The Christmas present that came very late, I present you guys with OpenBVE Multiplayer Extension v0.5 Public Pre-Alpha is available for you all to get your dirty hands on. v0.5 is yet another rewrite to be even better than Newtown, and should be more reliable as well. There isn't a page online for it or anything, but it can be downloaded at
http://www.bvestation.com/OpenBVEMEWC/OpenBVEMEalpha.7zWhats new?
- Updated to the latest and greatest version of OpenBVE's Development Version (1.3.4.*)
- 1/3 the amount of code Newtown had (faster and less bloat)
- Designed to be even more stable than Newtown (but do remember this is a Pre-Alpha and it is expected to be unstable
- Inactive/Crashed/Exited wrong way players will be kicked out every 16 minutes
- Automatic Route Detection (No need to select a route, do see the list of routes that are compatible OR waiting to be tested)
- Dispatch Panel is currently not done
OpenBVE Multiplayer Extension requires
ALOT of resources which we don't have(on our end) which is also why we almost
never keep OpenBVE ME online 24/7! If you try it, and like where its going please let us know, so we can gather enough support to keep it on and continue developing for it. As always report to us any bugs that you may find! We may have found some already but report em anyway, there's a very high chance you will run into some. Obviously many routes are not tested which is why this is a pre-alpha. We're leaving that up to you guys.
Player List/Supported/Playable(to be tested) Routes can be accessed at
http://www.bvestation.com/cron/litterbug.phpInstallation Instructions
- Drag and drop the mysql.data.dll and the OpenBVEME.exe into your OpenBVE directory
- Run OpenBVEME.exe
- Start the supported route
- Enter a username and click connect
- When you exit the game hit the EXIT button listed on the multiplayer window or kill the process via Task Manager, DO NOT EXIT ANY OTHER WAY
Source code will not be released, due to code that was added to OpenBVE itself. The code for these additions will not be released. For OpenBVE's source, you can find it at trainsimframework.org
Route requests can also be placed here. If the route has a train up ahead, send me the name of the route file and you will be able to test it.
Any other questions feel free to ask. Outrageous suggestions like Networked Tracks is not my job.
BVEStation's Teamspeak Server is also back online. The TS Server underwent maintenance during the week by the hosting company and is NOT closing due to low user activity. Sorry for any inconveniences.
There may be some changes to the Teamspeak to allow users who are using the multiplayer extension to have priority in the Teamspeak. This includes new users, so that they may try the multiplayer extension.