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Messages - ipac

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136
Station Talk / Re: Does the new forum support embedded players for youtube?
« on: December 20, 2013, 12:42:33 am »
Well, there's nothing new with the forum per se, we just upgraded it to a slightly newer version (Think Windows 8 to 8.1, nothing major), and we are using a temporary layout, since the old one was accidentally overwritten by the upgrade.

I always thought we had youtube videos enabled.  After doing a quick check though it appears that the support for it was disabled.  I don't know if it was the forum upgrade that disabled it, (or there was abuse with that feature in the past, I do remember something like this occurring) but we've always had that feature available.  I have re-enabled it and it should be working fine.

137
Station Talk / Re: Event/Calendar + Long Term Station Renovation
« on: December 18, 2013, 06:26:47 pm »
The logo is pretty much the only design decision that is final at this point.

138
Station Talk / Event/Calendar + Long Term Station Renovation
« on: December 18, 2013, 12:47:09 am »
In case you haven't noticed, we recently did an update to the forum system, and accidentally overwritten our old theme.  Unfortunately, we wont be getting that back anytime soon.  The good news is, this marks the groundbreaking for the next iteration of the BVEStation website.  Rest assured what you are seeing with the splash of whiteness wont be around forever (if you don't like it).  Stay tuned.

For users who like Teamspeak Events, we now allow all users to setup an event in the Calendar section of the forum.  Under Calendar, Post Event, create a title and a date of when it is occurring.  Once created, it will automatically be posted in the Calendar, in addition to the Teamspeak section.

139
Station Talk / Re: Express Click
« on: December 17, 2013, 11:28:01 pm »
I've decided to remove the Express Click feature completely, as the updates that do occur are never reflected there anyway.  Instead I think it should be ok if users are fine with just clicking through the downloads section to find what they need.  I think its better that way.

140
Station Talk / Re: Express Click
« on: December 16, 2013, 01:28:28 pm »
Sure, let me know which ones work and which ones don't.  Thanks!

141
NYCTA Projects / Re: (WIP) Official Update Thread for the NYCTA BMT Routes
« on: November 11, 2013, 01:59:55 pm »
Looking fabulous JayJay.   8)  Somebody should get a skyline photo of Manhattan when crossing the Bridge, that would be awesome.

142
General BVE/OpenBVE / Github Familiarity
« on: October 18, 2013, 12:29:34 am »
Hey guys, I am wondering what is everyone's familiarity with Github or Git in general, the software versioning system (which is widely used in many software projects).  I would like to run a new fully collaborative way to develop routes.  Any developer who wishes can pull the code, make their modifications, then push it back to the server for everyone to have their copy updated.  Eventually when we deem the route is good enough for a release, we will package it and allow users to download it, all while still leaving development open for anyone who still wants to make add-ons, eventually creating newer versions as we go.

If anyone is looking for motivation, I want to complete the LIRR Atlantic Ave - Jamaica route that I was once working on back in 2011, and would love it if other route devs can collectively work on it.  I think putting it on Github will make it accessible and easy to foster this collaboration, in addition to quieting people who are wondering what progress is on a specific route.

Route progress - Everybody can see the progress themselves (just download the latest copy from github)
Open Source - Anybody and everybody can contribute (There will be one main copy which will combine the works of everyone)
Faster development - More people can work on routes faster, and easier

Let me know what you guys think, and whether or not you would be interested in developing this route and attempting this new paradigm.

143
BVEStation Network News / Re: The R32 Package has been Released
« on: August 10, 2013, 04:04:50 pm »
Looks fabulous! Nice job guys  :)

144
General BVE/OpenBVE / Re: Plans to translate BVE5 Documentation
« on: June 18, 2013, 11:36:22 pm »
Hi all, this is Jeffrey Wong from the United Kingdom, over the summer holidays, I intend to translate the bve5 documentation into simple english, should it not necesarily mean british english. I would not want to end my voluntary summer job until then, because whilst i cannot guarantee my translation would be perfect, which is why i'll be also providing help when my translation doesn't make sense, during or after it.

