BVEStation Forums
BVE => Other Projects => Topic started by: BVERailer on August 24, 2015, 08:30:39 am
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Hello BVEStation. I would like to make trains for openbve, because I really want to make an MTA Maryland light rail train and some others. I would ask other developers, but people are busy on other big projects. I do not know much coding, Is there somewhere I can learn that's not OpenBVE Wiki? If you have the time and are not doing anything else at the moment, great, but If not, I will try my best to do it but I probably will not.
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Hello BVEStation. I would like to make trains for openbve, because I really want to make an MTA Maryland light rail train and some others. I would ask other developers, but people are busy on other big projects. I do not know much coding, Is there somewhere I can learn that's not OpenBVE Wiki? If you have the time and are not doing anything else at the moment, great, but If not, I will try my best to do it but I probably will not.
Look on the wiki and for sketchup tutorials if you plan to use that program. Those are the only resources most of us had when learning, except for people that went on TeamSpeak for development classes, but I don't know if those are happening right now. Start out by doing sounds, physics, etc, and worry about an exterior later, as that can be the hardest part for somebody with no experience.
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Look on the wiki and for sketchup tutorials if you plan to use that program. Those are the only resources most of us had when learning, except for people that went on TeamSpeak for development classes, but I don't know if those are happening right now. Start out by doing sounds, physics, etc, and worry about an exterior later, as that can be the hardest part for somebody with no experience.
Is it ok if I use your sounds from the Kinkisharyo LRV for an MTA Maryland light rail?
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Is it ok if I use your sounds from the Kinkisharyo LRV for an MTA Maryland light rail?
You shouldn't d that considering I would have to double check permissions with the original developers. The sounds are also low quality, so don't expect to get much out of them.
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You shouldn't d that considering I would have to double check permissions with the original developers. The sounds are also low quality, so don't expect to get much out of them.
Oh. Where can I get sounds?
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Oh. Where can I get sounds?
Record them
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You shouldn't d that considering I would have to double check permissions with the original developers. The sounds are also low quality, so don't expect to get much out of them.
I did all the sounds I needed and the train.dat file, what's next?
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I did all the sounds I needed and the train.dat file, what's next?
If you've fully compiled the train.dat file using TrainEditor (or Notepad) for that matter, read the wiki to learn how to create panel configuration files and name default sound files.
http://wiki.bvestation.com/index.php/Trains
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You beat me to it
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You beat me to it
lol
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If you've fully compiled the train.dat file using TrainEditor (or Notepad) for that matter, read the wiki to learn how to create panel configuration files and name default sound files.
http://wiki.bvestation.com/index.php/Trains
I want to make a 2d cab, what does the panel configurations do and does it require coding? Because I can't code.
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Check out the exterior prototype for when I make the exterior. I did use Sketchup.
https://www.dropbox.com/s/s19krpdkvk6mnvo/bandicam%202015-08-24%2014-50-39-559.jpg?dl=0
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You have to code the components of the cab. Try looking at other cabs and learn off of it
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Check out the exterior prototype for when I make the exterior. I did use Sketchup.
https://www.dropbox.com/s/s19krpdkvk6mnvo/bandicam%202015-08-24%2014-50-39-559.jpg?dl=0
Not bad. I want to make a 2d cab, what does the panel configurations do and does it require coding? Because I can't code.
The panel config determines the properties of the panel and images/indicators used. None of us were able to code at first. You have to get your feet wet if you want to have a panel in there.
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This is very helpful and magical
http://www.bveklub.hu/developing
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This is very helpful and magical
http://www.bveklub.hu/developing
It is a great resource; very similar to this wiki. If you want to be successful I recommend you read through it.
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Not bad. The panel config determines the properties of the panel and images/indicators used. None of us were able to code at first. You have to get your feet wet if you want to have a panel in there.
AAAAAAAHHHHH!!!!!
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This is very helpful and magical
http://www.bveklub.hu/developing
Sorry, but It is just WAY too confusing. Any other place I can find a panel, because I do not want it to be animated.
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not really :/. You have to actually put effort into learning how to do it. I spent my whole weekend, essentially nonstop developing when i first learned how to make trains, and the same thing the next weekend with routes. You have to read while you're developing so that you can do things in real time and look at other trains to make sure you are doing everything you should be. There are no shortcuts with this.
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There's no shortcuts in life 😉
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not really :/. You have to actually put effort into learning how to do it. I spent my whole weekend, essentially nonstop developing when i first learned how to make trains, and the same thing the next weekend with routes. You have to read while you're developing so that you can do things in real time and look at other trains to make sure you are doing everything you should be. There are no shortcuts with this.
But I am always doing stuff with family, and I have no time. I am afraid I can not do this, so I guess I made that exterior for nothing.
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But I am always doing stuff with family, and I have no time. I am afraid I can not do this, so I guess I made that exterior for nothing.
You can't just give up like that. Everyone has to spend time with family and other things in life which is why we can't develop non stop
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But I am always doing stuff with family, and I have no time. I am afraid I can not do this, so I guess I made that exterior for nothing.
Coding the extensions, sound, and panel config files isn't that difficult. If you take a look at some ready made files, and try to understand what's going on, it's not that hard, actually. I have made several of my own extensions.cfg files for various trains that I put together, by just studying one extensions.cfg file.
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You remember those development tutorials that I put up a while back? Many people have benefited from them, but we are still getting a lot of questions. Join us live at 8:30 eastern time for a Q&A on our YouTube. http://www.youtube.com/channel/UCFtuTbfGJRjEb2twt6JAVmw/live is the URL of the stream.
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Coding the extensions, sound, and panel config files isn't that difficult. If you take a look at some ready made files, and try to understand what's going on, it's not that hard, actually. I have made several of my own extensions.cfg files for various trains that I put together, by just studying one extensions.cfg file.
The extensions.cfg file has the exterior stuff, not the panel config.
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The extensions.cfg file has the exterior stuff, not the panel config.
yes....
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yes....
don't I need to make the panel config before exteriors?
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don't I need to make the panel config before exteriors?
Once the train.dat file is present, it doesn't really matter in which order the .cfg files are made.
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Once the train.dat file is present, it doesn't really matter in which order the .cfg files are made.
Yeah... the train.dat is the only required file. The order you create them in is your preference.
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Yeah... the train.dat is the only required file. The order you create them in is your preference.
Oh, okay! When can I actually design the exteriors?
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https://www.youtube.com/watch?v=LeiYInWijQo
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https://www.youtube.com/watch?v=LeiYInWijQo
I was watching that. I made the exterior in sketchup, and it is a .skp file, what file do I need it to be for the actual exterior file?
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I was watching that. I made the exterior in sketchup, and it is a .skp file, what file do I need it to be for the actual exterior file?
It needs to be either a .animated, .csv, .b3d, or .x file. I wouldn't recommend using .x, as I have seen it only a few times, but the others are frequently used.
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You need to use a converter to export it to one of those formats from a 3DS file exported from sketchup. Google explains it better than I do.
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^^^^^^^^^^^^^
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You need to use a converter to export it to one of those formats from a 3DS file exported from sketchup. Google explains it better than I do.
I can't find any
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Research it
Just type .3ds to .b3d or .csv
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Research it
Just type .3ds to .b3d or .csv
but the sketchup file is .skp, not .3ds.
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Export it to .3ds
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Export it to .3ds
How
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go in file
then export
then choose what file to export to
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go in file
then export
then choose what file to export to
Did that. There was no pages to convert 3ds to b3d if there was, you have to pay.