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Messages - nelson3001

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46
I'm sorry I could not get more pictures. Feel free to use them without giving me credit or giving me a BETA Test. BVEStation has enough routes for me to be satisfied with until this comes route comes out.









image hosting

47
Objects have improved greatly from previous routes. Keep up the wonderful work.

48
BVE/OpenBVE Support / Re: Succes but unsucessful
« on: January 27, 2012, 03:35:46 pm »
When the D was made those signals didn't exist. You need to code them into the route. Try looking at one of the tutorials. Moving the objects around wont fix it.

49
BVE/OpenBVE Support / Re: Succes but unsucessful
« on: January 26, 2012, 09:09:24 pm »
You need to code it in. Ask a developer to help you  do it.

50
Actually pretty good objects  :D take your time

51
Note: Members who help contribute in textures may get a BETA TEST
feel free to contribute on: http://www.bvestation.com/contributor/
Also I am in need of MANUAL announcements there will be a contest involved:
The best manual announcements will be in the route!
NOTE:
IT HAS TO BE RECORDED BY YOURSELF NOT FROM THE MTA OR COPYRIGHTED FILES
APPLICANT WHO BREAKS THIS RULE WILL BE DISQUALIFIED
comment below if you want to apply
Announcement List is posted below
Good Luck!
Textures of what? And what file type do you need the announcements in?

52
Other Projects / Re: R30 OpenBVE [Official Thread] + Preview
« on: January 20, 2012, 10:19:34 pm »
I played around with MS Paint for a while with the R33 pic and made an awesome side exterior. Maybe I can do the same with that pic

53
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: January 17, 2012, 07:13:52 pm »
It would be nice if this had high definition textures lol

54
Other Projects / Re: Metro North M7A for BVE (Request)
« on: January 16, 2012, 12:39:01 pm »
If you want i'll try to make a basic cab that can be handed to Mr. Railfan if he has time to work on this so that he can implement advanced features onto the cab.

55
This is a good idea. However, NYC trains no longer lose power between 3rd rails gaps. Power is now supported throughout the car in the gap because NYC trains supply a short system battery in all cars now to provide power for a short period of time should the train leave contact with the 3rd Rail. Thus, no train power loss and no lights go out. It just wouldn't make any sense to code this into trains or routes since no train in the NYC system losses power over gaps anymore. The only way I could see this being used is on older trains such as your upcoming R16 and routes from the past such as the 1969 shuttle.
Actually the HVAC turns off on the NTT and once on a late night special 2 run I think to E180 Street, the train stopped over a third rail gap and some of the lights turned off because it layed on the gap for a few minutes. It takes a while for the onboard battery to loose power but it does. Also, sometimes when an NTT goes over a rail gap sometimes a few lights dim along with the HVAC turning off.

56
Wow, not bad. Really good train i'll look forward to drive if the panel is close to top notch.

57
Other Projects / Re: Official Thread for the Yankee Stadium bound (W)
« on: January 10, 2012, 10:58:06 pm »
Lol just the plain box being there is good enough, at DeKalb Avenue after school, you always see the box light up about a minute before the train comes. Nobody will activate anything unless it's coded into the route somehow, if it's possible. Once, you pass a certain point the light will turn on? Maybe like an animated signal but that doesn't matter. A good idea is to have the box already set up. It'll be in the route just for show.

58
Transit / Re: Finally caught C40 #230 + Bonus
« on: January 10, 2012, 10:53:25 pm »
XD-40 on the B36 caught while riding an RTS.


Also, a dark RTS turned off but filled with passengers

59
Other Projects / Re: Official Thread for the Yankee Stadium bound (W)
« on: January 10, 2012, 10:42:54 pm »
I think objects would be a good thing to start off with. Small useful objects that are easy to build. Then i'd try to build a basic fictional route then do a real route like a shuttle.
That's the way to go, starting off small and working your way up, good luck man  ;D

Note: This route will include animated trippers!
Thanks, you know what a route should include? Punch boxes next to the stop marker so you could punch for your line-up. I wonder what this community will be like in the future with all these advances we're having in this community

60
Other Projects / Re: Official Thread for the Yankee Stadium bound (W)
« on: January 10, 2012, 10:07:29 pm »
I think objects would be a good thing to start off with. Small useful objects that are easy to build. Then i'd try to build a basic fictional route then do a real route like a shuttle.

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