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Messages - ipac

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121
Station Talk / Looking for Portuguese speakers/translators!
« on: March 30, 2014, 12:08:57 am »
Hey guys, BVEStation is currently looking for a volunteer to help us interact, and translate content from a Brazilian OpenBVE Community.  We would love to partner with them and feature their work!  You will basically be our ambassador :D Thanks!

122
Is there a torrent where I can get the Official Railworks: Train Simulator 2014. Please advise.

Just to let you know it is a violation of forum rules to discuss illegal activity, and we cannot tell you how to do this.  It is rule numero uno.

HAHAHA. I agree with you. This game really tests my patience on whether I can wait out on buying certain DLC until it's on sale. I might have to pay full price for the new NEC section when it comes out simply because it's looking like one of their best works yet:
http://www.engine-driver.com/article/show/2474/a-new-face-arrives-the-acs-64


That looks fantastic! Finally a section I can recognize :D  I'm usually hesitant to actually buy it though, I got the game with the intention of not buying any additional DLC's.  Do you know if these DLC's ever go on sale?  They never seem to do so.  I only got the game because of a recent Steam sale  ::)

123
I just got this game, loving the graphics, not loving the prices!  :P

124
After a long hiatus from BVE/OpenBVE development, co-developer of the OpenBVE project Anthony Bowden has resumed development of his long and highly anticipated routes from the UK.  His blog indicates that he has continued development on the Watford Junction to Rugby route, which will feature more advanced safety systems, both on the track and train with the UkTrainSys plugin and enhanced visuals to fully take advantage of the OpenBVE system.

He too is looking for help on development, and therefore has called for contributors to help him.

Check out his blog for more information on his developments.

Source: http://railsimroutes.net/blog/

125
General BVE/OpenBVE / Re: Animations in Open BVE
« on: March 05, 2014, 11:49:09 pm »
It is definitely a fantastic view to get animations in the game.  Unfortunately, I haven't really seen or heard progress on this newer version of the Cross City route.

On the other hand, the developers working on content here, are actively using animated objects as much as they can.  So we will get closer to a high quality paid train simulator as freeware very soon.  8)

126
BVEStation Network News / Old Versions of OpenBVE Now Available
« on: March 05, 2014, 11:42:27 pm »
As with some of the (really old) posts on the forums regarding a new update of OpenBVE somehow breaking their games, you can now download older versions of OpenBVE in case you overwritten your old copy.  These older versions are essentially the same codebase as these old versions, but had the Multiplayer Extension added, and then removed again (for this purpose).  Let me know if a multiplayer component that was possibly left in the source could be causing any instabilities to the game.  Also if anyone has an older copy of OpenBVE with the source, it would be great if you can send it to me so we can grow this archive of older versions.  Any other instabilities or issues are likely because you are running the older version!

I have searched in many places and couldn't find older versions, so I hope this can help some people out, as it certainly has helped me, when I upgraded to the version 1.4.x series.  The page with the downloads is in the link below.  We currently have v.1.2.3 - v1.4.2, the files are 7zipped.

http://www.bvestation.com/oldopenbves.php

As always, no warranties, not responsible for anything that happens to your computer, open source etc.. applies here.  Enjoy!

127
I agree; this looks like it should be a World of Subways release or something. The only thing that will make this any more realistic is smell-o-vision at this point.

Personally I think World of Subways is very dark, and gloomy. The work done here looks significantly more realistic.

128
Other Games / Mini Metro
« on: March 02, 2014, 10:48:37 pm »
While surfing the internet, I happen to come across this simple but rather addictive game called Mini Metro.  Don't let the simple graphics fool you!  Its a game where you simply connect "stations" to create "lines".  Create them well, and you'll have a system that works and doesn't get overcrowded.

http://dinopoloclub.com/minimetro/

I'll be waiting to see what the full version of the game brings.  :D

129
Introduction / Re: Been off the scene for a while
« on: March 02, 2014, 10:45:16 pm »
Welcome!

130
Wowza, I was not expecting this level of insane detail. :o

Excellent work!

Unbelievable. I remember when I started to play BVE 2, computer drawn textures and objects with bare station platforms were the norm. Then ipac stepped everything up with new high quality objects and digitally drawn textures. Shortly after, photorealism was introduced, followed by animations, now there are even more realistic objects. The standards of NYCT routes have risen so much in such a little amount of time. This Q line is going to set a new precedent for routes.

Great work!

Its been over 10 years (Ernie Alston's 7 was created in 2001), and since, its amazing to see how far we have come from those days.

131
Content Development / Re: Moving AI/People?
« on: January 15, 2014, 07:28:38 pm »
There has been a route with moving trains however, I don't remember which one it is.

132
Great work, the lighting matches too!

133
Photography / Re: Welding Rail
« on: January 12, 2014, 03:56:50 pm »
It looks like a lot of work to weld a rail.

134
Content Development / Re: EmissiveColor command
« on: January 12, 2014, 03:54:28 pm »
It looks like that dev may have flipped the vertices of that specific face.  If you move around the vertices, it should fix the issue, but you will also need to flip the texture.

The entire roof should use the emissive color command, I don't know why some of it would and some would not.  I can think of two reasons though, one could simply be developer laziness/forgetfulness, or they designed the object to only be seen from one side, which was common back in the BVE days with lacking processor power, but I doubt that was the case these days.

135
NYCTA Projects / Re: (WIP) Official Update Thread for the Queens-bound (E)
« on: December 20, 2013, 12:46:37 am »
I'm wondering what train you are using, it sounds like a hybrid of an R32, R46 and R160  :o

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