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Messages - Mr Railfan

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91
moving AI and countdown clocks will be put in by me, so it will be in either the first release or a update after the first release version.

92
Photography / Re: R32 On the J - RFW Video , Photo's + More!
« on: June 24, 2013, 01:05:51 pm »
you mean the R32 SMS right errormacro?

No, the R160s in East New York yard are being retrofitted for CBTC usage. To fill the void of these sets Pitkin sent 5 sets of 8 car R32s to ENY. This is the first time R32 ran on the Nassau St line since the 80s, some 30 years ago. In return for the missing sets, ENY is sending non CBTC sets of 160s to Pitkin and 207 st yard to fill the R32 void. There is currently a R160 set on the C line doing non revenue testing.


93
Photography / Re: R32 On the J - RFW Video , Photo's + More!
« on: June 22, 2013, 09:07:06 pm »
Thanks!

94
Photography / Re: Q train via 2nd Avenue line announcement vids
« on: June 21, 2013, 11:24:40 pm »
HOW DID YOU GET THIS?!

I traveled to 2017 and recorded the announcements.

96
If i recall, it's already in development.

97
any new pics?   :D

soon, I want to get a few more thing added in and i will then do an extensive preview of the line.

98
NYCTA Projects / Re: JFK Express: Official development thread
« on: June 04, 2013, 10:34:28 pm »
Nice, but you should try and make the wall textures nearly equivalent on both sides, so they blend into each other like this:

99
Those are construction lights and not permanent fixtures.

100
Oh well, no matter, this route looks nice enough as is. Can't wait for the release.

Yea sorry, maybe if i have time after the release i can work on something like that, but it's a colossal project to take on.

101
Oh ok just thought it maight be cool cause of how BVE 2 told you the signal name and upcoming aspect, maybe we could use that data to make signal plates, then this would be the ultimate route in terms of accuracy.

BVE2 used the coding of the signals that was already included within the route if i recall. For OpenBVE to have it, we would have to create the pictures of all the signal info and then manually code that into every signal into the route. I am simple not going to create a thousand pictures and indexes for the signals and then waste even more time putting all of that into every signal within 100 route scenarios. Remember i don't get paid to do this and am not wasting a couple of weeks of my life to create something as minuscule as that.

102
I can help make these even more accurate, by making real signal plates, PM me if you want.

I actually removed the signal plates because it would take months to accurately create every single Signal plate for Broadway, 6th Av, West End, 4th Av, Sea Beach and Brighton and then put them all into signals.

103
Harder, Better, Faster, Stronger
Will these replace our old signals or will they be individual to their own object folder?

Since these are in a shared object folder, they will replace the old signaling that you have.

104
A small update:

I have been working really hard on introducing new signaling that is unique to the NYC Subway. Here's a small preview of the BMT/IND Signalling textures:



These will be included with the Q v8. I will have a in detail preview of the Q Line (V8) very soon, so stay tuned.

105
BVE/OpenBVE Support / Re: Creating a replica cab-assistance?
« on: May 26, 2013, 12:55:57 pm »
When not one person is willing to list a valid detailed procedure,
one must scientificly vet that converting objects from google sketch up into BVE form
has not truely been performed, is not possible at this time, and is "urban myth"?

If i recall, The proper method to go from sketch up to a usable BVE model is to export it to Blender (http://www.blender.org/) and then export it as a CSV file.  There might be another step, but i don't remember. The only problem is that a creation in sketch up, when exported for bve use, will contain too many polygons and will not be playable. The R46 is a special example because it was fine tuned and had many, many polygons removed from it, so that it will be playable.

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