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Messages - BStyles

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91
Or...you could just download Real Player.

BStyles

92
It was mentioned before, but it has big drawbacks, because it would look weird when the train is turning or going up or down slopes.
Quote
UNLESSSSS somebody comes up with contractable meshes. which wouldn't be hard on FPS. but lets not go back into this lol

Let's settle this here. That is not possible for OpenBVE at the moment. When it is, then we will implement it.

BStyles

93
The perspective looks absolutely stunning. Nice work, Bill.

BStyles

94
The trucks are the whole basis of this evolution. I won't remove them, but I can dumb them down and make unnecessary addons textures, instead of faces(like handlebars, for example). Don't have an exact on what I will remove, but you probably won't notice that it's gone.

The conversion went smoothly for the most part. I will run it in game later on.


BStyles

95
Now there's a thought. ::)

I'm going to be doing some experiments, trying to figure out what I can cut back on if I want this to run smoothly in OpenBVE. I am positive that there's a way I can do it, but it'll take some trial and error.

BStyles

96
Restarting work. Apparently working out of Sketchup makes the project look a lot more vibrant. I'll continue works from here while looking for a way to convert to BVE, without slowing down computers.


Interior is moving along as well:


BStyles

97
General BVE/OpenBVE / Re: TRACK TRASH
« on: February 04, 2012, 12:39:29 pm »
Adding trash to routes does not contribute to photorealism. Never has. It contributes to the failure of the average person to throw something away, and whether the route is fictional or not, it degrades the city itself. No other route/route developer in the world does this and it's possibly because of this reason. It would be a PITA to put trash all over the route (which it does occupy, in real life).

BStyles

98
BVE/OpenBVE Support / Re: Texturing Cylinders
« on: January 28, 2012, 04:37:34 pm »
Cylinders cannot be textured, since there are no faces to reference. You can texture one shade onto it but it cannot be specific or it will be mapped over the entire object (or not at all). Your best bet is to build them by hand.

BStyles

99
Transit / Re: when (7) run to 11ave/34st what subway car
« on: January 22, 2012, 04:43:18 pm »
when for bve route

If you're asking when it's gonna be for BVE, probably not soon, since we don't know what's different. But in the meantime, do you mind typing out your posts with a little more detail? It's not easy to try and understand what you're saying.

BStyles

100
There's a B3D exporter already available for Blender on the internet, which doesn't require using any other export, since it will preserve texture coordinates. Just Blender to BVE. Simple enough if you're using something like Sketchup or a similar program which exports to 3DS(or, if you're savvy with Blender, then it's a done deal). Requires the same versions of Blender. I used this to help with development on the R62.

The only problem is that if you're exporting with any of the exporters mentioned in this thread, it will triangulate the polygons before it sends it to object viewer. Instead of having six faces, that box may just have twelve(the R142, exported from Sketchup to Object Viewer through Blender, went from 1430 faces to +15,000), and the B3D file is now situated to where every face is accountable for at least three more(triangles have three edges), which is why only small details of a train may be exported and which is why we still encourage notepad building.

Link: http://openbve.freeforums.org/an-attempt-of-blender-openbve-again-t2435.html

BStyles

101
NYCTA Projects / Re: The R142A Trainset - Dagard Rapid Transit
« on: January 22, 2012, 04:18:43 pm »
No there isn't.

Eye candy+patience=benefit. Good job on the project so far there, Manny.

BStyles

102
BVE/OpenBVE Support / Re: making alternate routes
« on: January 22, 2012, 04:14:56 pm »
If you do not know how to do it and you don't want to mess up the route file, then you should probably learn how to route build first. We can continue to tell you how to do it but you'll end up asking a thousand more questions which are easily explained if you slow down, and took the time out to learn how these things work.

BStyles

103
NYCTA Projects / Re: R62 cab view
« on: January 15, 2012, 06:10:22 pm »
A futuristic R62 with a vintage cab? Doesn't seem authentic.

BStyles

104
Wow, it's been a while since I offered some input. Exterior work is resuming.

Still working on the interior. Over the holidays I got some textures but other than that it's a slow progress. Not sure if I showed some pictures of the interior progress but i'll have some new ones soon.

BStyles

105
General BVE/OpenBVE / Re: St louis car company
« on: January 13, 2012, 08:34:40 pm »
Found this lurking around in my photostream. SIRR R44 cab. Feel free to use it to your pleasing.


Also, a train manufacturer wouldn't take pictures of something they made. That's ironic. What they would have, are system specs which are long gone if the company was purchased or merged.

BStyles

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