 if i'm able to develop for bve5 myself, i'll even write guides for ideal styles of development after translating. although realistically speaking, as far as i'm aware the bve5 documentation isn't finished; i still don't know how to get over the .x object files (itself takes too long to write manually and the coding structure is completely different to b3d and csv), and it would only come after i finished translation which could be by august.

various incomplete projects have told me that this translation project shall wait. But I realise the potential for the translation project if done sooner, more bve5 wips come winter onwards

 whilst i have written a review of bve5 since its release, i also intend to review on the development documentation to encourage more bve5 developers, though i'm hoping that the outcome from this will be more western developers choosing to develop for bve5 including me, more translators to translate the document into their own languages, and a new knowledge base for western bve5 users.

Please do, feel free to post a link/attachment/email/etc. when you finish the translation.  I can provide additional editing (or proofreading..) if you need.

146
General BVE/OpenBVE / Re: Computer Question
« on: June 18, 2013, 11:31:59 pm »
Do you really want to play GTA 4 at like 60FPS on maximum settings?

It is practically impossible to find a pre-built system that meets your budget if this is your requirement.

The thing with GTA 4 though, is that its pretty much a direct port from the console versions, resulting in a terribly unoptimized experience for the PC.

If you really want something that will play everything else smoothly with decent graphics (in the medium range) then yes, your budget is perfect if you were to build your own system.  Its pretty hard to find one that is pre-built these days with all the right combination of hardware.

I recently bought a AMD A10-5800k which was rated as having best in class integrated graphics.  I paid about $300 for the system.  Granted I'm not looking to play all my games on maximum settings, and playing online multiplayer.  But I have ran all of the following games with excellent performance mainly on medium settings.
  • BioShock Infinite (Medium Settings)
  • Max Payne 3 (Medium Settings)
  • Battlefield 3 (Medium Settings)
  • Starcraft 2 (Medium-High Settings)
  • SimCity 2013 (Medium on 720p)
  • Minecraft (Maximum)
  • Portal 2 (Fairly old, but its great)

147
Station Talk / Re: BVE Suggestions
« on: June 18, 2013, 11:06:24 pm »
Well the current count in the downloads section is about 2GB, so its certainly possible.  The time it takes to compile it all into one file though will take a very long time.  I dont think any of us have that level of resources to do that yet.  We did think about putting it on disks though, but those disks cannot be free, since we'd have to pay for shipping and CD/DVD costs.

148
General BVE/OpenBVE / Re: New App- Train Sim (Look)
« on: May 20, 2013, 01:09:26 am »
I've taken a look at this app, its very primitive to say the least.  So here's my quick thoughts.

Speed controls, you simply push a button to increase the speed at a specified interval.  You keep pressing the button to increase the speed, the same with decreasing it.  There is no "power/brake" controls or anything like that, no handle, nothing.

Graphics, they're pretty much on par with the old "classic" BVE 2 style'd graphics.

Sounds, just a typical train moving loop, plays the same at all speeds.  Horns, and bells are there though.

Train selection, the R160, and the PA-5 yes they are included, there are a handful of other routes/trains as well, but they all make more or less the same sound.

Perhaps the app will get better in the future, the author appears to have mentioned he created the app for his child, which is very nice of him!  But certainly not for hard-core rail fans.

149
General BVE/OpenBVE / Re: Modification of OpenBVE trains
« on: April 18, 2013, 11:53:16 am »
Most people would be outraged if there were any modifications made without permission and shown to people, it would be worse if it was released.

So for people who will be doing this, make sure you have permission to do so.

150
General BVE/OpenBVE / Re: R to Forest Hills-71/Bay Ridge-95 St
« on: April 09, 2013, 11:47:49 am »
Since I was the original developer working on the R, and I understand you guys have been waiting ages for this route.  I can honestly say that pointing you to that topic (for the R anyway) is just giving people a sense of false hope since I haven't worked on it since 2011.

I don't know if anybody else has picked the route up since I've last worked on it, but I'd like to get it out to you guys, despite the fact it may not be 100% complete.

If you guys are ok with an unfinished product, I might be able to release what I have for everyone once I get the green light to do so.

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