updated to the latest version of OpenBVE anytime soon however, so you guys will have to live with that issue for a bit.  I'll add F support to the current system however, within the next few days or weeks...

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